Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DANKxDIESEL
Chaac
Level 42
God Stats
6W - 9L
1,196 SR
Queue Stats
44W - 64L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Jreed1395
Kukulkan
Level 128
God Stats
15W - 14L
1,577 SR
Queue Stats
95W - 114L
1,528 Elo+
Party 1
Fenrir
Fenrir
PK Scruffy
Fenrir
Level 140
God Stats
8W - 14L
1,447 SR
Queue Stats
156W - 185L
1,412 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ShadowSoccer08
Ah Muzen Cab
Level 128
God Stats
1W - 1L
1,736 SR
Queue Stats
16W - 29L
1,344 Elo+
Party 3
Team Averages
Level 120
1,491 SR
1,457 Elo+

VS

Team Averages
Level 83
1,704 SR
1,580 Elo+
Tsukuyomi
Tsukuyomi
Almita
Tsukuyomi
Level 22
God Stats
2W - 0L
1,544 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Claydoh10
Zeus
Level 128
God Stats
14W - 6L
1,796 SR
Queue Stats
59W - 40L
1,637 Elo+
Party 2
Bellona
Bellona
Crazygear
Bellona
Level 47
God Stats
9W - 7L
1,515 SR
Queue Stats
48W - 41L
1,542 Elo+
Party 2
Chiron
Chiron
DaveNBake
Chiron
Level 144
God Stats
14W - 5L
1,757 SR
Queue Stats
97W - 100L
1,561 Elo+
Party 2
Cerberus
Cerberus
Natendoh
Cerberus
Level 73
God Stats
21W - 6L
1,911 SR
Queue Stats
57W - 44L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
3 / 7 / 1
8,706
791
7,414
11,997
3,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
0 / 4 / 3
7,593
690
4,617
10,893
5,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Jreed1395
Kukulkan
14
0 / 6 / 0
7,733
703
6,635
9,423
3,522
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
PK Scruffy
Fenrir
14
0 / 7 / 2
7,668
697
4,592
14,489
8,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
ShadowSoccer08
Ah Muzen Cab
15
2 / 4 / 1
8,416
765
10,082
10,371
3,591
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Almita
Tsukuyomi
18
9 / 2 / 7
10,368
943
12,634
11,107
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
17
4 / 2 / 8
9,300
845
13,586
5,597
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Crazygear
Bellona
15
1 / 0 / 14
8,470
770
6,564
8,243
8,463
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
DaveNBake
Chiron
19
12 / 0 / 9
11,063
1,006
12,502
7,752
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Natendoh
Cerberus
16
2 / 1 / 16
9,573
870
4,589
14,133
17,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
82
5
Kills
28
28
Deaths
5
7
Assists
54
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
7
1
0.5
W
Tsukuyomi
Almita
Tsukuyomi
9
2
7
6.25
W
Zeus
4
2
8
4
W
Bellona
Crazygear
Bellona
1
0
14
8
L
0
4
3
0.38
W
Chiron
DaveNBake
Chiron
12
0
9
16.5
L
Kukulkan
Jreed1395
Kukulkan
0
6
0
0
W
Cerberus
Natendoh
Cerberus
2
1
16
10
L
Fenrir
PK Scruffy
Fenrir
0
7
2
0.14
L
Ah Muzen Cab
ShadowSoccer08
Ah Muzen Cab
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,340
Damage
49,875
57,173
Taken
46,832
25,912
Mitigated
36,428
7,203
Healing
15,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,414
348
0
1,588
11,997
3,935
0
3,329
8,668
24,399
0
W
Tsukuyomi
Almita
Tsukuyomi
12,634
3,474
0
4,206
11,107
4,908
242
1,280
9,674
0
39,953
W
Zeus
13,586
966
0
500
5,597
2,581
1,337
3,630
1,943
44,969
0
W
Bellona
Crazygear
Bellona
6,564
1,602
0
770
8,243
8,463
912
2,539
5,521
0
8,704
L
4,617
351
0
2,138
10,893
5,865
0
3,545
7,348
0
11,979
W
Chiron
DaveNBake
Chiron
12,502
5,878
1,865
5,113
7,752
3,390
4,788
2,515
5,199
0
46,913
L
Kukulkan
Jreed1395
Kukulkan
6,635
112
0
250
9,423
3,522
0
5,034
4,389
33,517
0
W
Cerberus
Natendoh
Cerberus
4,589
538
638
2,498
14,133
17,086
413
4,085
9,947
20,162
0
L
Fenrir
PK Scruffy
Fenrir
4,592
328
0
952
14,489
8,999
0
3,195
11,294
0
21,612
L
Ah Muzen Cab
ShadowSoccer08
Ah Muzen Cab
10,082
3,896
0
2,275
10,371
3,591
0
3,072
7,299
0
30,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,116
Gold Earned
48,774
184
Minions Killed
263
0
Camps Cleared
0
1,042,461
Distance Traveled
1,270,935
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,706
791
34
3
0
208,392
3
W
Tsukuyomi
10,368
943
66
6
0
279,112
2
W
Zeus
9,300
845
78
7
0
222,838
2
W
Bellona
8,470
770
10
1
0
265,221
1
L
Chaac
7,593
690
20
2
0
217,830
0
W
Chiron
11,063
1,006
89
8
0
256,749
2
L
Kukulkan
7,733
703
55
5
0
203,261
1
W
Cerberus
9,573
870
20
2
0
247,015
2
L
Fenrir
7,668
697
28
3
0
213,120
4
L
Ah Muzen Cab
8,416
765
47
4
0
199,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role