Player Matchup

Izanami
Izanami
CreepyRogue
Izanami
Level 58
God Stats
41W - 38L
1,466 SR
Queue Stats
58W - 58L
1,397 Elo+
Party 2
Sun Wukong
Sun Wukong
Floyds0n-_-
Sun Wukong
Level 82
God Stats
13W - 11L
1,431 SR
Queue Stats
51W - 52L
1,370 Elo+
Party 3
Ra
Ra
LordPermafrost
Ra
Level 68
God Stats
2W - 2L
1,277 SR
Queue Stats
53W - 53L
1,338 Elo+
Party 3
Thanatos
Thanatos
Shadowchyther
Thanatos
Level 66
God Stats
9W - 4L
1,725 SR
Queue Stats
232W - 223L
1,432 Elo+
Party 2
Atlas
Atlas
SquishyRogue06
Atlas
Level 44
God Stats
9W - 8L
1,610 SR
Queue Stats
66W - 58L
1,408 Elo+
Party 2
Team Averages
Level 64
1,502 SR
1,389 Elo+

VS

Team Averages
Level 94
1,596 SR
1,395 Elo+
Charybdis
Charybdis
 
Charybdis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
THE LIQUIDGATOR
Kuzenbo
Level 147
God Stats
3W - 4L
1,265 SR
Queue Stats
844W - 909L
1,388 Elo+
Solo
Chaac
Chaac
TryinAsh
Chaac
Level 88
God Stats
11W - 6L
1,770 SR
Queue Stats
196W - 233L
1,457 Elo+
Party 1
Chang'e
Chang'e
Youve_Been_Had_
Chang'e
Level 105
God Stats
10W - 14L
1,732 SR
Queue Stats
646W - 762L
1,321 Elo+
Party 1
Pele
Pele
bambam6400
Pele
Level 60
God Stats
11W - 16L
1,712 SR
Queue Stats
140W - 194L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CreepyRogue
Izanami
17
3 / 4 / 3
10,561
440
15,982
15,290
4,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Floyds0n-_-
Sun Wukong
14
1 / 6 / 1
8,554
356
7,987
21,793
15,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
3 / 7 / 4
12,421
518
14,609
19,723
8,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Shadowchyther
Thanatos
19
6 / 5 / 2
11,911
496
16,119
20,495
10,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 1 / 5
10,639
443
14,304
24,883
15,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
4 / 2 / 2
12,673
528
20,731
19,270
6,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 3 / 7
11,488
479
10,243
28,546
20,229
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
TryinAsh
Chaac
20
10 / 1 / 4
14,011
584
23,258
21,076
25,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 3 / 4
12,846
535
16,670
17,394
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 6 / 5
12,108
505
12,414
26,395
11,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
14
Kills
23
23
Deaths
15
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
2
2
2.5
L
Izanami
CreepyRogue
Izanami
3
4
3
1.13
L
Sun Wukong
Floyds0n-_-
Sun Wukong
1
6
1
0.25
L
3
7
4
0.71
L
Thanatos
Shadowchyther
Thanatos
6
5
2
1.4
L
1
1
5
3.5
W
0
3
7
1.17
W
Chaac
TryinAsh
Chaac
10
1
4
12
W
6
3
4
2.67
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,001
Damage
83,316
102,184
Taken
112,681
53,957
Mitigated
70,024
52,299
Healing
52,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
20,731
10,793
654
8,852
19,270
6,805
2,973
6,319
12,951
0
113,560
L
Izanami
CreepyRogue
Izanami
15,982
12,469
415
5,560
15,290
4,300
0
3,677
11,577
0
95,177
L
Sun Wukong
Floyds0n-_-
Sun Wukong
7,987
2,053
217
8,385
21,793
15,172
0
2,575
19,088
109
36,989
L
14,609
1,655
937
6,863
19,723
8,243
0
9,843
9,465
95,927
0
L
Thanatos
Shadowchyther
Thanatos
16,119
3,581
0
16,296
20,495
10,262
0
2,599
17,774
0
94,298
L
14,304
3,463
0
13,626
24,883
15,980
0
7,073
17,709
37,365
0
W
10,243
2,564
2,942
7,597
28,546
20,229
11
6,803
20,759
51,409
0
W
Chaac
TryinAsh
Chaac
23,258
3,670
0
10,885
21,076
25,848
2,181
3,891
17,185
0
95,605
W
16,670
2,074
2,544
7,484
17,394
5,148
1,078
6,837
10,557
72,870
1,087
W
12,414
3,427
36
11,930
26,395
11,994
569
5,172
20,885
0
91,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,086
Gold Earned
63,126
555
Minions Killed
692
0
Camps Cleared
0
2,186,662
Distance Traveled
2,269,727
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,673
528
200
8
0
435,680
2
L
Izanami
10,561
440
174
7
0
388,118
2
L
Sun Wukong
8,554
356
58
2
0
428,900
2
L
Ra
12,421
518
160
7
0
396,315
1
L
Thanatos
11,911
496
122
5
0
496,707
0
L
Atlas
10,639
443
41
2
0
476,622
1
W
Kuzenbo
11,488
479
61
3
0
475,584
6
W
Chaac
14,011
584
164
7
0
453,240
5
W
Chang'e
12,846
535
136
6
0
396,943
1
W
Pele
12,108
505
131
5
0
508,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role