Player Matchup

Achilles
Achilles
HeadSchott354
Achilles
Level 122
God Stats
1W - 1L
1,692 SR
Queue Stats
141W - 131L
1,603 Elo+
Party 1
Anhur
Anhur
Lorandon
Anhur
Level 127
God Stats
7W - 6L
1,653 SR
Queue Stats
135W - 124L
1,604 Elo+
Party 1
Scylla
Scylla
Mankey14
Scylla
Level 21
God Stats
1W - 2L
1,602 SR
Queue Stats
13W - 13L
1,611 Elo+
Party 1
Team Averages
Level 90
1,649 SR
1,606 Elo+

VS

Team Averages
Level 51
1,512 SR
1,411 Elo+
Horus
Horus
BigManSpace
Horus
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,420 Elo+
Party 2
Chronos
Chronos
Stingosaurus
Chronos
Level 27
God Stats
9W - 5L
1,537 SR
Queue Stats
100W - 85L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
USODE
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 50L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HeadSchott354
Achilles
16
4 / 6 / 2
11,305
595
13,436
20,997
25,346
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Lorandon
Anhur
16
2 / 6 / 4
11,721
617
17,074
18,082
6,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Mankey14
Scylla
15
0 / 6 / 5
10,473
551
6,249
8,910
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 10
13,099
689
11,361
22,871
17,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
Stingosaurus
Chronos
18
8 / 2 / 8
13,641
718
15,559
13,666
6,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
USODE
Danzaburou
18
4 / 1 / 12
13,528
712
12,654
12,022
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
18
18
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Achilles
HeadSchott354
Achilles
4
6
2
0.83
L
Anhur
Lorandon
Anhur
2
6
4
0.67
L
Scylla
Mankey14
Scylla
0
6
5
0.42
W
Chronos
Stingosaurus
Chronos
8
2
8
6
W
Danzaburou
USODE
Danzaburou
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,759
Damage
39,574
47,989
Taken
48,559
33,533
Mitigated
28,923
6,214
Healing
17,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,361
4,795
3,323
6,832
22,871
17,032
590
2,858
20,013
0
39,431
L
Achilles
HeadSchott354
Achilles
13,436
2,632
0
4,100
20,997
25,346
0
7,030
13,539
0
29,546
L
Anhur
Lorandon
Anhur
17,074
8,183
0
1,864
18,082
6,516
0
6,484
11,307
0
63,285
L
Scylla
Mankey14
Scylla
6,249
262
0
250
8,910
1,671
0
1,035
7,651
36,062
0
W
Chronos
Stingosaurus
Chronos
15,559
6,831
0
3,185
13,666
6,359
1,714
2,157
11,509
47,578
5,227
W
Danzaburou
USODE
Danzaburou
12,654
4,559
0
3,755
12,022
5,532
803
1,629
10,393
0
55,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,499
Gold Earned
40,268
151
Minions Killed
199
5
Camps Cleared
9
885,320
Distance Traveled
995,457
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,099
689
46
2
3
353,336
2
L
Achilles
11,305
595
34
2
1
309,066
1
L
Anhur
11,721
617
68
4
3
311,791
2
L
Scylla
10,473
551
49
3
1
264,463
1
W
Chronos
13,641
718
79
4
5
316,666
4
W
Danzaburou
13,528
712
74
4
1
325,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role