Player Matchup

Hachiman
Hachiman
ChecheDl
Hachiman
Level 155
God Stats
5W - 0L
1,638 SR
Queue Stats
243W - 214L
1,601 Elo+
Party 2
Chang'e
Chang'e
II Jabee II
Chang'e
Level 89
God Stats
12W - 6L
1,784 SR
Queue Stats
130W - 131L
1,501 Elo+
Party 3
Arachne
Arachne
KillerQueen pt8
Arachne
Level 156
God Stats
4W - 0L
1,757 SR
Queue Stats
323W - 288L
1,531 Elo+
Party 3
Shiva
Shiva
Killshot578126
Shiva
Level 64
God Stats
1W - 0L
1,306 SR
Queue Stats
8W - 8L
1,511 Elo+
Solo
Atlas
Atlas
TetinD
Atlas
Level 77
God Stats
3W - 2L
1,436 SR
Queue Stats
28W - 24L
1,548 Elo+
Party 2
Team Averages
Level 108
1,584 SR
1,539 Elo+

VS

Team Averages
Level 141
1,512 SR
1,570 Elo+
Izanami
Izanami
Bulletwave13
Izanami
Level 158
God Stats
8W - 9L
1,550 SR
Queue Stats
102W - 98L
1,570 Elo+
Party 1
Thoth
Thoth
Goldenskull9891
Thoth
Level 128
God Stats
4W - 4L
1,350 SR
Queue Stats
53W - 54L
1,559 Elo+
Party 1
Bacchus
Bacchus
Magneto76
Bacchus
Level 160
God Stats
7W - 3L
1,700 SR
Queue Stats
253W - 232L
1,568 Elo+
Party 1
Gilgamesh
Gilgamesh
SN4KEY J4KE
Gilgamesh
Level 157
God Stats
2W - 2L
1,360 SR
Queue Stats
150W - 141L
1,545 Elo+
Solo
King Arthur
King Arthur
Spooky Krypt
King Arthur
Level 103
God Stats
75W - 56L
1,600 SR
Queue Stats
435W - 385L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChecheDl
Hachiman
15
3 / 0 / 4
8,933
638
5,363
6,923
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
II Jabee II
Chang'e
14
1 / 0 / 2
7,861
562
3,432
5,733
1,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 6
7,241
517
5,666
10,807
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
4 / 2 / 1
8,480
606
11,162
12,311
11,860
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atlas
TetinD
Atlas
11
4 / 1 / 7
7,412
529
7,385
11,552
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bulletwave13
Izanami
13
0 / 3 / 1
7,051
504
3,044
7,928
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 2 / 0
6,545
468
1,535
3,741
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Magneto76
Bacchus
10
1 / 3 / 1
6,355
454
4,431
9,529
7,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
SN4KEY J4KE
Gilgamesh
11
3 / 4 / 1
6,754
482
5,900
10,867
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
Spooky Krypt
King Arthur
13
0 / 2 / 2
7,432
531
8,888
14,572
14,731
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
4
4
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bulletwave13
Izanami
0
3
1
0.17
W
Hachiman
ChecheDl
Hachiman
3
0
4
5
L
0
2
0
0
W
Chang'e
II Jabee II
Chang'e
1
0
2
2
W
2
1
6
5
W
4
2
1
2.25
L
Bacchus
Magneto76
Bacchus
1
3
1
0.5
L
Gilgamesh
SN4KEY J4KE
Gilgamesh
3
4
1
0.88
L
King Arthur
Spooky Krypt
King Arthur
0
2
2
0.5
W
Atlas
TetinD
Atlas
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,008
Damage
23,798
47,326
Taken
46,637
30,521
Mitigated
31,182
19,349
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bulletwave13
Izanami
3,044
1,653
0
2,694
7,928
1,707
0
1,627
6,301
0
54,248
W
Hachiman
ChecheDl
Hachiman
5,363
2,578
0
4,556
6,923
2,458
334
273
6,650
0
67,211
L
1,535
97
0
250
3,741
1,006
0
2,537
1,204
36,224
0
W
Chang'e
II Jabee II
Chang'e
3,432
114
484
2,943
5,733
1,695
0
2,206
3,325
55,551
0
W
5,666
3,842
0
3,859
10,807
3,719
312
611
10,196
0
48,861
W
11,162
4,031
107
4,377
12,311
11,860
0
497
11,814
0
57,853
L
Bacchus
Magneto76
Bacchus
4,431
637
1,248
2,352
9,529
7,549
0
3,195
6,334
18,012
0
L
Gilgamesh
SN4KEY J4KE
Gilgamesh
5,900
1,480
0
423
10,867
6,189
0
2,187
8,680
0
40,708
L
King Arthur
Spooky Krypt
King Arthur
8,888
1,436
0
2,136
14,572
14,731
0
611
13,961
0
54,864
W
Atlas
TetinD
Atlas
7,385
2,779
211
2,812
11,552
10,789
0
2,169
8,899
15,655
3,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,927
Gold Earned
34,137
464
Minions Killed
453
0
Camps Cleared
0
1,366,448
Distance Traveled
1,267,835
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,051
504
120
9
0
241,676
2
W
Hachiman
8,933
638
128
9
0
250,504
3
L
Thoth
6,545
468
103
7
0
258,368
4
W
Chang'e
7,861
562
110
8
0
264,719
3
W
Arachne
7,241
517
82
6
0
301,880
4
W
Shiva
8,480
606
126
9
0
260,575
3
L
Bacchus
6,355
454
22
2
0
270,704
4
L
Gilgamesh
6,754
482
78
6
0
237,620
0
L
King Arthur
7,432
531
130
9
0
259,467
5
W
Atlas
7,412
529
18
1
0
288,770
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role