Player Matchup

Sun Wukong
Sun Wukong
EL_KoKoa
Sun Wukong
Level 81
God Stats
5W - 3L
1,731 SR
Queue Stats
44W - 43L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
Ket__o-0
Danzaburou
Level 28
God Stats
1W - 2L
1,187 SR
Queue Stats
10W - 15L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
LINEO_-
Cthulhu
Level 39
God Stats
14W - 16L
1,455 SR
Queue Stats
57W - 74L
1,426 Elo+
Party 3
Merlin
Merlin
Lust_to_Envy
Merlin
Level 86
God Stats
2W - 6L
1,356 SR
Queue Stats
217W - 245L
1,428 Elo+
Party 3
Awilix
Awilix
OniJiko21
Awilix
Level 79
God Stats
4W - 3L
1,669 SR
Queue Stats
66W - 73L
1,421 Elo+
Party 3
Team Averages
Level 63
1,479 SR
1,432 Elo+

VS

Team Averages
Level 41
1,430 SR
1,343 Elo+
Fenrir
Fenrir
Baseldbs
Fenrir
Level 47
God Stats
5W - 13L
1,155 SR
Queue Stats
121W - 149L
1,335 Elo+
Party 2
Shiva
Shiva
BatMan7aidar42
Shiva
Level 17
God Stats
0W - 5L
1,086 SR
Queue Stats
7W - 16L
1,307 Elo+
Party 2
Medusa
Medusa
Kalsabejj
Medusa
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
37W - 68L
1,306 Elo+
Party 2
Arachne
Arachne
SugADADDY1738
Arachne
Level 38
God Stats
4W - 4L
1,671 SR
Queue Stats
146W - 195L
1,291 Elo+
Party 2
Kukulkan
Kukulkan
blerito93
Kukulkan
Level 79
God Stats
0W - 1L
1,738 SR
Queue Stats
9W - 19L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EL_KoKoa
Sun Wukong
16
9 / 1 / 7
10,299
644
9,988
10,791
9,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Ket__o-0
Danzaburou
13
0 / 0 / 10
8,307
519
5,030
7,001
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
LINEO_-
Cthulhu
12
3 / 2 / 8
8,243
515
9,225
12,288
9,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
17
7 / 0 / 2
10,472
655
5,274
5,130
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Awilix
OniJiko21
Awilix
14
7 / 3 / 5
9,233
577
8,865
10,615
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Baseldbs
Fenrir
11
1 / 3 / 1
6,900
431
3,852
13,652
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 7 / 0
7,244
453
2,963
12,340
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Kalsabejj
Medusa
11
1 / 5 / 1
6,368
398
3,152
9,138
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
10
0 / 6 / 1
6,450
403
3,086
13,787
3,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
blerito93
Kukulkan
13
3 / 5 / 0
7,796
487
5,639
9,496
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
26
Kills
6
6
Deaths
26
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Baseldbs
Fenrir
1
3
1
0.5
L
1
7
0
0.14
W
Sun Wukong
EL_KoKoa
Sun Wukong
9
1
7
12.5
L
Medusa
Kalsabejj
Medusa
1
5
1
0.3
W
Danzaburou
Ket__o-0
Danzaburou
0
0
10
5
W
Cthulhu
LINEO_-
Cthulhu
3
2
8
3.5
W
Merlin
7
0
2
8
W
Awilix
OniJiko21
Awilix
7
3
5
3.17
L
Arachne
0
6
1
0.08
L
Kukulkan
blerito93
Kukulkan
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,382
Damage
18,692
45,825
Taken
58,413
26,605
Mitigated
26,508
16,197
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Baseldbs
Fenrir
3,852
758
94
4,491
13,652
7,319
96
4,003
9,591
0
22,597
L
2,963
942
0
1,598
12,340
9,095
916
1,250
11,026
0
27,272
W
Sun Wukong
EL_KoKoa
Sun Wukong
9,988
2,154
0
5,409
10,791
9,266
277
688
9,676
0
55,203
L
Medusa
Kalsabejj
Medusa
3,152
1,860
0
825
9,138
2,973
912
3,493
5,599
0
25,897
W
Danzaburou
Ket__o-0
Danzaburou
5,030
2,131
0
3,012
7,001
2,331
2,804
0
7,001
0
47,219
W
Cthulhu
LINEO_-
Cthulhu
9,225
886
178
4,498
12,288
9,487
145
1,196
11,092
21,328
2,375
W
Merlin
5,274
246
0
530
5,130
1,953
2,323
1,322
3,808
61,328
0
W
Awilix
OniJiko21
Awilix
8,865
3,540
0
2,570
10,615
3,568
168
2,433
8,182
0
52,828
L
Arachne
3,086
2,406
0
3,656
13,787
3,848
0
3,272
10,403
0
32,087
L
Kukulkan
blerito93
Kukulkan
5,639
579
59
816
9,496
3,273
0
1,735
7,534
44,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,554
Gold Earned
34,758
455
Minions Killed
287
0
Camps Cleared
0
1,564,061
Distance Traveled
1,458,617
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,900
431
45
3
0
322,380
5
L
Shiva
7,244
453
55
3
0
268,964
0
W
Sun Wukong
10,299
644
119
7
0
339,808
2
L
Medusa
6,368
398
38
2
0
268,292
0
W
Danzaburou
8,307
519
93
6
0
306,160
2
W
Cthulhu
8,243
515
33
2
0
273,301
4
W
Merlin
10,472
655
139
9
0
294,068
4
W
Awilix
9,233
577
71
4
0
350,724
0
L
Arachne
6,450
403
54
3
0
321,830
0
L
Kukulkan
7,796
487
95
6
0
277,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role