Player Matchup

Shiva
Shiva
 
Shiva
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
BallHawk33
Gilgamesh
Level 124
God Stats
2W - 0L
1,728 SR
Queue Stats
55W - 53L
1,595 Elo+
Party 1
Skadi
Skadi
iDrakeOh
Skadi
Level 105
God Stats
17W - 14L
1,446 SR
Queue Stats
96W - 99L
1,472 Elo+
Party 1
Tiamat
Tiamat
lWILDCATSl
Tiamat
Level 25
God Stats
1W - 1L
1,280 SR
Queue Stats
6W - 4L
1,596 Elo+
Party 1
Ymir
Ymir
llCoachlI
Ymir
Level 16
God Stats
2W - 0L
1,728 SR
Queue Stats
2W - 0L
1,755 Elo+
Party 1
Team Averages
Level 84
1,537 SR
1,584 Elo+

VS

Team Averages
Level 85
1,520 SR
1,508 Elo+
Medusa
Medusa
ImSoThotful
Medusa
Level 68
God Stats
4W - 7L
1,281 SR
Queue Stats
220W - 230L
1,468 Elo+
Party 2
Artio
Artio
KRASH TEST DUMY
Artio
Level 63
God Stats
4W - 4L
1,499 SR
Queue Stats
47W - 61L
1,431 Elo+
Party 2
Poseidon
Poseidon
MrPojangIe
Poseidon
Level 160
God Stats
2W - 2L
1,474 SR
Queue Stats
198W - 190L
1,487 Elo+
Party 2
Kali
Kali
RomanEclipsE
Kali
Level 109
God Stats
9W - 12L
1,873 SR
Queue Stats
379W - 321L
1,647 Elo+
Party 2
Mulan
Mulan
Tuo Narttu
Mulan
Level 24
God Stats
1W - 1L
1,473 SR
Queue Stats
1W - 3L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
5
3 / 1 / 1
3,822
764
753
2,305
905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
BallHawk33
Gilgamesh
4
2 / 3 / 5
3,455
691
3,020
3,541
966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
iDrakeOh
Skadi
4
3 / 0 / 1
3,375
675
1,730
2,216
459
Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
lWILDCATSl
Tiamat
4
3 / 0 / 6
3,595
719
2,910
1,876
484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
3
0 / 1 / 4
3,092
618
628
2,026
812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
4
4 / 2 / 0
3,805
761
1,658
2,594
518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

2
0 / 3 / 2
2,630
526
1,301
3,498
1,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
MrPojangIe
Poseidon
4
0 / 4 / 2
2,921
584
1,492
2,725
399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 2 / 4
3,302
660
1,149
3,263
743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
1
0 / 0 / 0
2,418
484
0
0
0
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
4
5
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
1
1
3.5
W
Gilgamesh
BallHawk33
Gilgamesh
2
3
5
1.5
L
Medusa
4
2
0
2
L
0
3
2
0.33
L
Poseidon
MrPojangIe
Poseidon
0
4
2
0.25
L
0
2
4
1
L
Mulan
0
0
0
0
W
Skadi
iDrakeOh
Skadi
3
0
1
3.5
W
Tiamat
lWILDCATSl
Tiamat
3
0
6
6
W
Ymir
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,041
Damage
5,600
11,964
Taken
12,080
3,626
Mitigated
3,259
2,474
Healing
2,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
753
253
0
231
2,305
905
0
0
2,305
0
8,567
W
Gilgamesh
BallHawk33
Gilgamesh
3,020
1,619
0
53
3,541
966
0
1,031
2,466
0
7,932
L
Medusa
1,658
1,017
0
557
2,594
518
18
528
1,916
0
4,749
L
1,301
127
134
557
3,498
1,599
13
1,006
2,356
2,266
0
L
Poseidon
MrPojangIe
Poseidon
1,492
534
0
306
2,725
399
0
712
1,837
9,611
0
L
1,149
629
0
1,348
3,263
743
157
760
2,433
0
6,518
L
Mulan
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
iDrakeOh
Skadi
1,730
1,128
0
788
2,216
459
490
467
1,749
0
13,696
W
Tiamat
lWILDCATSl
Tiamat
2,910
709
0
964
1,876
484
0
674
1,135
6,962
0
W
Ymir
628
247
0
438
2,026
812
352
445
1,516
1,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,339
Gold Earned
15,076
70
Minions Killed
47
0
Camps Cleared
0
496,823
Distance Traveled
391,854
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,822
764
21
4
0
105,429
2
W
Gilgamesh
3,455
691
11
2
0
104,037
0
L
Medusa
3,805
761
9
2
0
103,484
1
L
Artio
2,630
526
6
1
0
88,940
0
L
Poseidon
2,921
584
19
4
0
100,203
2
L
Kali
3,302
660
13
3
0
99,227
2
L
Mulan
2,418
484
0
0
0
0
0
W
Skadi
3,375
675
23
5
0
90,204
2
W
Tiamat
3,595
719
12
2
0
96,604
1
W
Ymir
3,092
618
3
1
0
100,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role