Player Matchup

Erlang Shen
Erlang Shen
Cornami
Erlang Shen
Level 122
God Stats
62W - 44L
1,565 SR
Queue Stats
397W - 253L
1,613 Elo+
Party 1
Vulcan
Vulcan
Cyberslash1
Vulcan
Level 68
God Stats
40W - 32L
1,609 SR
Queue Stats
193W - 162L
1,513 Elo+
Party 1
Da Ji
Da Ji
Shimmzy
Da Ji
Level 86
God Stats
13W - 11L
1,891 SR
Queue Stats
263W - 182L
1,573 Elo+
Party 1
Team Averages
Level 92
1,688 SR
1,566 Elo+

VS

Team Averages
Level 82
1,499 SR
1,541 Elo+
Scylla
Scylla
netnvtt
Scylla
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
tsukuZJN
Rama
Level 36
God Stats
0W - 1L
1,273 SR
Queue Stats
33W - 33L
1,560 Elo+
Party 2
Zeus
Zeus
zeldrisZJN
Zeus
Level 129
God Stats
0W - 1L
1,723 SR
Queue Stats
58W - 57L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cornami
Erlang Shen
14
4 / 2 / 12
8,594
859
9,259
9,740
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
14
9 / 2 / 5
9,108
911
7,138
6,294
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Shimmzy
Da Ji
11
4 / 5 / 7
7,550
755
5,657
7,833
4,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
netnvtt
Scylla
10
0 / 7 / 4
6,589
659
2,679
8,199
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
12
6 / 4 / 3
8,457
846
7,487
8,448
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 6 / 6
7,903
790
8,255
7,535
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
17
Kills
9
9
Deaths
17
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Cornami
Erlang Shen
4
2
12
5
W
Vulcan
9
2
5
5.75
W
Da Ji
Shimmzy
Da Ji
4
5
7
1.5
L
Scylla
netnvtt
Scylla
0
7
4
0.29
L
Rama
6
4
3
1.88
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,054
Damage
18,421
23,867
Taken
24,182
11,260
Mitigated
6,069
5,830
Healing
3,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Cornami
Erlang Shen
9,259
4,475
0
3,984
9,740
5,309
474
4,574
5,166
10
20,854
W
Vulcan
7,138
1,175
0
1,128
6,294
1,915
477
3,274
3,020
38,580
0
W
Da Ji
Shimmzy
Da Ji
5,657
750
67
651
7,833
4,036
320
3,635
4,198
0
12,383
L
Scylla
netnvtt
Scylla
2,679
370
0
1,225
8,199
1,420
0
1,474
6,307
15,001
0
L
Rama
7,487
4,725
0
1,887
8,448
2,670
0
3,458
4,479
0
17,941
L
8,255
504
76
536
7,535
1,979
0
1,987
5,231
21,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,252
Gold Earned
22,949
123
Minions Killed
92
7
Camps Cleared
2
568,648
Distance Traveled
466,537
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,594
859
34
3
2
200,682
4
W
Vulcan
9,108
911
79
8
3
192,800
2
W
Da Ji
7,550
755
10
1
2
175,166
3
L
Scylla
6,589
659
35
4
1
163,928
3
L
Rama
8,457
846
32
3
0
161,286
2
L
Zeus
7,903
790
25
3
1
141,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role