Player Matchup

Arachne
Arachne
Diamond I
AntiVaxMother
Arachne
Diamond I
Level 109
God Stats
1W - 1L
1,250 SR
Queue Stats
97W - 57L
2,636 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond IV
Jahkasura
Gilgamesh
Diamond IV
Level 129
God Stats
32W - 14L
1,865 SR
Queue Stats
58W - 34L
2,246 MMR
Solo
Ullr
Ullr
Diamond I
KP10
Ullr
Diamond I
Level 160
God Stats
21W - 9L
1,858 SR
Queue Stats
292W - 188L
2,614 MMR
Party 2
King Arthur
King Arthur
Diamond I
Lưnar
King Arthur
Diamond I
Level 147
God Stats
194W - 110L
1,819 SR
Queue Stats
579W - 524L
2,482 MMR
Party 1
Olorun
Olorun
Diamond III
Usxrper
Olorun
Diamond III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
585W - 501L
2,319 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,658 SR
2,459 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,747 SR
2,461 MMR
Horus
Horus
Masters
Bifrost
Horus
Masters
Level 159
God Stats
19W - 7L
1,865 SR
Queue Stats
74W - 49L
2,621 MMR
Party 3
Tiamat
Tiamat
Masters
HardToPlease
Tiamat
Masters
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 72L
2,586 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond II
ManlyCookie
Sun Wukong
Diamond II
Level 160
God Stats
5W - 5L
1,609 SR
Queue Stats
233W - 214L
2,288 MMR
Solo
Jing Wei
Jing Wei
Grandmaster
Wecci
Jing Wei
Grandmaster
Level 160
God Stats
72W - 44L
1,870 SR
Queue Stats
946W - 864L
2,580 MMR
Solo
Thor
Thor
Masters
Zuedo
Thor
Masters
Level 160
God Stats
3W - 4L
1,894 SR
Queue Stats
381W - 363L
2,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
8 / 3 / 7
13,406
670
13,818
22,791
15,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Jahkasura
Gilgamesh
15
2 / 3 / 9
10,486
524
12,067
18,533
15,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
KP10
Ullr
19
6 / 2 / 6
12,661
633
15,658
19,687
7,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Lưnar
King Arthur
18
3 / 6 / 14
12,644
632
20,250
21,862
25,920
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
Usxrper
Olorun
18
3 / 5 / 7
12,486
624
11,182
14,736
5,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
CliodhnaArtioShiva

VS

Bans
ThothHe BoBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bifrost
Horus
13
0 / 5 / 9
8,633
432
6,134
21,014
18,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
17
4 / 3 / 4
9,927
496
16,032
12,619
8,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ManlyCookie
Sun Wukong
17
4 / 7 / 2
10,703
535
13,938
25,689
23,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Wecci
Jing Wei
17
7 / 2 / 2
11,711
586
14,966
13,808
5,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
Zuedo
Thor
18
3 / 5 / 5
10,765
538
9,165
18,617
7,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
40
22
Kills
18
19
Deaths
22
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
8
3
7
3.83
L
Horus
Bifrost
Horus
0
5
9
0.9
L
Tiamat
4
3
4
2
W
Gilgamesh
Jahkasura
Gilgamesh
2
3
9
2.17
W
Ullr
KP10
Ullr
6
2
6
4.5
W
King Arthur
Lưnar
King Arthur
3
6
14
1.67
L
Sun Wukong
ManlyCookie
Sun Wukong
4
7
2
0.71
W
Olorun
Usxrper
Olorun
3
5
7
1.3
L
Jing Wei
Wecci
Jing Wei
7
2
2
4
L
Thor
Zuedo
Thor
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,975
Damage
60,235
97,609
Taken
91,747
70,189
Mitigated
63,573
30,958
Healing
25,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
13,818
8,053
0
8,646
22,791
15,721
2,546
4,629
17,151
0
102,715
L
Horus
Bifrost
Horus
6,134
2,876
812
4,014
21,014
18,673
0
3,917
17,097
0
19,662
L
Tiamat
16,032
1,215
0
2,445
12,619
8,405
0
250
12,369
78,068
0
W
Gilgamesh
Jahkasura
Gilgamesh
12,067
3,596
0
3,695
18,533
15,185
357
4,080
14,267
0
35,943
W
Ullr
KP10
Ullr
15,658
8,310
0
8,497
19,687
7,881
4,142
4,350
15,079
0
100,204
W
King Arthur
Lưnar
King Arthur
20,250
2,827
0
2,952
21,862
25,920
22
2,794
18,905
0
74,953
L
Sun Wukong
ManlyCookie
Sun Wukong
13,938
2,577
0
9,660
25,689
23,551
0
3,365
22,324
0
80,556
W
Olorun
Usxrper
Olorun
11,182
5,315
1,531
5,637
14,736
5,482
2,535
2,361
12,293
99,079
0
L
Jing Wei
Wecci
Jing Wei
14,966
12,589
0
3,957
13,808
5,443
1,271
2,787
11,021
0
91,885
L
Thor
Zuedo
Thor
9,165
1,309
0
4,565
18,617
7,501
981
1,582
17,035
0
79,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,683
Gold Earned
51,739
620
Minions Killed
639
0
Camps Cleared
0
2,141,760
Distance Traveled
1,988,156
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,406
670
138
7
0
507,202
0
L
Horus
8,633
432
23
1
0
410,743
6
L
Tiamat
9,927
496
145
7
0
395,008
1
W
Gilgamesh
10,486
524
42
2
0
443,503
9
W
Ullr
12,661
633
159
8
0
405,049
6
W
King Arthur
12,644
632
128
6
0
409,290
3
L
Sun Wukong
10,703
535
157
8
0
390,460
5
W
Olorun
12,486
624
153
8
0
376,716
5
L
Jing Wei
11,711
586
168
8
0
410,509
4
L
Thor
10,765
538
146
7
0
381,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role