Player Matchup

Bastet
Bastet
CoupeKid93
Bastet
Level 106
God Stats
20W - 19L
1,541 SR
Queue Stats
640W - 706L
1,398 Elo+
Party 1
Atlas
Atlas
DreamedPants336
Atlas
Level 64
God Stats
24W - 27L
1,372 SR
Queue Stats
409W - 443L
1,387 Elo+
Party 1
Bellona
Bellona
Waquandisha
Bellona
Level 44
God Stats
12W - 9L
1,500 SR
Queue Stats
134W - 119L
1,419 Elo+
Party 3
Raijin
Raijin
YeshuongDong
Raijin
Level 60
God Stats
5W - 5L
1,531 SR
Queue Stats
196W - 189L
1,414 Elo+
Party 3
Artemis
Artemis
cheechkillaz
Artemis
Level 80
God Stats
20W - 14L
1,325 SR
Queue Stats
206W - 216L
1,385 Elo+
Party 1
Team Averages
Level 71
1,454 SR
1,401 Elo+

VS

Team Averages
Level 63
1,403 SR
1,455 Elo+
Chiron
Chiron
LeperM
Chiron
Level 63
God Stats
6W - 4L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 2
Nox
Nox
Oradaga4829
Nox
Level 102
God Stats
12W - 11L
1,371 SR
Queue Stats
587W - 623L
1,381 Elo+
Solo
Cthulhu
Cthulhu
ShadowArkne
Cthulhu
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 2
Thor
Thor
fusmite29
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
naokirby
Charybdis
Level 120
God Stats
6W - 13L
1,145 SR
Queue Stats
88W - 95L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CoupeKid93
Bastet
12
7 / 0 / 8
7,790
599
8,012
8,830
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
4 / 0 / 5
6,608
508
3,928
7,502
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Waquandisha
Bellona
11
4 / 2 / 4
6,912
532
11,210
11,589
10,797
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
12
3 / 2 / 0
7,142
549
2,961
4,293
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
cheechkillaz
Artemis
11
0 / 3 / 3
6,197
477
4,237
6,722
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LeperM
Chiron
11
2 / 3 / 0
6,828
525
6,812
11,112
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 0
6,665
513
1,932
5,662
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
ShadowArkne
Cthulhu
9
1 / 3 / 2
5,817
447
2,938
7,442
3,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
8
2 / 6 / 0
5,357
412
2,032
8,335
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
naokirby
Charybdis
10
2 / 2 / 1
5,967
459
6,047
9,467
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
18
Kills
7
7
Deaths
18
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bastet
CoupeKid93
Bastet
7
0
8
11
W
4
0
5
6.5
L
Chiron
LeperM
Chiron
2
3
0
0.67
L
0
4
0
0
L
Cthulhu
ShadowArkne
Cthulhu
1
3
2
0.67
W
Bellona
Waquandisha
Bellona
4
2
4
3
W
Raijin
3
2
0
1.5
W
Artemis
cheechkillaz
Artemis
0
3
3
0.5
L
Thor
2
6
0
0.33
L
Charybdis
naokirby
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,348
Damage
19,761
38,936
Taken
42,018
20,741
Mitigated
13,851
13,766
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
CoupeKid93
Bastet
8,012
2,537
0
2,453
8,830
2,609
7
787
8,039
0
41,483
W
3,928
1,592
89
3,344
7,502
3,607
275
2,117
5,355
16,541
0
L
Chiron
LeperM
Chiron
6,812
3,773
160
5,344
11,112
3,932
928
1
10,992
0
38,041
L
1,932
219
0
994
5,662
1,847
105
2,449
3,213
41,408
0
L
Cthulhu
ShadowArkne
Cthulhu
2,938
808
84
1,198
7,442
3,520
0
1,907
5,535
14,541
0
W
Bellona
Waquandisha
Bellona
11,210
3,745
0
4,524
11,589
10,797
383
432
11,141
0
34,276
W
Raijin
2,961
488
0
500
4,293
1,503
0
795
3,404
42,546
0
W
Artemis
cheechkillaz
Artemis
4,237
1,409
231
2,625
6,722
2,225
568
771
5,951
0
38,169
L
Thor
2,032
871
0
786
8,335
2,290
0
920
7,415
0
12,106
L
Charybdis
naokirby
Charybdis
6,047
3,669
0
2,998
9,467
2,262
0
1,612
7,855
0
39,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
30,634
319
Minions Killed
291
0
Camps Cleared
0
1,256,250
Distance Traveled
1,119,763
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,790
599
67
5
0
297,074
0
W
Atlas
6,608
508
20
2
0
251,200
4
L
Chiron
6,828
525
70
5
0
203,802
2
L
Nox
6,665
513
99
8
0
227,311
3
L
Cthulhu
5,817
447
24
2
0
231,980
0
W
Bellona
6,912
532
59
5
0
262,026
4
W
Raijin
7,142
549
105
8
0
205,897
5
W
Artemis
6,197
477
68
5
0
240,053
5
L
Thor
5,357
412
28
2
0
250,223
2
L
Charybdis
5,967
459
70
5
0
206,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role