Player Matchup

Bacchus
Bacchus
EnesDmn
Bacchus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 189L
1,474 Elo+
Solo
Bastet
Bastet
TenienteWolf
Bastet
Level 159
God Stats
24W - 16L
1,644 SR
Queue Stats
221W - 288L
1,436 Elo+
Party 2
Scylla
Scylla
camp-nou1
Scylla
Level 66
God Stats
16W - 27L
1,449 SR
Queue Stats
120W - 186L
1,435 Elo+
Party 2
Team Averages
Level 110
1,531 SR
1,448 Elo+

VS

Team Averages
Level 142
1,556 SR
1,580 Elo+
Fenrir
Fenrir
Hooppe
Fenrir
Level 148
God Stats
1W - 1L
1,158 SR
Queue Stats
63W - 57L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
HuTaoSimp
Nu Wa
Level 154
God Stats
1W - 1L
1,802 SR
Queue Stats
45W - 23L
1,731 Elo+
Party 1
Jormungandr
Jormungandr
MUGEN-NSX100
Jormungandr
Level 124
God Stats
0W - 2L
1,708 SR
Queue Stats
106W - 130L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EnesDmn
Bacchus
11
1 / 1 / 1
7,625
635
1,562
6,526
5,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
10
0 / 4 / 2
7,111
593
3,776
9,319
2,404
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
camp-nou1
Scylla
11
0 / 5 / 2
7,159
597
1,604
6,679
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hooppe
Fenrir
11
5 / 0 / 4
8,770
731
4,028
5,310
2,489
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
HuTaoSimp
Nu Wa
11
3 / 1 / 5
8,471
706
8,689
4,742
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
MUGEN-NSX100
Jormungandr
11
2 / 1 / 7
9,148
762
3,985
8,688
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
1
Kills
10
10
Deaths
2
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
EnesDmn
Bacchus
1
1
1
1.5
L
Fenrir
Hooppe
Fenrir
5
0
4
7
L
Nu Wa
HuTaoSimp
Nu Wa
3
1
5
5.5
L
Jormungandr
MUGEN-NSX100
Jormungandr
2
1
7
5.5
W
Bastet
0
4
2
0.25
W
Scylla
camp-nou1
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,942
Damage
16,702
22,524
Taken
18,740
10,263
Mitigated
11,757
3,349
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
EnesDmn
Bacchus
1,562
166
0
1,274
6,526
5,993
187
2,291
4,061
11,792
0
L
Fenrir
Hooppe
Fenrir
4,028
836
0
771
5,310
2,489
873
1,206
4,104
0
9,833
L
Nu Wa
HuTaoSimp
Nu Wa
8,689
2,433
102
916
4,742
1,491
1,061
709
4,033
27,421
0
L
Jormungandr
MUGEN-NSX100
Jormungandr
3,985
948
354
1,497
8,688
7,777
74
2,061
5,836
19,953
0
W
Bastet
3,776
598
0
1,817
9,319
2,404
0
6,405
2,505
0
11,125
W
Scylla
camp-nou1
Scylla
1,604
316
0
258
6,679
1,866
0
4,179
2,102
9,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,895
Gold Earned
26,389
44
Minions Killed
89
2
Camps Cleared
6
384,476
Distance Traveled
580,212
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,625
635
11
1
0
159,368
2
L
Fenrir
8,770
731
14
1
2
210,954
1
L
Nu Wa
8,471
706
49
4
1
190,763
1
L
Jormungandr
9,148
762
26
2
3
178,495
0
W
Bastet
7,111
593
14
1
1
117,031
1
W
Scylla
7,159
597
19
2
1
108,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role