Player Matchup

Bacchus
Bacchus
JokerCXIII
Bacchus
Level 44
God Stats
14W - 20L
1,443 SR
Queue Stats
55W - 77L
1,416 Elo+
Solo
Bakasura
Bakasura
Ramir00v
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,369 Elo+
Party 2
Merlin
Merlin
Ummwhocares_
Merlin
Level 109
God Stats
5W - 3L
1,335 SR
Queue Stats
71W - 72L
1,491 Elo+
Solo
Cupid
Cupid
lukasdbl
Cupid
Level 116
God Stats
2W - 5L
1,446 SR
Queue Stats
57W - 59L
1,418 Elo+
Party 2
Shiva
Shiva
xXnachosempaiXx
Shiva
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 57
1,445 SR
1,439 Elo+

VS

Team Averages
Level 59
1,551 SR
1,429 Elo+
Merlin
Merlin
 
Merlin
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AggrssiveMindset
Thanatos
Level 106
God Stats
29W - 34L
1,475 SR
Queue Stats
184W - 178L
1,471 Elo+
Solo
Neith
Neith
oExobiology
Neith
Level 3
God Stats
2W - 4L
1,453 SR
Queue Stats
87W - 82L
1,329 Elo+
Party 1
Fafnir
Fafnir
oProctology
Fafnir
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
362W - 374L
1,321 Elo+
Party 1
Mulan
Mulan
oPsychology
Mulan
Level 59
God Stats
26W - 17L
1,826 SR
Queue Stats
369W - 361L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JokerCXIII
Bacchus
11
1 / 1 / 3
7,303
456
5,903
8,086
7,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Ramir00v
Bakasura
10
0 / 5 / 3
6,318
395
5,845
14,392
4,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
2 / 4 / 0
7,530
471
3,745
7,550
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
lukasdbl
Cupid
11
3 / 0 / 2
6,734
421
6,905
4,879
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 8 / 1
6,623
414
2,588
11,212
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 1 / 2
8,882
555
8,182
5,657
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 1 / 3
9,547
597
7,285
11,135
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 3
7,020
439
4,196
7,002
2,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
1 / 2 / 3
7,939
496
3,485
13,851
14,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
8 / 0 / 2
9,590
599
8,087
9,063
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
7
Kills
18
18
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
2
5
W
5
1
3
6.5
L
Bacchus
JokerCXIII
Bacchus
1
1
3
2.5
L
Bakasura
Ramir00v
Bakasura
0
5
3
0.3
L
Merlin
2
4
0
0.5
L
Cupid
lukasdbl
Cupid
3
0
2
4
W
0
3
3
0.5
W
Fafnir
1
2
3
1.25
W
8
0
2
9
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,986
Damage
31,235
46,119
Taken
46,708
21,667
Mitigated
30,902
11,854
Healing
22,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,182
402
0
1,411
5,657
2,293
1,034
1,241
4,191
60,001
0
W
7,285
1,524
0
10,140
11,135
4,210
0
1,985
8,705
0
79,998
L
Bacchus
JokerCXIII
Bacchus
5,903
198
100
3,597
8,086
7,251
0
1,944
6,142
27,294
0
L
Bakasura
Ramir00v
Bakasura
5,845
3,434
0
1,343
14,392
4,310
0
3,151
11,087
0
29,574
L
Merlin
3,745
118
75
1,042
7,550
2,336
0
3,360
4,075
51,234
0
L
Cupid
lukasdbl
Cupid
6,905
3,609
225
3,198
4,879
1,244
0
1,486
3,357
0
30,777
W
4,196
2,409
0
1,879
7,002
2,432
2,922
3,028
3,876
0
38,233
W
Fafnir
3,485
976
203
4,811
13,851
14,288
168
2,780
10,700
11,592
5,134
W
8,087
1,464
0
3,629
9,063
7,679
1,952
614
8,016
9,000
46,532
L
2,588
672
556
1,718
11,212
6,526
0
2,042
8,954
0
11,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,508
Gold Earned
42,978
279
Minions Killed
464
0
Camps Cleared
0
1,454,061
Distance Traveled
1,451,532
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,882
555
111
7
0
280,980
7
W
Thanatos
9,547
597
138
9
0
338,858
2
L
Bacchus
7,303
456
31
2
0
321,365
0
L
Bakasura
6,318
395
63
4
0
336,583
0
L
Merlin
7,530
471
94
6
0
232,729
2
L
Cupid
6,734
421
57
4
0
300,075
0
W
Neith
7,020
439
78
5
0
226,713
0
W
Fafnir
7,939
496
28
2
0
281,735
0
W
Mulan
9,590
599
109
7
0
323,246
0
L
Shiva
6,623
414
34
2
0
263,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role