Player Matchup

Discordia
Discordia
Alicus
Discordia
Level 59
God Stats
21W - 20L
1,472 SR
Queue Stats
869W - 564L
1,553 Elo+
Party 1
Chaac
Chaac
BasedGodJecht
Chaac
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 17L
1,500 Elo+
Party 1
Loki
Loki
JustAOkGamer797
Loki
Level 114
God Stats
7W - 3L
1,702 SR
Queue Stats
227W - 194L
1,534 Elo+
Party 3
Zeus
Zeus
MeWizardLoki
Zeus
Level 24
God Stats
15W - 15L
1,533 SR
Queue Stats
181W - 160L
1,572 Elo+
Party 3
Geb
Geb
Nostro87
Geb
Level 86
God Stats
15W - 21L
1,470 SR
Queue Stats
748W - 502L
1,544 Elo+
Party 1
Team Averages
Level 63
1,536 SR
1,541 Elo+

VS

Team Averages
Level 33
1,436 SR
1,375 Elo+
Geb
Geb
Death_Storm911
Geb
Level 24
God Stats
5W - 7L
1,132 SR
Queue Stats
134W - 109L
1,406 Elo+
Party 2
Hercules
Hercules
IsJhonyWTF
Hercules
Level 31
God Stats
18W - 23L
1,466 SR
Queue Stats
181W - 147L
1,406 Elo+
Party 2
Nu Wa
Nu Wa
Kamado_Jim
Nu Wa
Level 40
God Stats
7W - 6L
1,482 SR
Queue Stats
106W - 120L
1,359 Elo+
Solo
Chaac
Chaac
SyKo Skippy1374
Chaac
Level 39
God Stats
4W - 6L
1,629 SR
Queue Stats
68W - 96L
1,269 Elo+
Solo
Shiva
Shiva
YakovAGuz117
Shiva
Level 32
God Stats
7W - 5L
1,470 SR
Queue Stats
74W - 63L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alicus
Discordia
16
0 / 0 / 3
10,794
900
12,926
6,721
2,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 0 / 0
11,121
927
9,729
15,965
16,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
0 / 1 / 2
11,326
944
13,786
10,908
4,323
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 4 / 1
10,732
894
13,180
8,472
2,588
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 3
10,636
886
5,004
15,107
19,706
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

200

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 5
12,367
1,031
7,654
12,130
16,635
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
IsJhonyWTF
Hercules
17
0 / 0 / 5
10,501
875
3,558
10,483
10,337
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
17
1 / 2 / 6
11,227
936
21,621
7,565
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
2 / 1 / 4
11,550
963
13,918
17,777
13,422
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 0 / 2
11,387
949
7,024
10,647
9,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
3
Kills
8
8
Deaths
3
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
Alicus
Discordia
0
0
3
1.5
L
2
0
0
2
W
2
0
5
4.5
W
Hercules
IsJhonyWTF
Hercules
0
0
5
2.5
L
0
1
2
1
W
Nu Wa
1
2
6
2
L
1
4
1
0.38
L
0
3
3
0.5
W
2
1
4
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,625
Damage
53,775
57,173
Taken
58,602
45,132
Mitigated
52,710
5,857
Healing
15,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Alicus
Discordia
12,926
1,173
0
379
6,721
2,462
0
4,270
2,451
39,471
0
L
9,729
1,960
341
4,320
15,965
16,053
0
6,876
9,013
0
26,583
W
7,654
306
0
2,950
12,130
16,635
0
5,880
6,054
12,711
0
W
Hercules
IsJhonyWTF
Hercules
3,558
527
0
4,152
10,483
10,337
0
3,870
6,522
0
14,467
L
13,786
3,305
0
665
10,908
4,323
0
5,809
4,974
0
47,027
W
Nu Wa
21,621
5,414
63
1,096
7,565
2,473
0
4,177
3,345
42,871
0
L
13,180
862
0
152
8,472
2,588
0
6,145
2,292
35,881
0
L
5,004
258
0
0
15,107
19,706
0
6,175
8,699
13,470
0
W
13,918
3,420
0
5,768
17,777
13,422
0
10,535
6,954
0
48,079
W
7,024
1,297
341
916
10,647
9,843
0
6,648
3,920
0
23,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,609
Gold Earned
57,032
238
Minions Killed
212
13
Camps Cleared
3
1,058,475
Distance Traveled
1,079,918
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,794
900
56
5
1
231,827
0
L
Chaac
11,121
927
47
4
1
222,083
0
W
Geb
12,367
1,031
9
1
1
223,613
0
W
Hercules
10,501
875
27
2
1
189,554
0
L
Loki
11,326
944
55
5
8
237,689
1
W
Nu Wa
11,227
936
53
4
0
215,045
1
L
Zeus
10,732
894
62
5
3
146,731
0
L
Geb
10,636
886
18
2
0
220,145
0
W
Chaac
11,550
963
77
6
1
244,277
0
W
Shiva
11,387
949
46
4
0
207,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role