Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Gabyantonio15
Kukulkan
Level 148
God Stats
1W - 1L
1,691 SR
Queue Stats
85W - 96L
1,444 Elo+
Solo
Danzaburou
Danzaburou
OG--2DaMax
Danzaburou
Level 140
God Stats
3W - 3L
1,717 SR
Queue Stats
158W - 157L
1,494 Elo+
Solo
Shiva
Shiva
TrapLand507
Shiva
Level 123
God Stats
12W - 12L
1,693 SR
Queue Stats
620W - 635L
1,511 Elo+
Solo
Athena
Athena
chidibere
Athena
Level 107
God Stats
25W - 29L
1,436 SR
Queue Stats
194W - 190L
1,521 Elo+
Solo
Team Averages
Level 129
1,608 SR
1,494 Elo+

VS

Team Averages
Level 108
1,649 SR
1,481 Elo+
Chronos
Chronos
CoolRepTribeSr
Chronos
Level 147
God Stats
13W - 12L
1,814 SR
Queue Stats
152W - 208L
1,434 Elo+
Solo
Amaterasu
Amaterasu
JanariV
Amaterasu
Level 89
God Stats
2W - 0L
1,463 SR
Queue Stats
12W - 12L
1,476 Elo+
Solo
Baba Yaga
Baba Yaga
TheLupos_
Baba Yaga
Level 107
God Stats
4W - 4L
1,553 SR
Queue Stats
340W - 325L
1,472 Elo+
Solo
Horus
Horus
bilbarcelos
Horus
Level 69
God Stats
68W - 46L
1,558 SR
Queue Stats
102W - 73L
1,515 Elo+
Solo
Da Ji
Da Ji
blazed-windu
Da Ji
Level 128
God Stats
11W - 8L
1,857 SR
Queue Stats
986W - 1,088L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 0
6,780
522
5,733
12,022
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Gabyantonio15
Kukulkan
12
4 / 3 / 0
7,403
569
4,364
6,025
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
OG--2DaMax
Danzaburou
11
1 / 1 / 0
6,176
475
3,221
5,032
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 4 / 2
6,208
478
3,463
8,858
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
chidibere
Athena
9
0 / 3 / 2
5,807
447
1,908
9,527
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
6,747
519
3,687
7,456
2,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
JanariV
Amaterasu
13
1 / 0 / 1
7,204
554
6,272
10,944
10,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baba Yaga
TheLupos_
Baba Yaga
13
2 / 3 / 3
7,727
594
3,250
7,205
2,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 0 / 9
7,019
540
4,663
7,220
3,548
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
8 / 1 / 2
7,796
600
7,860
7,678
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
12
12
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
0
1
4
2
L
Kukulkan
Gabyantonio15
Kukulkan
4
3
0
1.33
W
Amaterasu
JanariV
Amaterasu
1
0
1
1.5
L
Danzaburou
OG--2DaMax
Danzaburou
1
1
0
1
W
Baba Yaga
TheLupos_
Baba Yaga
2
3
3
1.17
L
0
4
2
0.25
W
1
0
9
5.5
W
8
1
2
9
L
Athena
chidibere
Athena
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,689
Damage
25,732
41,464
Taken
40,503
18,968
Mitigated
21,078
11,865
Healing
14,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,733
3,192
188
4,099
12,022
7,619
0
506
11,460
0
41,093
W
3,687
1,873
197
2,530
7,456
2,139
812
974
6,482
44,607
0
L
Kukulkan
Gabyantonio15
Kukulkan
4,364
324
0
1,151
6,025
1,941
0
1,951
3,880
37,988
0
W
Amaterasu
JanariV
Amaterasu
6,272
3,732
0
5,332
10,944
10,308
706
497
9,975
0
45,042
L
Danzaburou
OG--2DaMax
Danzaburou
3,221
1,338
0
794
5,032
1,882
554
1,686
3,346
0
34,802
W
Baba Yaga
TheLupos_
Baba Yaga
3,250
279
0
2,064
7,205
2,504
155
2,297
4,908
43,242
0
L
3,463
1,174
44
2,735
8,858
3,312
0
552
8,254
0
37,095
W
4,663
2,120
665
3,108
7,220
3,548
144
1,376
5,844
0
22,358
W
7,860
2,170
0
695
7,678
2,579
201
1,128
6,512
0
46,550
L
Athena
chidibere
Athena
1,908
586
151
2,703
9,527
4,214
0
1,940
7,587
20,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,374
Gold Earned
36,493
345
Minions Killed
405
0
Camps Cleared
0
1,186,058
Distance Traveled
1,269,722
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,780
522
81
6
0
247,122
5
W
Chronos
6,747
519
88
7
0
241,053
3
L
Kukulkan
7,403
569
79
6
0
229,439
0
W
Amaterasu
7,204
554
107
8
0
234,699
3
L
Danzaburou
6,176
475
74
6
0
210,793
4
W
Baba Yaga
7,727
594
95
7
0
243,879
4
L
Shiva
6,208
478
76
6
0
283,047
2
W
Horus
7,019
540
32
2
0
265,100
4
W
Da Ji
7,796
600
83
6
0
284,991
0
L
Athena
5,807
447
35
3
0
215,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role