Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver V
BielDpsDaJanta
Loki
Silver V
Level 81
God Stats
4W - 8L
1,581 SR
Queue Stats
7W - 23L
943 MMR
Solo
Cerberus
Cerberus
Silver I
Sage19175
Cerberus
Silver I
Level 88
God Stats
0W - 2L
1,691 SR
Queue Stats
156W - 174L
1,117 MMR
Solo
Ymir
Ymir
Silver II
Trash Vinez
Ymir
Silver II
Level 95
God Stats
4W - 6L
1,172 SR
Queue Stats
145W - 147L
993 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,489 SR
1,211 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,515 SR
1,239 MMR
Poseidon
Poseidon
Silver IV
 
Poseidon
Silver IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Silver III
 
Ullr
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver III
PrimalLion69
Artemis
Silver III
Level 112
God Stats
3W - 4L
1,293 SR
Queue Stats
86W - 91L
1,014 MMR
Solo
Chaac
Chaac
Bronze V
WalrusCheeks
Chaac
Bronze V
Level 124
God Stats
3W - 4L
1,571 SR
Queue Stats
6W - 14L
1,126 MMR
Party 1
Horus
Horus
Silver II
oxy on mixer
Horus
Silver II
Level 83
God Stats
6W - 2L
1,711 SR
Queue Stats
224W - 235L
1,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 0
7,561
582
4,381
7,995
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
 
Scylla
10
0 / 3 / 1
5,852
450
6,352
6,650
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
5,927
456
5,324
8,757
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Sage19175
Cerberus
11
0 / 3 / 0
6,600
508
3,749
15,502
9,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 1
6,287
484
3,894
7,696
5,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CliodhnaShivaBastet

VS

Bans
ArachneAtlasJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
5 / 0 / 4
7,893
607
5,527
6,733
2,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
 
Ullr
13
2 / 1 / 3
7,554
581
6,841
8,230
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
PrimalLion69
Artemis
13
1 / 2 / 0
7,503
577
5,118
7,526
2,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 0 / 2
8,343
642
9,827
13,171
7,780
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 0 / 7
6,832
526
3,709
9,534
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
12
12
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
0
2
L
Scylla
 
Scylla
0
3
1
0.17
W
Poseidon
 
Poseidon
5
0
4
7
W
Ullr
 
Ullr
2
1
3
3.5
L
0
3
1
0.17
W
Artemis
PrimalLion69
Artemis
1
2
0
0.5
L
Cerberus
Sage19175
Cerberus
0
3
0
0
L
1
2
1
0.75
W
4
0
2
5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,700
Damage
31,022
46,600
Taken
45,194
20,773
Mitigated
22,501
14,912
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,381
2,604
0
2,486
7,995
1,888
0
0
7,995
0
55,109
L
Scylla
 
Scylla
6,352
157
0
1,385
6,650
1,324
0
910
5,740
39,957
0
W
Poseidon
 
Poseidon
5,527
1,156
0
3,001
6,733
2,017
459
2,443
4,290
43,372
0
W
Ullr
 
Ullr
6,841
2,344
0
2,457
8,230
3,050
516
3,783
4,447
0
56,741
L
5,324
1,270
0
2,780
8,757
2,161
0
2,093
6,664
0
35,719
W
Artemis
PrimalLion69
Artemis
5,118
2,777
0
1,802
7,526
2,075
1,245
268
7,258
0
52,488
L
Cerberus
Sage19175
Cerberus
3,749
444
0
5,489
15,502
9,437
0
1,796
13,706
47,604
0
L
3,894
878
0
2,772
7,696
5,963
0
728
6,968
16,757
0
W
9,827
2,301
0
4,292
13,171
7,780
328
3,633
9,538
0
61,265
W
3,709
1,302
581
3,020
9,534
7,579
24
3,868
5,666
0
19,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,227
Gold Earned
38,125
433
Minions Killed
473
0
Camps Cleared
0
1,263,617
Distance Traveled
1,343,294
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,561
582
123
9
0
243,485
2
L
Scylla
5,852
450
73
6
0
247,310
6
W
Poseidon
7,893
607
98
8
0
309,591
4
W
Ullr
7,554
581
122
9
0
257,322
5
L
Loki
5,927
456
68
5
0
288,974
2
W
Artemis
7,503
577
102
8
0
221,580
5
L
Cerberus
6,600
508
144
11
0
222,880
1
L
Ymir
6,287
484
25
2
0
260,968
6
W
Chaac
8,343
642
121
9
0
269,698
0
W
Horus
6,832
526
30
2
0
285,103
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role