Player Matchup

Sun Wukong
Sun Wukong
Bronze IV
 
Sun Wukong
Bronze IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold IV
BiscochoSabroso
Zeus
Gold IV
Level 155
God Stats
1W - 4L
1,626 SR
Queue Stats
232W - 235L
1,486 MMR
Solo
Pele
Pele
Silver III
Jopsh
Pele
Silver III
Level 124
God Stats
0W - 2L
1,584 SR
Queue Stats
8W - 11L
1,505 MMR
Solo
Bacchus
Bacchus
Silver II
Lumagd
Bacchus
Silver II
Level 108
God Stats
1W - 1L
1,758 SR
Queue Stats
4W - 6L
1,513 MMR
Solo
Medusa
Medusa
Bronze III
PolarNode
Medusa
Bronze III
Level 148
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,591 SR
1,501 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,705 SR
1,501 MMR
Nemesis
Nemesis
Gold IV
CoreVapor
Nemesis
Gold IV
Level 140
God Stats
11W - 5L
2,074 SR
Queue Stats
210W - 206L
1,508 MMR
Solo
Cupid
Cupid
Gold III
JJFPS
Cupid
Gold III
Level 102
God Stats
12W - 4L
1,803 SR
Queue Stats
319W - 308L
1,513 MMR
Solo
Merlin
Merlin
Gold V
MungooseMan
Merlin
Gold V
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 89L
1,484 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
NaughtyCatt
Gilgamesh
Bronze III
Level 51
God Stats
6W - 5L
1,328 SR
Queue Stats
228W - 266L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
Phoebe
Yemoja
Bronze III
Level 128
God Stats
1W - 0L
1,822 SR
Queue Stats
5W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
2 / 4 / 0
12,895
516
17,267
23,071
13,746
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
4 / 8 / 0
12,170
487
12,503
14,943
9,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
Jopsh
Pele
17
0 / 3 / 2
10,730
429
6,482
16,459
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Lumagd
Bacchus
16
0 / 3 / 1
10,028
401
6,691
16,693
22,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
PolarNode
Medusa
18
1 / 7 / 0
11,321
453
15,704
18,630
7,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothAnubisLokiBastet

VS

Bans
Hou YiAtlasCthulhuShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CoreVapor
Nemesis
20
12 / 1 / 10
17,676
707
25,420
22,413
11,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cupid
JJFPS
Cupid
20
4 / 2 / 3
15,097
604
15,916
16,842
7,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
4 / 2 / 10
14,982
599
10,613
11,132
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
NaughtyCatt
Gilgamesh
20
2 / 2 / 10
13,418
537
11,486
22,377
17,881
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Phoebe
Yemoja
19
3 / 0 / 14
13,510
540
5,605
17,798
22,768
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
7
Kills
25
25
Deaths
7
3
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
4
0
0.5
L
4
8
0
0.5
W
Nemesis
CoreVapor
Nemesis
12
1
10
17
W
Cupid
JJFPS
Cupid
4
2
3
2.75
L
Pele
Jopsh
Pele
0
3
2
0.33
L
Bacchus
Lumagd
Bacchus
0
3
1
0.17
W
Merlin
4
2
10
4.5
W
Gilgamesh
NaughtyCatt
Gilgamesh
2
2
10
3.5
W
Yemoja
Phoebe
Yemoja
3
0
14
10
L
Medusa
PolarNode
Medusa
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,647
Damage
69,040
89,796
Taken
90,562
59,019
Mitigated
64,812
21,973
Healing
36,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
17,267
2,890
0
8,095
23,071
13,746
830
1,881
21,190
0
98,280
L
12,503
914
0
594
14,943
9,363
0
4,372
10,571
116,006
0
W
Nemesis
CoreVapor
Nemesis
25,420
14,425
0
8,418
22,413
11,671
1,849
4,814
17,599
0
182,195
W
Cupid
JJFPS
Cupid
15,916
9,074
217
10,706
16,842
7,326
5,183
3,182
13,660
0
135,289
L
Pele
Jopsh
Pele
6,482
561
0
7,175
16,459
5,596
0
2,052
14,407
0
86,594
L
Bacchus
Lumagd
Bacchus
6,691
824
0
2,396
16,693
22,907
0
4,920
11,773
19,597
0
W
Merlin
10,613
1,075
0
1,532
11,132
5,166
876
3,856
7,276
123,687
0
W
Gilgamesh
NaughtyCatt
Gilgamesh
11,486
3,669
512
5,111
22,377
17,881
2,018
1,131
21,246
0
80,460
W
Yemoja
Phoebe
Yemoja
5,605
936
4,108
5,875
17,798
22,768
1,335
6,941
10,857
30,471
0
L
Medusa
PolarNode
Medusa
15,704
6,331
0
3,713
18,630
7,407
0
2,993
15,637
0
108,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,144
Gold Earned
74,683
742
Minions Killed
827
0
Camps Cleared
0
2,537,123
Distance Traveled
2,603,266
37
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,895
516
202
8
0
501,321
10
L
Zeus
12,170
487
209
8
0
460,038
1
W
Nemesis
17,676
707
236
9
0
626,745
6
W
Cupid
15,097
604
230
9
0
500,812
9
L
Pele
10,730
429
141
6
0
582,380
6
L
Bacchus
10,028
401
19
1
0
531,300
15
W
Merlin
14,982
599
210
8
0
506,516
10
W
Gilgamesh
13,418
537
121
5
0
448,235
1
W
Yemoja
13,510
540
30
1
0
520,958
11
L
Medusa
11,321
453
171
7
0
462,084
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role