Player Matchup

Sobek
Sobek
ActionDayz
Sobek
Level 160
God Stats
1W - 0L
1,524 SR
Queue Stats
13W - 7L
1,500 Elo+
Party 2
Atlas
Atlas
David_JLD
Atlas
Level 154
God Stats
1W - 0L
1,747 SR
Queue Stats
15W - 10L
1,448 Elo+
Party 2
Hercules
Hercules
ImHungBatz
Hercules
Level 16
God Stats
1W - 0L
1,295 SR
Queue Stats
5W - 1L
1,867 Elo+
Party 2
Tiamat
Tiamat
Mαmmoth
Tiamat
Level 157
God Stats
1W - 0L
1,874 SR
Queue Stats
29W - 16L
1,712 Elo+
Party 2
Cernunnos
Cernunnos
spurg30
Cernunnos
Level 155
God Stats
1W - 0L
1,280 SR
Queue Stats
10W - 5L
1,617 Elo+
Party 2
Team Averages
Level 128
1,544 SR
1,629 Elo+

VS

Team Averages
Level 86
1,728 SR
1,663 Elo+
Hera
Hera
MrDrProfessor19
Hera
Level 69
God Stats
9W - 6L
1,632 SR
Queue Stats
394W - 275L
1,627 Elo+
Party 1
Chang'e
Chang'e
Rαwberry
Chang'e
Level 128
God Stats
1W - 1L
1,838 SR
Queue Stats
3W - 6L
1,811 Elo+
Solo
Anhur
Anhur
derino12
Anhur
Level 109
God Stats
0W - 1L
1,842 SR
Queue Stats
88W - 70L
1,556 Elo+
Party 1
Set
Set
funhunt59
Set
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 143L
1,690 Elo+
Party 1
Erlang Shen
Erlang Shen
narcossss
Erlang Shen
Level 82
God Stats
0W - 4L
1,826 SR
Queue Stats
277W - 185L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
5 / 2 / 18
11,242
1,124
7,732
13,247
13,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
David_JLD
Atlas
18
3 / 4 / 28
12,269
1,227
10,379
17,014
13,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
ImHungBatz
Hercules
17
5 / 3 / 22
11,185
1,119
14,083
11,492
8,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
Mαmmoth
Tiamat
18
9 / 1 / 15
12,549
1,255
21,983
9,502
6,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
spurg30
Cernunnos
17
9 / 1 / 16
12,241
1,224
14,309
8,588
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

269

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 4
10,718
1,072
11,884
9,366
2,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Rαwberry
Chang'e
16
0 / 5 / 8
9,873
987
12,357
15,222
4,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
derino12
Anhur
16
3 / 6 / 7
11,399
1,140
13,141
15,405
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 10 / 3
9,673
967
5,317
16,938
6,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
narcossss
Erlang Shen
16
3 / 5 / 5
10,562
1,056
10,582
15,506
7,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
38
31
Kills
11
11
Deaths
31
99
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
5
2
18
7
W
Atlas
David_JLD
Atlas
3
4
28
4.25
W
Hercules
ImHungBatz
Hercules
5
3
22
5.33
L
3
5
4
1
W
Tiamat
Mαmmoth
Tiamat
9
1
15
16.5
L
Chang'e
Rαwberry
Chang'e
0
5
8
0.8
L
Anhur
derino12
Anhur
3
6
7
1.08
L
2
10
3
0.35
L
Erlang Shen
narcossss
Erlang Shen
3
5
5
1.1
W
Cernunnos
spurg30
Cernunnos
9
1
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,486
Damage
53,281
59,843
Taken
72,437
45,069
Mitigated
24,455
15,480
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
7,732
585
0
3,817
13,247
13,907
0
4,700
8,445
18,340
0
W
Atlas
David_JLD
Atlas
10,379
3,096
0
4,811
17,014
13,341
0
6,868
9,946
21,686
0
W
Hercules
ImHungBatz
Hercules
14,083
2,783
0
1,598
11,492
8,806
0
4,553
6,837
0
22,111
L
11,884
2,879
0
0
9,366
2,401
0
5,533
3,833
23,517
0
W
Tiamat
Mαmmoth
Tiamat
21,983
745
285
3,261
9,502
6,303
0
3,880
5,622
48,494
0
L
Chang'e
Rαwberry
Chang'e
12,357
594
1,863
2,715
15,222
4,001
0
8,349
6,873
37,591
0
L
Anhur
derino12
Anhur
13,141
7,290
0
1,340
15,405
4,054
0
7,258
8,147
0
36,838
L
5,317
1,806
105
704
16,938
6,236
0
8,096
8,842
0
14,907
L
Erlang Shen
narcossss
Erlang Shen
10,582
4,184
0
1,057
15,506
7,763
0
10,858
4,648
0
20,232
W
Cernunnos
spurg30
Cernunnos
14,309
7,092
0
1,708
8,588
2,712
0
4,240
4,313
0
46,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,486
Gold Earned
52,225
203
Minions Killed
168
6
Camps Cleared
9
952,806
Distance Traveled
986,075
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,242
1,124
17
2
0
151,274
4
W
Atlas
12,269
1,227
17
2
0
196,896
0
W
Hercules
11,185
1,119
26
3
3
209,441
1
L
Hera
10,718
1,072
27
3
2
199,206
1
W
Tiamat
12,549
1,255
63
6
3
200,262
0
L
Chang'e
9,873
987
58
6
1
201,877
0
L
Anhur
11,399
1,140
48
5
5
198,582
0
L
Set
9,673
967
19
2
0
159,640
0
L
Erlang Shen
10,562
1,056
16
2
1
226,770
2
W
Cernunnos
12,241
1,224
80
8
0
194,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role