Player Matchup

Susano
Susano
BoneThugNHarmony
Susano
Level 109
God Stats
5W - 2L
1,728 SR
Queue Stats
85W - 75L
1,646 Elo+
Solo
Nu Wa
Nu Wa
Morriartii
Nu Wa
Level 148
God Stats
3W - 1L
1,556 SR
Queue Stats
141W - 137L
1,572 Elo+
Solo
Freya
Freya
NeverSpeed
Freya
Level 56
God Stats
1W - 1L
1,328 SR
Queue Stats
134W - 107L
1,663 Elo+
Solo
Cliodhna
Cliodhna
ShortnStout
Cliodhna
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
465W - 449L
1,686 Elo+
Solo
Thanatos
Thanatos
ThePincheDiego
Thanatos
Level 128
God Stats
30W - 30L
1,647 SR
Queue Stats
126W - 109L
1,639 Elo+
Solo
Team Averages
Level 118
1,552 SR
1,641 Elo+

VS

Team Averages
Level 143
1,786 SR
1,656 Elo+
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Echoes5
Cthulhu
Level 86
God Stats
2W - 2L
1,819 SR
Queue Stats
88W - 61L
1,698 Elo+
Solo
Fenrir
Fenrir
ImGosa
Fenrir
Level 153
God Stats
3W - 1L
1,813 SR
Queue Stats
129W - 73L
1,688 Elo+
Party 1
Shiva
Shiva
aman7005
Shiva
Level 160
God Stats
206W - 70L
1,879 SR
Queue Stats
805W - 393L
1,661 Elo+
Party 1
Chernobog
Chernobog
halainn
Chernobog
Level 158
God Stats
2W - 1L
1,918 SR
Queue Stats
150W - 77L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 4 / 1
8,555
658
11,316
8,445
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
11
0 / 3 / 6
7,076
544
6,861
6,200
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Freya
13
4 / 4 / 6
8,249
635
10,323
10,665
3,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
ShortnStout
Cliodhna
14
1 / 2 / 0
7,825
602
3,130
8,783
2,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
13
5 / 1 / 5
7,724
594
5,971
9,664
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 6 / 3
6,915
532
3,171
11,833
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Echoes5
Cthulhu
8
2 / 4 / 3
6,086
468
3,272
11,302
5,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
ImGosa
Fenrir
10
4 / 4 / 2
6,509
501
5,080
8,562
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
aman7005
Shiva
14
4 / 1 / 0
8,269
636
7,684
9,425
6,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
halainn
Chernobog
12
2 / 4 / 4
7,213
555
5,755
8,389
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
19
Kills
14
14
Deaths
19
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
6
3
0.58
W
9
4
1
2.38
L
Cthulhu
Echoes5
Cthulhu
2
4
3
0.88
L
Fenrir
ImGosa
Fenrir
4
4
2
1.25
W
Nu Wa
0
3
6
1
W
Freya
4
4
6
1.75
W
Cliodhna
ShortnStout
Cliodhna
1
2
0
0.5
W
Thanatos
5
1
5
7.5
L
Shiva
aman7005
Shiva
4
1
0
4
L
Chernobog
halainn
Chernobog
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,601
Damage
24,962
43,757
Taken
49,511
14,824
Mitigated
20,711
18,082
Healing
11,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,171
122
97
3,309
11,833
3,202
0
3,190
8,643
41,666
0
W
11,316
4,294
0
1,766
8,445
3,460
0
2,080
6,365
0
46,419
L
Cthulhu
Echoes5
Cthulhu
3,272
386
0
1,309
11,302
5,868
0
4,663
6,639
16,549
0
L
Fenrir
ImGosa
Fenrir
5,080
844
0
1,649
8,562
2,654
0
2,806
5,756
0
24,609
W
Nu Wa
6,861
1,922
0
868
6,200
1,726
807
2,311
3,889
39,356
0
W
Freya
10,323
4,289
0
4,882
10,665
3,053
356
990
9,675
54,665
0
W
Cliodhna
ShortnStout
Cliodhna
3,130
241
0
1,924
8,783
2,817
0
0
8,783
0
50,804
W
Thanatos
5,971
1,590
0
8,642
9,664
3,768
0
1,062
8,602
0
50,631
L
Shiva
aman7005
Shiva
7,684
959
0
4,168
9,425
6,645
0
2,084
7,341
0
50,921
L
Chernobog
halainn
Chernobog
5,755
2,428
0
1,365
8,389
2,342
0
4,441
3,948
0
40,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,429
Gold Earned
34,992
415
Minions Killed
372
0
Camps Cleared
0
1,303,700
Distance Traveled
1,155,420
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,915
532
84
6
0
229,333
0
W
Susano
8,555
658
73
6
0
264,112
3
L
Cthulhu
6,086
468
22
2
0
241,136
3
L
Fenrir
6,509
501
48
4
0
202,316
0
W
Nu Wa
7,076
544
76
6
0
248,508
1
W
Freya
8,249
635
92
7
0
244,928
5
W
Cliodhna
7,825
602
109
8
0
275,137
1
W
Thanatos
7,724
594
65
5
0
271,015
5
L
Shiva
8,269
636
126
10
0
269,178
3
L
Chernobog
7,213
555
92
7
0
213,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role