Player Matchup

Fenrir
Fenrir
Deigogomes
Fenrir
Level 68
God Stats
8W - 5L
1,546 SR
Queue Stats
37W - 44L
1,373 Elo+
Party 2
Cernunnos
Cernunnos
FakaSchuller
Cernunnos
Level 18
God Stats
2W - 5L
1,259 SR
Queue Stats
15W - 30L
1,218 Elo+
Party 1
Da Ji
Da Ji
LGD_Sagaz
Da Ji
Level 83
God Stats
0W - 3L
1,203 SR
Queue Stats
185W - 204L
1,378 Elo+
Solo
Chang'e
Chang'e
Pini29
Chang'e
Level 66
God Stats
1W - 1L
1,544 SR
Queue Stats
18W - 28L
1,341 Elo+
Party 1
Cthulhu
Cthulhu
joaoma12
Cthulhu
Level 70
God Stats
17W - 21L
1,600 SR
Queue Stats
286W - 298L
1,466 Elo+
Party 2
Team Averages
Level 61
1,430 SR
1,355 Elo+

VS

Team Averages
Level 91
1,500 SR
1,500 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
 
Nox
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deigogomes
Fenrir
9
0 / 3 / 0
4,759
476
2,214
6,414
3,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
FakaSchuller
Cernunnos
8
0 / 4 / 1
4,753
475
2,226
6,217
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
LGD_Sagaz
Da Ji
9
2 / 2 / 0
5,679
568
3,129
7,858
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Pini29
Chang'e
9
0 / 2 / 1
5,423
542
1,278
5,913
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
joaoma12
Cthulhu
7
1 / 4 / 0
4,705
471
3,840
9,112
3,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 3
6,649
665
4,795
4,228
1,306
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
 
Artemis
11
6 / 1 / 4
6,384
638
7,258
5,828
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
 
Nox
10
2 / 0 / 1
6,008
601
2,327
2,448
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
 
Hun Batz
9
4 / 1 / 3
5,770
577
3,335
5,772
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
 
Sylvanus
9
2 / 1 / 3
5,717
572
1,827
6,319
3,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
15
15
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
W
Artemis
 
Artemis
6
1
4
8
W
Nox
 
Nox
2
0
1
2.5
W
Hun Batz
 
Hun Batz
4
1
3
5.5
W
Sylvanus
 
Sylvanus
2
1
3
3.5
L
Fenrir
Deigogomes
Fenrir
0
3
0
0
L
Cernunnos
FakaSchuller
Cernunnos
0
4
1
0.13
L
Da Ji
LGD_Sagaz
Da Ji
2
2
0
1
L
Chang'e
Pini29
Chang'e
0
2
1
0.25
L
Cthulhu
joaoma12
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,687
Damage
19,542
35,514
Taken
24,595
11,942
Mitigated
9,180
10,049
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,795
1,208
0
1,177
4,228
1,306
640
144
3,819
0
38,978
W
Artemis
 
Artemis
7,258
3,612
0
2,167
5,828
1,736
329
1,682
4,146
0
31,263
W
Nox
 
Nox
2,327
277
0
818
2,448
781
47
535
1,841
31,359
0
W
Hun Batz
 
Hun Batz
3,335
963
0
3,024
5,772
1,576
0
704
4,980
0
24,343
W
Sylvanus
 
Sylvanus
1,827
653
901
2,711
6,319
3,781
0
1,905
4,414
13,034
0
L
Fenrir
Deigogomes
Fenrir
2,214
176
0
1,730
6,414
3,668
0
0
6,414
1,182
15,667
L
Cernunnos
FakaSchuller
Cernunnos
2,226
1,652
0
1,073
6,217
1,017
40
642
5,575
0
18,509
L
Da Ji
LGD_Sagaz
Da Ji
3,129
664
0
3,112
7,858
2,503
0
865
6,993
0
28,429
L
Chang'e
Pini29
Chang'e
1,278
120
186
2,254
5,913
1,359
0
1,641
4,272
26,046
0
L
Cthulhu
joaoma12
Cthulhu
3,840
296
0
1,694
9,112
3,395
0
1,006
8,106
17,195
775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,319
Gold Earned
30,528
245
Minions Killed
277
0
Camps Cleared
0
958,679
Distance Traveled
947,203
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,649
665
85
9
0
170,817
0
W
Artemis
6,384
638
56
6
0
179,311
3
W
Nox
6,008
601
70
7
0
198,151
2
W
Hun Batz
5,770
577
49
5
0
204,644
3
W
Sylvanus
5,717
572
17
2
0
194,280
5
L
Fenrir
4,759
476
39
4
0
200,834
4
L
Cernunnos
4,753
475
45
5
0
178,704
1
L
Da Ji
5,679
568
73
7
0
207,046
3
L
Chang'e
5,423
542
63
6
0
187,981
5
L
Cthulhu
4,705
471
25
3
0
184,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role