Player Matchup

Chaac
Chaac
 
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
IllusiveTruth
Thoth
Level 106
God Stats
4W - 11L
1,220 SR
Queue Stats
210W - 214L
1,685 Elo+
Solo
Nemesis
Nemesis
MoistWood
Nemesis
Level 53
God Stats
1W - 1L
1,791 SR
Queue Stats
15W - 8L
1,729 Elo+
Solo
Rama
Rama
iBeKaizen
Rama
Level 129
God Stats
2W - 1L
1,633 SR
Queue Stats
7W - 3L
1,768 Elo+
Party 1
Team Averages
Level 99
1,529 SR
1,636 Elo+

VS

Team Averages
Level 140
1,445 SR
1,608 Elo+
Kali
Kali
 
Kali
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
FlintnSteal
Mulan
Level 121
God Stats
5W - 3L
1,739 SR
Queue Stats
62W - 57L
1,596 Elo+
Party 2
Sylvanus
Sylvanus
Oddimize
Sylvanus
Level 160
God Stats
2W - 2L
1,203 SR
Queue Stats
65W - 68L
1,638 Elo+
Party 2
Hachiman
Hachiman
PriestofFunk
Hachiman
Level 122
God Stats
3W - 4L
1,549 SR
Queue Stats
369W - 321L
1,640 Elo+
Party 3
He Bo
He Bo
TheBlunderer
He Bo
Level 160
God Stats
4W - 2L
1,234 SR
Queue Stats
334W - 296L
1,665 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 3 / 0
5,981
598
3,055
6,880
4,127
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
 
Horus
7
0 / 1 / 4
5,322
532
2,647
9,162
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 3 / 1
6,128
613
4,327
4,785
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
MoistWood
Nemesis
11
3 / 4 / 1
6,080
608
4,745
7,806
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
10
1 / 4 / 2
6,129
613
5,601
6,869
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
9 / 1 / 2
7,249
725
5,364
7,708
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 1
7,105
711
4,674
5,878
5,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
Oddimize
Sylvanus
9
0 / 1 / 6
5,810
581
3,006
7,675
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
PriestofFunk
Hachiman
10
1 / 2 / 4
5,879
588
6,775
8,608
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 1
6,968
697
5,508
4,908
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
15
15
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
Horus
 
Horus
0
1
4
2
W
Kali
 
Kali
9
1
2
10
W
2
0
1
2.5
L
2
3
1
0.83
L
Nemesis
MoistWood
Nemesis
3
4
1
0.88
W
Sylvanus
Oddimize
Sylvanus
0
1
6
3
W
Hachiman
PriestofFunk
Hachiman
1
2
4
1.5
W
3
2
1
1.75
L
Rama
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,375
Damage
25,327
35,502
Taken
34,777
14,558
Mitigated
17,664
9,536
Healing
12,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,055
818
0
2,854
6,880
4,127
0
0
6,880
0
36,334
L
Horus
 
Horus
2,647
1,103
466
3,078
9,162
4,848
0
2,718
6,340
0
8,544
W
Kali
 
Kali
5,364
2,531
0
2,117
7,708
2,560
0
1,746
5,790
0
32,995
W
4,674
840
0
3,128
5,878
5,553
0
0
5,878
0
43,820
L
4,327
139
0
750
4,785
1,534
0
2,445
2,286
32,235
0
L
Nemesis
MoistWood
Nemesis
4,745
1,812
0
527
7,806
2,461
0
2,265
5,441
0
40,280
W
Sylvanus
Oddimize
Sylvanus
3,006
1,136
2,125
2,899
7,675
5,613
0
776
6,839
12,073
3,320
W
Hachiman
PriestofFunk
Hachiman
6,775
3,966
0
2,005
8,608
2,415
0
480
8,090
0
34,249
W
5,508
428
0
440
4,908
1,523
0
867
3,853
46,331
0
L
Rama
5,601
4,703
0
1,861
6,869
1,588
984
468
6,401
0
40,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,640
Gold Earned
33,011
331
Minions Killed
348
0
Camps Cleared
0
1,095,956
Distance Traveled
1,037,243
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,981
598
86
9
0
223,270
3
L
Horus
5,322
532
11
1
0
231,202
6
W
Kali
7,249
725
56
6
0
244,657
2
W
Mulan
7,105
711
106
11
0
211,274
1
L
Thoth
6,128
613
74
7
0
201,298
4
L
Nemesis
6,080
608
75
8
0
233,444
4
W
Sylvanus
5,810
581
19
2
0
182,112
3
W
Hachiman
5,879
588
63
6
0
183,381
4
W
He Bo
6,968
697
104
10
0
215,819
2
L
Rama
6,129
613
85
9
0
206,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role