Player Matchup

Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Bronze V
KMDG
Mercury
Bronze V
Level 145
God Stats
4W - 6L
1,595 SR
Queue Stats
7W - 12L
1,546 MMR
Solo
Chernobog
Chernobog
Gold III
Panamachak93
Chernobog
Gold III
Level 113
God Stats
3W - 5L
1,600 SR
Queue Stats
206W - 210L
1,633 MMR
Solo
Tiamat
Tiamat
Gold V
Smulk
Tiamat
Gold V
Level 159
God Stats
1W - 4L
1,711 SR
Queue Stats
147W - 131L
1,546 MMR
Solo
Olorun
Olorun
Bronze III
WolfThorstein
Olorun
Bronze III
Level 60
God Stats
0W - 1L
1,481 SR
Queue Stats
1W - 6L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 109
1,577 SR
1,545 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,584 SR
1,531 MMR
Bakasura
Bakasura
Bronze III
 
Bakasura
Bronze III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
 
Janus
Gold III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
ThannahMontana
Ymir
Gold II
Level 159
God Stats
4W - 4L
1,900 SR
Queue Stats
68W - 59L
1,565 MMR
Party 1
Ra
Ra
Silver I
andycrack16
Ra
Silver I
Level 46
God Stats
4W - 4L
1,296 SR
Queue Stats
361W - 361L
1,582 MMR
Solo
Apollo
Apollo
Gold III
willy4waterpolo2
Apollo
Gold III
Level 157
God Stats
1W - 1L
1,724 SR
Queue Stats
112W - 104L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 5 / 1
6,716
420
1,321
13,141
10,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Mercury
KMDG
Mercury
13
1 / 4 / 4
7,904
494
3,367
10,337
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
Panamachak93
Chernobog
13
0 / 7 / 1
7,558
472
4,127
11,323
3,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Smulk
Tiamat
13
3 / 4 / 1
7,858
491
11,300
9,082
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 3 / 0
9,419
589
6,297
10,529
3,581
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
SolAgniCliodhna

VS

Bans
ShivaBastetVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
10 / 0 / 3
11,705
732
9,526
11,068
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Janus
 
Janus
14
1 / 4 / 3
8,498
531
6,131
8,360
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 11
8,559
535
3,573
9,903
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 1 / 1
8,876
555
5,757
10,713
6,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 1 / 7
11,052
691
12,507
10,109
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
7
Kills
23
23
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
5
1
0.1
W
Bakasura
 
Bakasura
10
0
3
11.5
W
Janus
 
Janus
1
4
3
0.63
L
Mercury
KMDG
Mercury
1
4
4
0.75
L
Chernobog
Panamachak93
Chernobog
0
7
1
0.07
L
Tiamat
Smulk
Tiamat
3
4
1
0.88
W
1
1
11
6.5
L
3
3
0
1
W
2
1
1
2.5
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,412
Damage
37,494
54,412
Taken
50,153
25,487
Mitigated
27,167
11,618
Healing
17,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,321
149
0
2,565
13,141
10,665
0
3,116
9,719
0
35,672
W
Bakasura
 
Bakasura
9,526
6,819
0
3,715
11,068
5,226
2,427
1,842
9,136
0
94,979
W
Janus
 
Janus
6,131
760
0
1,650
8,360
2,745
1,120
4,518
3,390
46,601
0
L
Mercury
KMDG
Mercury
3,367
1,323
0
940
10,337
4,307
0
2,797
7,182
0
47,928
L
Chernobog
Panamachak93
Chernobog
4,127
3,326
0
1,392
11,323
3,046
1,314
2,657
7,893
0
48,298
L
Tiamat
Smulk
Tiamat
11,300
569
0
2,189
9,082
3,888
0
2,904
6,168
49,150
0
W
3,573
1,115
0
1,368
9,903
8,700
0
1,254
7,537
19,786
3,510
L
6,297
3,127
0
4,532
10,529
3,581
960
3,541
6,708
58,730
0
W
5,757
473
1,178
5,067
10,713
6,290
1,058
5,067
5,568
51,307
0
W
12,507
8,165
0
4,129
10,109
4,206
1,038
3,997
5,920
0
78,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,455
Gold Earned
48,690
474
Minions Killed
566
0
Camps Cleared
0
1,532,587
Distance Traveled
1,717,430
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,716
420
64
4
0
294,181
3
W
Bakasura
11,705
732
195
12
0
423,884
3
W
Janus
8,498
531
81
5
0
321,004
6
L
Mercury
7,904
494
89
6
0
391,142
2
L
Chernobog
7,558
472
110
7
0
249,872
3
L
Tiamat
7,858
491
89
6
0
296,466
7
W
Ymir
8,559
535
36
2
0
330,262
6
L
Olorun
9,419
589
122
8
0
300,926
3
W
Ra
8,876
555
101
6
0
330,040
3
W
Apollo
11,052
691
153
10
0
312,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role