Player Matchup

Bacchus
Bacchus
Gabeen_MarT
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,504 Elo+
Party 2
Thoth
Thoth
SaucyMclover
Thoth
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 37L
1,551 Elo+
Party 2
Cu Chulainn
Cu Chulainn
erorrE
Cu Chulainn
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,569 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,542 Elo+

VS

Team Averages
Level 131
1,647 SR
1,570 Elo+
Hou Yi
Hou Yi
JaviSoSuavey
Hou Yi
Level 160
God Stats
8W - 10L
1,603 SR
Queue Stats
600W - 695L
1,492 Elo+
Solo
Eset
Eset
Zephyrrus_
Eset
Level 107
God Stats
1W - 0L
1,775 SR
Queue Stats
4W - 2L
1,736 Elo+
Party 1
Atlas
Atlas
fireeflower
Atlas
Level 126
God Stats
8W - 4L
1,565 SR
Queue Stats
141W - 127L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gabeen_MarT
Bacchus
10
0 / 5 / 1
6,573
657
2,370
10,865
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 1
6,378
638
7,006
4,974
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
erorrE
Cu Chulainn
9
1 / 6 / 0
6,321
632
6,049
11,783
7,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
3 / 0 / 8
7,678
768
7,200
6,237
2,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
9 / 1 / 5
8,963
896
8,840
6,244
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 1 / 10
7,496
750
6,431
6,667
5,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
14
14
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Gabeen_MarT
Bacchus
0
5
1
0.1
W
Hou Yi
3
0
8
7
L
1
3
1
0.5
W
9
1
5
11.5
L
Cu Chulainn
erorrE
Cu Chulainn
1
6
0
0.17
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,425
Damage
22,471
27,622
Taken
19,148
14,500
Mitigated
9,998
3,239
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Gabeen_MarT
Bacchus
2,370
417
96
2,220
10,865
6,023
0
5,043
5,822
5,950
0
W
Hou Yi
7,200
2,993
0
2,242
6,237
2,211
1,766
4,039
1,727
0
27,750
L
7,006
193
0
485
4,974
1,458
0
3,517
1,457
17,693
0
W
8,840
729
293
2,071
6,244
2,190
516
2,713
3,058
22,969
0
L
Cu Chulainn
erorrE
Cu Chulainn
6,049
1,872
0
438
11,783
7,019
0
7,034
4,749
0
18,476
W
6,431
2,647
93
1,533
6,667
5,597
275
2,275
4,005
12,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,272
Gold Earned
24,137
67
Minions Killed
103
3
Camps Cleared
5
529,061
Distance Traveled
550,153
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,573
657
4
0
1
187,176
1
W
Hou Yi
7,678
768
52
5
3
174,800
0
L
Thoth
6,378
638
27
3
0
170,994
3
W
Eset
8,963
896
40
4
2
199,741
5
L
Cu Chulainn
6,321
632
36
4
2
170,891
1
W
Atlas
7,496
750
11
1
0
175,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role