Player Matchup

Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Fadeaway XDG
Da Ji
Level 80
God Stats
3W - 3L
1,189 SR
Queue Stats
180W - 153L
1,470 Elo+
Party 1
Bellona
Bellona
JosePushinP
Bellona
Level 47
God Stats
15W - 9L
1,634 SR
Queue Stats
190W - 224L
1,383 Elo+
Solo
Ullr
Ullr
Ryuhnnn
Ullr
Level 60
God Stats
4W - 6L
1,649 SR
Queue Stats
377W - 425L
1,364 Elo+
Party 1
Scylla
Scylla
markyy-gg
Scylla
Level 64
God Stats
11W - 8L
1,582 SR
Queue Stats
318W - 339L
1,406 Elo+
Party 1
Team Averages
Level 56
1,511 SR
1,425 Elo+

VS

Team Averages
Level 52
1,462 SR
1,420 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Chqt_Riss24
Nu Wa
Level 41
God Stats
2W - 3L
1,230 SR
Queue Stats
138W - 153L
1,490 Elo+
Solo
Hachiman
Hachiman
WhyMiio
Hachiman
Level 48
God Stats
6W - 10L
1,582 SR
Queue Stats
307W - 351L
1,456 Elo+
Solo
Hou Yi
Hou Yi
xFrootybootyx
Hou Yi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,155 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
7 / 1 / 5
9,356
585
7,368
10,538
7,098
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
13 / 3 / 7
9,820
614
13,276
11,853
3,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
JosePushinP
Bellona
12
0 / 2 / 3
7,357
460
5,317
13,088
8,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Ryuhnnn
Ullr
13
4 / 5 / 6
8,192
512
8,175
11,787
3,111
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
markyy-gg
Scylla
14
7 / 4 / 10
8,728
546
10,277
8,045
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
2 / 4 / 3
7,502
469
7,534
12,184
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ymir
 
Ymir
10
2 / 6 / 4
6,813
426
6,862
12,157
7,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 8 / 1
7,230
452
6,556
10,576
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
WhyMiio
Hachiman
14
7 / 4 / 2
8,426
527
9,651
11,429
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 9 / 1
7,027
439
4,920
12,286
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
31
Kills
14
15
Deaths
31
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
1
5
9.5
L
Cabrakan
 
Cabrakan
2
4
3
0.88
L
Ymir
 
Ymir
2
6
4
0.67
L
2
8
1
0.31
W
13
3
7
5.5
W
Bellona
JosePushinP
Bellona
0
2
3
0.75
W
Ullr
Ryuhnnn
Ullr
4
5
6
1.4
L
Hachiman
WhyMiio
Hachiman
7
4
2
2
W
Scylla
markyy-gg
Scylla
7
4
10
3
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,413
Damage
35,523
55,311
Taken
58,632
24,457
Mitigated
30,537
13,784
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,368
2,552
0
2,812
10,538
7,098
318
3,265
7,273
0
43,908
L
Cabrakan
 
Cabrakan
7,534
394
0
1,427
12,184
13,640
0
1,797
10,387
21,378
0
L
Ymir
 
Ymir
6,862
1,776
0
850
12,157
7,978
0
3,009
9,148
26,317
0
L
6,556
2,768
0
1,878
10,576
2,172
247
4,288
6,288
26,545
0
W
13,276
4,172
0
3,817
11,853
3,859
0
4,777
7,076
0
57,802
W
Bellona
JosePushinP
Bellona
5,317
2,259
50
5,305
13,088
8,369
210
3,730
9,358
0
46,390
W
Ullr
Ryuhnnn
Ullr
8,175
4,883
0
800
11,787
3,111
0
5,296
6,491
0
44,679
L
Hachiman
WhyMiio
Hachiman
9,651
5,978
0
3,559
11,429
3,361
0
0
11,429
0
48,552
W
Scylla
markyy-gg
Scylla
10,277
973
0
1,000
8,045
2,020
492
3,884
4,161
51,464
0
L
4,920
2,246
0
1,287
12,286
3,386
222
1,183
11,103
0
34,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,453
Gold Earned
36,998
402
Minions Killed
269
0
Camps Cleared
0
1,497,464
Distance Traveled
1,299,296
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,356
585
96
6
0
318,947
6
L
Cabrakan
7,502
469
34
2
0
247,696
2
L
Ymir
6,813
426
48
3
0
280,874
1
L
Nu Wa
7,230
452
49
3
0
249,435
2
W
Da Ji
9,820
614
96
6
0
316,972
5
W
Bellona
7,357
460
70
4
0
311,069
2
W
Ullr
8,192
512
65
4
0
277,691
2
L
Hachiman
8,426
527
75
5
0
258,366
2
W
Scylla
8,728
546
75
5
0
272,785
2
L
Hou Yi
7,027
439
63
4
0
262,925
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role