Player Matchup

Neith
Neith
Driamon
Neith
Level 86
God Stats
7W - 3L
1,527 SR
Queue Stats
99W - 98L
1,487 Elo+
Solo
Achilles
Achilles
JhonaA96
Achilles
Level 143
God Stats
3W - 1L
1,702 SR
Queue Stats
263W - 249L
1,495 Elo+
Solo
Mulan
Mulan
KothGaming
Mulan
Level 113
God Stats
115W - 103L
1,356 SR
Queue Stats
264W - 276L
1,460 Elo+
Solo
Atlas
Atlas
Krouzee101
Atlas
Level 81
God Stats
20W - 11L
1,590 SR
Queue Stats
96W - 90L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
SumT1ngWong
Nu Wa
Level 137
God Stats
84W - 73L
1,318 SR
Queue Stats
525W - 526L
1,511 Elo+
Party 2
Team Averages
Level 112
1,498 SR
1,495 Elo+

VS

Team Averages
Level 83
1,368 SR
1,454 Elo+
Kali
Kali
HyperRareChurch
Kali
Level 76
God Stats
1W - 2L
1,745 SR
Queue Stats
26W - 29L
1,449 Elo+
Solo
Pele
Pele
Jmill12345
Pele
Level 55
God Stats
2W - 1L
1,194 SR
Queue Stats
41W - 39L
1,431 Elo+
Party 1
Yemoja
Yemoja
LadyKlutch
Yemoja
Level 140
God Stats
14W - 15L
1,176 SR
Queue Stats
613W - 731L
1,496 Elo+
Solo
Thoth
Thoth
RayRice22
Thoth
Level 83
God Stats
0W - 1L
1,464 SR
Queue Stats
29W - 31L
1,431 Elo+
Party 1
Izanami
Izanami
STPDozer
Izanami
Level 62
God Stats
1W - 4L
1,260 SR
Queue Stats
32W - 42L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Driamon
Neith
16
4 / 1 / 7
9,603
565
8,622
7,995
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
JhonaA96
Achilles
16
8 / 3 / 7
9,990
588
10,112
14,506
10,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mulan
17
6 / 1 / 6
10,231
602
9,311
12,845
14,291
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
14
3 / 2 / 17
9,318
548
10,016
17,560
18,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 3 / 8
10,233
602
13,335
9,695
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,795
459
8,533
15,553
10,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 1
8,591
505
3,989
15,084
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
LadyKlutch
Yemoja
11
1 / 5 / 2
7,446
438
5,932
17,145
13,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thoth
RayRice22
Thoth
14
4 / 7 / 2
8,265
486
9,865
10,911
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
STPDozer
Izanami
13
2 / 4 / 2
8,013
471
6,835
9,554
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
25
Kills
10
10
Deaths
26
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Driamon
Neith
4
1
7
7.5
L
1
5
3
0.5
W
Achilles
JhonaA96
Achilles
8
3
7
3.83
L
2
5
1
0.5
W
Mulan
6
1
6
9
W
Atlas
3
2
17
5.75
L
Yemoja
LadyKlutch
Yemoja
1
5
2
0.4
L
Thoth
RayRice22
Thoth
4
7
2
0.71
L
Izanami
STPDozer
Izanami
2
4
2
0.75
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,396
Damage
35,154
62,601
Taken
68,247
48,446
Mitigated
34,448
18,678
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Driamon
Neith
8,622
3,864
0
3,328
7,995
2,547
3,258
2,244
5,751
0
64,633
L
8,533
3,595
0
2,721
15,553
10,667
0
3,974
11,382
0
39,791
W
Achilles
JhonaA96
Achilles
10,112
2,584
0
4,981
14,506
10,606
1,138
2,572
11,934
0
55,036
L
3,989
1,155
0
1,510
15,084
4,559
0
4,785
10,135
0
54,973
W
Mulan
9,311
982
0
5,456
12,845
14,291
377
1,583
11,262
110
55,382
W
Atlas
10,016
3,819
465
3,347
17,560
18,076
692
4,485
13,075
25,728
0
L
Yemoja
LadyKlutch
Yemoja
5,932
1,364
655
3,049
17,145
13,150
0
6,255
10,736
23,835
0
L
Thoth
RayRice22
Thoth
9,865
441
0
1,912
10,911
3,230
0
4,141
6,434
52,603
0
L
Izanami
STPDozer
Izanami
6,835
4,583
0
1,659
9,554
2,842
586
3,230
6,168
0
47,262
W
13,335
2,308
0
1,101
9,695
2,926
2,483
4,913
4,782
65,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,375
Gold Earned
40,110
461
Minions Killed
369
0
Camps Cleared
0
1,607,121
Distance Traveled
1,567,384
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,603
565
122
7
0
299,243
3
L
Kali
7,795
459
71
4
0
329,496
3
W
Achilles
9,990
588
96
6
0
363,430
0
L
Pele
8,591
505
104
6
0
366,576
4
W
Mulan
10,231
602
105
6
0
319,624
2
W
Atlas
9,318
548
18
1
0
318,503
7
L
Yemoja
7,446
438
29
2
0
279,605
9
L
Thoth
8,265
486
74
4
0
274,862
4
L
Izanami
8,013
471
91
5
0
316,845
4
W
Nu Wa
10,233
602
120
7
0
306,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role