Player Matchup

Merlin
Merlin
BKz DanielSR
Merlin
Level 79
God Stats
6W - 3L
1,809 SR
Queue Stats
56W - 61L
1,492 Elo+
Party 2
Chaac
Chaac
RejectedSalt671
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
oExobiology
Neith
Level 3
God Stats
2W - 4L
1,582 SR
Queue Stats
87W - 82L
1,510 Elo+
Party 1
Horus
Horus
oProctology
Horus
Level 33
God Stats
3W - 4L
1,176 SR
Queue Stats
362W - 374L
1,354 Elo+
Party 1
Loki
Loki
oPsychology
Loki
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
369W - 361L
1,532 Elo+
Party 1
Team Averages
Level 36
1,514 SR
1,478 Elo+

VS

Team Averages
Level 84
1,573 SR
1,545 Elo+
Medusa
Medusa
ACOLDJUAN
Medusa
Level 29
God Stats
7W - 3L
1,479 SR
Queue Stats
102W - 86L
1,523 Elo+
Party 3
Bellona
Bellona
DunkinDoenitz
Bellona
Level 88
God Stats
16W - 10L
1,696 SR
Queue Stats
127W - 92L
1,623 Elo+
Party 3
Arachne
Arachne
NinSmite
Arachne
Level 53
God Stats
12W - 6L
1,568 SR
Queue Stats
125W - 118L
1,433 Elo+
Solo
Ra
Ra
ThisGameSux5757
Ra
Level 124
God Stats
20W - 20L
1,593 SR
Queue Stats
188W - 147L
1,565 Elo+
Party 3
Bacchus
Bacchus
beefusmcchungus
Bacchus
Level 125
God Stats
12W - 13L
1,528 SR
Queue Stats
114W - 89L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 12 / 3
9,662
483
14,951
17,540
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 8 / 0
6,888
344
2,146
15,066
7,012
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 13 / 4
7,613
381
6,053
16,577
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 12 / 6
8,048
402
5,327
21,505
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 8 / 3
10,850
543
10,418
17,112
5,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ACOLDJUAN
Medusa
18
20 / 4 / 11
13,642
682
21,512
14,247
4,611
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
18
12 / 2 / 9
13,176
659
17,525
19,152
19,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
NinSmite
Arachne
19
5 / 2 / 7
12,840
642
8,695
20,435
7,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
7 / 2 / 15
12,922
646
11,613
16,989
6,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
9 / 1 / 22
12,397
620
10,805
19,786
21,706
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
117
10
Kills
53
53
Deaths
11
16
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Medusa
ACOLDJUAN
Medusa
20
4
11
6.38
L
Merlin
2
12
3
0.29
W
Bellona
12
2
9
8.25
W
Arachne
NinSmite
Arachne
5
2
7
4.25
L
0
8
0
0
W
7
2
15
7.25
W
9
1
22
20
L
1
13
4
0.23
L
0
12
6
0.25
L
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,895
Damage
70,150
87,800
Taken
90,609
33,801
Mitigated
59,373
10,031
Healing
36,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ACOLDJUAN
Medusa
21,512
12,045
0
3,238
14,247
4,611
6,975
2,352
11,651
0
76,835
L
Merlin
14,951
192
21
1,636
17,540
5,951
940
4,156
13,384
74,386
0
W
Bellona
17,525
4,973
0
6,618
19,152
19,605
3,656
6,922
11,485
0
77,146
W
Arachne
NinSmite
Arachne
8,695
5,684
0
5,829
20,435
7,273
950
2,772
17,663
0
110,176
L
2,146
430
0
1,091
15,066
7,012
0
1,311
13,755
0
23,850
W
11,613
635
6,884
8,542
16,989
6,178
4,212
6,038
10,951
84,908
0
W
10,805
1,789
0
5,038
19,786
21,706
715
2,231
17,555
36,824
4,080
L
6,053
4,305
0
985
16,577
4,165
759
4,769
11,808
0
33,849
L
5,327
2,716
662
3,460
21,505
11,559
0
7,101
14,404
0
17,315
L
10,418
2,752
0
2,176
17,112
5,114
0
5,237
11,875
0
40,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,061
Gold Earned
64,977
300
Minions Killed
539
0
Camps Cleared
0
1,638,271
Distance Traveled
1,975,955
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,642
682
93
5
0
362,791
3
L
Merlin
9,662
483
127
6
0
305,253
0
W
Bellona
13,176
659
127
6
0
404,749
2
W
Arachne
12,840
642
139
7
0
429,471
0
L
Chaac
6,888
344
32
2
0
346,135
0
W
Ra
12,922
646
138
7
0
385,115
3
W
Bacchus
12,397
620
42
2
0
393,829
8
L
Neith
7,613
381
61
3
0
278,360
0
L
Horus
8,048
402
20
1
0
324,813
2
L
Loki
10,850
543
60
3
0
383,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role