Player Matchup

Kumbhakarna
Kumbhakarna
MonisyS2
Kumbhakarna
Level 69
God Stats
1W - 3L
1,317 SR
Queue Stats
9W - 13L
1,278 Elo+
Solo
Medusa
Medusa
iNeeeH
Medusa
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,164 Elo+
Solo
Scylla
Scylla
ÐeathMiØns
Scylla
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,875 Elo+
Solo
Team Averages
Level 67
1,439 SR
1,439 Elo+

VS

Team Averages
Level 158
1,603 SR
1,697 Elo+
Atlas
Atlas
arthurgenarogg
Atlas
Level 156
God Stats
8W - 2L
1,717 SR
Queue Stats
171W - 107L
1,759 Elo+
Party 1
Tyr
Tyr
julioinacio09
Tyr
Level 158
God Stats
10W - 9L
1,711 SR
Queue Stats
343W - 257L
1,674 Elo+
Party 1
Hercules
Hercules
mathsantalex
Hercules
Level 160
God Stats
5W - 3L
1,382 SR
Queue Stats
361W - 320L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MonisyS2
Kumbhakarna
11
1 / 7 / 2
7,369
614
4,377
20,727
8,266
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
iNeeeH
Medusa
12
1 / 10 / 2
7,115
593
5,267
18,730
5,795
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
11
1 / 9 / 2
7,733
644
4,337
8,548
2,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
17 / 0 / 9
11,178
932
21,773
9,017
4,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 19
9,340
778
10,542
9,851
6,991
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
mathsantalex
Hercules
13
5 / 3 / 19
9,599
800
6,470
13,231
10,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
73
3
Kills
26
26
Deaths
4
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
MonisyS2
Kumbhakarna
1
7
2
0.29
W
17
0
9
21.5
L
Medusa
iNeeeH
Medusa
1
10
2
0.2
W
4
1
19
13.5
W
Hercules
mathsantalex
Hercules
5
3
19
4.83
L
Scylla
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,981
Damage
38,785
48,005
Taken
32,099
16,178
Mitigated
21,391
4,603
Healing
8,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
MonisyS2
Kumbhakarna
4,377
370
0
3,234
20,727
8,266
0
8,664
11,777
10,584
0
W
21,773
6,196
130
1,460
9,017
4,242
1,338
2,611
6,406
46,416
0
L
Medusa
iNeeeH
Medusa
5,267
2,725
257
772
18,730
5,795
0
8,099
10,229
0
16,145
W
10,542
1,944
0
2,603
9,851
6,991
790
3,738
5,165
1,230
18,745
W
Hercules
mathsantalex
Hercules
6,470
1,965
525
3,852
13,231
10,158
526
2,648
9,569
0
16,552
L
Scylla
4,337
502
0
340
8,548
2,117
0
4,724
3,460
21,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,217
Gold Earned
30,117
63
Minions Killed
102
1
Camps Cleared
6
545,018
Distance Traveled
659,064
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,369
614
9
1
0
197,930
2
W
Atlas
11,178
932
51
4
2
224,671
1
L
Medusa
7,115
593
20
2
1
180,850
2
W
Tyr
9,340
778
28
2
4
222,682
0
W
Hercules
9,599
800
23
2
0
211,711
1
L
Scylla
7,733
644
34
3
0
166,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role