Player Matchup

Da Ji
Da Ji
Bad_Joke09
Da Ji
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 58L
1,524 Elo+
Party 1
Horus
Horus
BarrelrollJones
Horus
Level 143
God Stats
26W - 27L
1,530 SR
Queue Stats
343W - 313L
1,583 Elo+
Party 2
Cerberus
Cerberus
NickPranker
Cerberus
Level 69
God Stats
6W - 6L
1,564 SR
Queue Stats
101W - 106L
1,510 Elo+
Party 2
Merlin
Merlin
NorthArcher
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
mikion23
Nu Wa
Level 24
God Stats
2W - 5L
1,485 SR
Queue Stats
66W - 61L
1,463 Elo+
Party 1
Team Averages
Level 74
1,516 SR
1,525 Elo+

VS

Team Averages
Level 75
1,472 SR
1,512 Elo+
Osiris
Osiris
HotdogEffect
Osiris
Level 67
God Stats
5W - 4L
1,545 SR
Queue Stats
168W - 144L
1,542 Elo+
Party 3
Ares
Ares
KarisHotdogs
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,537 Elo+
Party 3
Baba Yaga
Baba Yaga
StinkyHotdogs
Baba Yaga
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,540 Elo+
Party 3
Neith
Neith
SuchDelMuchWow
Neith
Level 136
God Stats
8W - 16L
1,353 SR
Queue Stats
289W - 312L
1,387 Elo+
Solo
Set
Set
TacoSammitch
Set
Level 155
God Stats
6W - 4L
1,463 SR
Queue Stats
171W - 167L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
2 / 7 / 2
5,556
556
4,465
10,097
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 3 / 5
5,749
575
4,677
9,117
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
NickPranker
Cerberus
10
2 / 4 / 1
6,029
603
4,811
11,699
5,264
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
9
2 / 8 / 2
5,765
577
4,381
6,539
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
mikion23
Nu Wa
10
2 / 2 / 0
5,893
589
3,014
5,463
842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
1 / 3 / 3
6,041
604
5,884
8,397
4,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 1 / 2
5,877
588
4,542
8,297
4,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
StinkyHotdogs
Baba Yaga
10
7 / 1 / 4
6,543
654
6,896
5,315
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
4 / 1 / 0
6,553
655
4,507
5,359
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 3 / 4
7,067
707
5,855
7,672
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
24
24
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
2
7
2
0.43
L
1
3
5
1.17
W
Osiris
1
3
3
0.83
W
4
1
2
5
L
Cerberus
NickPranker
Cerberus
2
4
1
0.63
L
Merlin
2
8
2
0.38
W
Baba Yaga
StinkyHotdogs
Baba Yaga
7
1
4
9
W
4
1
0
4
W
8
3
4
3.33
L
Nu Wa
mikion23
Nu Wa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,348
Damage
27,684
42,915
Taken
35,040
16,712
Mitigated
14,945
11,190
Healing
11,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
4,465
1,003
0
2,322
10,097
3,018
200
1,460
8,459
0
23,273
L
4,677
2,156
647
3,152
9,117
5,646
0
4,015
4,727
0
13,382
W
Osiris
5,884
2,517
0
4,149
8,397
4,679
570
4,173
4,218
0
32,013
W
4,542
247
132
2,693
8,297
4,912
0
2,238
5,959
20,212
0
L
Cerberus
NickPranker
Cerberus
4,811
799
0
4,319
11,699
5,264
0
1,599
10,010
30,499
0
L
Merlin
4,381
549
0
0
6,539
1,942
0
3,023
3,284
21,959
0
W
Baba Yaga
StinkyHotdogs
Baba Yaga
6,896
538
0
1,540
5,315
1,582
379
1,767
3,542
23,415
0
W
4,507
1,162
0
1,975
5,359
1,348
0
1,217
4,050
0
42,752
W
5,855
3,040
0
1,136
7,672
2,424
0
2,601
5,065
0
31,652
L
Nu Wa
mikion23
Nu Wa
3,014
1,170
0
750
5,463
842
94
375
4,997
35,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,992
Gold Earned
32,081
245
Minions Killed
283
0
Camps Cleared
0
921,445
Distance Traveled
997,349
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,556
556
48
5
0
198,031
0
L
Horus
5,749
575
22
2
0
201,013
0
W
Osiris
6,041
604
65
7
0
191,500
1
W
Ares
5,877
588
38
4
0
211,788
1
L
Cerberus
6,029
603
71
7
0
159,488
0
L
Merlin
5,765
577
30
3
0
174,764
0
W
Baba Yaga
6,543
654
34
3
0
202,147
1
W
Neith
6,553
655
89
9
0
181,448
4
W
Set
7,067
707
57
6
0
210,466
0
L
Nu Wa
5,893
589
74
7
0
188,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role