Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Hi Im TapZy
Rama
Level 122
God Stats
7W - 8L
1,520 SR
Queue Stats
314W - 295L
1,462 Elo+
Party 1
Fenrir
Fenrir
Snipersullie
Fenrir
Level 31
God Stats
32W - 42L
1,508 SR
Queue Stats
389W - 392L
1,459 Elo+
Party 1
Artio
Artio
Xx Big D Jr xX
Artio
Level 138
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 123L
1,472 Elo+
Party 1
Chronos
Chronos
iTs DOOSHiE zX
Chronos
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 68L
1,591 Elo+
Party 1
Team Averages
Level 115
1,506 SR
1,497 Elo+

VS

Team Averages
Level 88
1,462 SR
1,523 Elo+
Apollo
Apollo
 
Apollo
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Encodic
Cthulhu
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 118L
1,526 Elo+
Party 2
Nike
Nike
PresidentDenver
Nike
Level 136
God Stats
1W - 0L
1,671 SR
Queue Stats
206W - 192L
1,523 Elo+
Party 2
Artemis
Artemis
Zattrox
Artemis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Horus
Horus
undead critters
Horus
Level 118
God Stats
6W - 9L
1,140 SR
Queue Stats
124W - 87L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 4 / 0
6,543
436
4,120
13,297
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
0 / 1 / 0
8,170
545
4,232
8,826
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
11
1 / 6 / 1
6,839
456
4,645
14,156
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 3 / 0
7,035
469
5,451
11,077
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 4 / 1
6,677
445
6,727
10,743
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
6 / 1 / 4
9,975
665
11,511
9,419
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Encodic
Cthulhu
11
2 / 0 / 6
7,941
529
6,664
11,204
8,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
6 / 0 / 4
9,077
605
8,496
12,182
9,104
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Zattrox
Artemis
13
0 / 0 / 1
7,960
531
4,588
5,216
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 1 / 9
8,384
559
7,707
9,439
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
18
18
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
0
0
W
Apollo
 
Apollo
6
1
4
8
W
Cthulhu
Encodic
Cthulhu
2
0
6
5
L
0
1
0
0
W
6
0
4
8
L
Fenrir
1
6
1
0.25
L
0
3
0
0
W
Artemis
Zattrox
Artemis
0
0
1
0.5
L
1
4
1
0.38
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,175
Damage
38,966
58,099
Taken
47,460
29,285
Mitigated
26,604
20,250
Healing
16,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,120
2,044
849
4,353
13,297
9,065
0
2,951
10,346
0
14,879
W
Apollo
 
Apollo
11,511
6,809
0
4,389
9,419
3,786
2,926
2,622
6,797
0
81,683
W
Cthulhu
Encodic
Cthulhu
6,664
936
2,449
2,816
11,204
8,589
60
1,971
9,198
24,215
1,809
L
4,232
3,672
0
4,087
8,826
3,028
0
907
7,919
0
74,624
W
8,496
1,006
0
750
12,182
9,104
0
3,602
8,146
11,226
38,290
L
Fenrir
4,645
1,493
0
4,671
14,156
4,287
0
1,612
12,544
0
38,989
L
5,451
170
125
4,761
11,077
10,252
0
2,492
8,585
40,044
0
W
Artemis
Zattrox
Artemis
4,588
2,401
0
3,139
5,216
1,214
1,061
0
5,216
0
44,047
L
6,727
1,460
0
1,404
10,743
2,653
0
1,100
9,643
50,757
0
W
7,707
3,597
1,226
1,725
9,439
3,911
0
3,420
5,925
0
47,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,264
Gold Earned
43,337
420
Minions Killed
431
0
Camps Cleared
0
1,457,800
Distance Traveled
1,575,183
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,543
436
18
1
0
286,031
7
W
Apollo
9,975
665
140
9
0
319,393
4
W
Cthulhu
7,941
529
24
2
0
332,003
2
L
Rama
8,170
545
143
10
0
264,261
8
W
Nike
9,077
605
95
6
0
289,425
9
L
Fenrir
6,839
456
71
5
0
315,684
0
L
Artio
7,035
469
93
6
0
278,447
0
W
Artemis
7,960
531
108
7
0
270,253
3
L
Chronos
6,677
445
95
6
0
313,377
5
W
Horus
8,384
559
64
4
0
364,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role