Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DoubtingRobin95
Sylvanus
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
249W - 319L
1,439 Elo+
Party 2
Vulcan
Vulcan
EricForeman
Vulcan
Level 29
God Stats
12W - 15L
1,563 SR
Queue Stats
134W - 174L
1,439 Elo+
Party 2
Rama
Rama
LobsterRob
Rama
Level 28
God Stats
8W - 8L
1,623 SR
Queue Stats
32W - 31L
1,468 Elo+
Party 1
Ah Puch
Ah Puch
Stealthy Gun 4
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,368 Elo+
Solo
Team Averages
Level 37
1,537 SR
1,443 Elo+

VS

Team Averages
Level 93
1,504 SR
1,417 Elo+
Atlas
Atlas
JiggyKill
Atlas
Level 107
God Stats
23W - 33L
1,444 SR
Queue Stats
96W - 158L
1,358 Elo+
Party 4
Neith
Neith
MiracleMaxx
Neith
Level 28
God Stats
11W - 16L
1,438 SR
Queue Stats
67W - 90L
1,450 Elo+
Party 3
Tiamat
Tiamat
Monicue
Tiamat
Level 152
God Stats
9W - 10L
1,519 SR
Queue Stats
67W - 88L
1,458 Elo+
Party 3
Gilgamesh
Gilgamesh
RicardoRDJ
Gilgamesh
Level 64
God Stats
9W - 15L
1,295 SR
Queue Stats
127W - 153L
1,462 Elo+
Solo
Da Ji
Da Ji
Shuggurath
Da Ji
Level 112
God Stats
4W - 4L
1,822 SR
Queue Stats
89W - 149L
1,356 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 3 / 1
7,426
675
7,616
5,547
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
13
0 / 1 / 2
7,255
660
2,031
7,050
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
14
2 / 4 / 1
7,686
699
7,793
6,252
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 1 / 3
6,823
620
5,222
6,653
2,316
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 3
6,911
628
5,633
7,940
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JiggyKill
Atlas
14
0 / 0 / 9
8,042
731
6,708
8,193
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 0 / 2
7,830
712
4,006
4,133
1,532
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Monicue
Tiamat
16
4 / 0 / 6
8,783
798
7,434
7,008
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
RicardoRDJ
Gilgamesh
14
4 / 2 / 4
7,832
712
5,546
9,381
7,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
14
2 / 1 / 4
7,781
707
4,035
9,957
3,754
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
3
Kills
11
11
Deaths
3
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
3
1
0.5
L
Sylvanus
0
1
2
1
L
Vulcan
2
4
1
0.63
W
Atlas
JiggyKill
Atlas
0
0
9
4.5
L
0
1
3
1.5
W
1
0
2
2
W
Tiamat
Monicue
Tiamat
4
0
6
7
W
Gilgamesh
RicardoRDJ
Gilgamesh
4
2
4
3
W
Da Ji
2
1
4
4
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,295
Damage
27,729
33,442
Taken
38,672
13,302
Mitigated
23,611
6,054
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,616
218
0
0
5,547
2,175
106
2,644
2,903
25,525
0
L
Sylvanus
2,031
182
1,027
1,394
7,050
3,952
0
3,099
3,951
8,285
0
L
Vulcan
7,793
2,827
0
400
6,252
1,940
0
2,819
2,233
28,818
0
W
Atlas
JiggyKill
Atlas
6,708
2,227
647
2,797
8,193
5,548
0
6,148
1,985
24,855
0
L
5,222
4,620
0
546
6,653
2,316
0
3,570
3,083
0
13,110
W
4,006
1,009
0
1,711
4,133
1,532
1,096
3,080
993
0
30,412
W
Tiamat
Monicue
Tiamat
7,434
0
0
1,784
7,008
4,910
126
4,048
2,818
35,489
0
W
Gilgamesh
RicardoRDJ
Gilgamesh
5,546
550
0
984
9,381
7,867
198
3,132
6,087
0
17,743
W
Da Ji
4,035
377
0
598
9,957
3,754
138
6,139
3,716
0
23,647
L
5,633
266
0
2,687
7,940
2,919
0
2,010
5,930
23,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,101
Gold Earned
40,268
160
Minions Killed
268
0
Camps Cleared
0
1,062,867
Distance Traveled
1,211,172
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,426
675
45
4
0
218,008
0
L
Sylvanus
7,255
660
13
1
0
208,911
0
L
Vulcan
7,686
699
56
5
0
221,627
2
W
Atlas
8,042
731
28
3
0
244,038
3
L
Rama
6,823
620
12
1
0
215,580
0
W
Neith
7,830
712
86
8
0
223,990
3
W
Tiamat
8,783
798
90
8
0
253,023
0
W
Gilgamesh
7,832
712
28
3
0
245,968
3
W
Da Ji
7,781
707
36
3
0
244,153
0
L
Ah Puch
6,911
628
34
3
0
198,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role