Player Matchup

Ravana
Ravana
 
Ravana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Kosmik OSU
Susano
Level 31
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 14L
1,513 Elo+
Solo
Nemesis
Nemesis
Numericzebra952
Nemesis
Level 40
God Stats
0W - 1L
1,700 SR
Queue Stats
4W - 14L
1,097 Elo+
Party 2
Team Averages
Level 75
1,567 SR
1,370 Elo+

VS

Team Averages
Level 128
1,586 SR
1,419 Elo+
Skadi
Skadi
Chanting_Kitsune
Skadi
Level 122
God Stats
2W - 4L
1,360 SR
Queue Stats
72W - 86L
1,451 Elo+
Solo
Vulcan
Vulcan
NoiSePoWeRQc
Vulcan
Level 154
God Stats
13W - 21L
1,518 SR
Queue Stats
940W - 1,276L
1,389 Elo+
Party 1
Geb
Geb
alcoXXX
Geb
Level 109
God Stats
2W - 1L
1,879 SR
Queue Stats
139W - 176L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
6 / 4 / 0
9,339
718
8,132
12,055
6,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
Kosmik OSU
Susano
12
0 / 4 / 5
8,064
620
5,346
10,374
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 5 / 4
7,825
602
5,573
16,124
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
10,227
787
12,681
6,696
2,265
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
14
2 / 2 / 10
9,375
721
11,644
6,161
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
15
5 / 2 / 8
10,971
844
6,526
18,135
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
13
13
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
6
4
0
1.5
W
6
2
7
4.75
L
Susano
Kosmik OSU
Susano
0
4
5
0.63
W
Vulcan
2
2
10
3.5
L
0
5
4
0.4
W
Geb
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,051
Damage
30,851
38,553
Taken
30,992
15,301
Mitigated
14,498
6,049
Healing
11,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,132
1,202
0
1,669
12,055
6,163
0
5,265
6,790
0
25,821
W
12,681
3,121
0
566
6,696
2,265
1,692
0
6,696
0
38,163
L
Susano
Kosmik OSU
Susano
5,346
590
0
1,519
10,374
3,638
0
5,428
4,946
0
28,815
W
Vulcan
11,644
4,727
469
1,598
6,161
2,125
388
73
6,088
46,021
0
L
5,573
1,092
392
2,469
16,124
5,500
0
8,044
8,080
0
19,704
W
Geb
6,526
784
409
8,148
18,135
10,108
212
203
17,932
15,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,228
Gold Earned
30,573
113
Minions Killed
141
5
Camps Cleared
7
716,612
Distance Traveled
781,805
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,339
718
43
3
1
205,206
7
W
Skadi
10,227
787
49
4
2
242,154
2
L
Susano
8,064
620
44
3
3
236,380
5
W
Vulcan
9,375
721
78
6
2
258,253
4
L
Nemesis
7,825
602
26
2
1
275,026
1
W
Geb
10,971
844
14
1
3
281,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role