Player Matchup

Thoth
Thoth
Gold V
ClutchTheJoke
Thoth
Gold V
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 6L
1,615 MMR
Party 1
Sobek
Sobek
Gold V
ColderKaldr
Sobek
Gold V
Level 129
God Stats
1W - 0L
1,715 SR
Queue Stats
5W - 2L
1,615 MMR
Party 1
Kali
Kali
Silver I
vporpoise
Kali
Silver I
Level 98
God Stats
1W - 0L
1,683 SR
Queue Stats
3W - 0L
1,561 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,633 SR
1,597 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,518 SR
1,589 MMR
Ares
Ares
Gold II
TehVise-
Ares
Gold II
Level 109
God Stats
1W - 7L
1,275 SR
Queue Stats
191W - 209L
1,577 MMR
Solo
Agni
Agni
Gold V
adrishin05
Agni
Gold V
Level 125
God Stats
1W - 2L
1,753 SR
Queue Stats
53W - 59L
1,590 MMR
Solo
Chaac
Chaac
Bronze III
vloneflvme
Chaac
Bronze III
Level 98
God Stats
1W - 1L
1,526 SR
Queue Stats
1W - 2L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 7
11,704
732
20,933
5,251
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 11
11,325
708
5,066
13,574
18,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
18
11 / 1 / 5
12,502
781
15,978
13,815
6,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Ah Muzen CabBaron SamediGebShivaAtlas

VS

Bans
BastetAchillesArtioGilgameshUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 5 / 2
9,587
599
4,648
21,341
23,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 6 / 0
10,153
635
8,619
11,824
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
13
0 / 7 / 3
9,035
565
6,028
17,009
8,067
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
18
Kills
2
3
Deaths
18
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
7
8.5
W
2
2
11
3.75
L
Ares
0
5
2
0.2
L
2
6
0
0.33
L
Chaac
0
7
3
0.21
W
Kali
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,977
Damage
19,295
32,640
Taken
50,174
26,693
Mitigated
34,593
12,170
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,933
237
72
1,462
5,251
2,117
1,715
3,042
2,209
77,344
0
W
5,066
497
0
3,536
13,574
18,256
97
4,310
9,264
17,450
0
L
Ares
4,648
359
202
4,519
21,341
23,317
0
11,873
9,468
16,223
0
L
8,619
922
0
812
11,824
3,209
0
4,172
7,652
48,222
0
L
Chaac
6,028
1,548
0
2,668
17,009
8,067
0
10,415
6,594
0
22,508
W
Kali
15,978
9,354
0
7,100
13,815
6,320
1,216
6,661
7,154
0
49,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,531
Gold Earned
28,775
202
Minions Killed
156
11
Camps Cleared
3
931,639
Distance Traveled
789,293
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,704
732
120
8
4
323,438
3
W
Sobek
11,325
708
28
2
0
280,622
9
L
Ares
9,587
599
27
2
0
260,033
3
L
Agni
10,153
635
104
7
1
258,812
6
L
Chaac
9,035
565
25
2
2
270,448
4
W
Kali
12,502
781
54
3
7
327,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role