Player Matchup

Bacchus
Bacchus
Flurgal
Bacchus
Level 89
God Stats
4W - 1L
1,492 SR
Queue Stats
105W - 115L
1,559 Elo+
Party 1
Xbalanque
Xbalanque
MrMagicAMann
Xbalanque
Level 59
God Stats
25W - 14L
1,658 SR
Queue Stats
75W - 79L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
Plan Gumby
Zhong Kui
Level 49
God Stats
6W - 6L
1,544 SR
Queue Stats
92W - 103L
1,552 Elo+
Party 1
Odin
Odin
Yung DrinkWater
Odin
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 123L
1,551 Elo+
Party 1
Jing Wei
Jing Wei
vSecretSquirrel
Jing Wei
Level 125
God Stats
4W - 0L
1,848 SR
Queue Stats
19W - 15L
1,527 Elo+
Solo
Team Averages
Level 81
1,608 SR
1,550 Elo+

VS

Team Averages
Level 45
1,359 SR
1,399 Elo+
Nu Wa
Nu Wa
CaptainPBear
Nu Wa
Level 42
God Stats
112W - 144L
1,264 SR
Queue Stats
114W - 152L
1,325 Elo+
Solo
Skadi
Skadi
Pompey967057
Skadi
Level 29
God Stats
1W - 7L
1,145 SR
Queue Stats
50W - 76L
1,421 Elo+
Solo
Cu Chulainn
Cu Chulainn
kylekillz
Cu Chulainn
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,341 Elo+
Solo
Cliodhna
Cliodhna
lieslx
Cliodhna
Level 26
God Stats
4W - 8L
1,384 SR
Queue Stats
324W - 325L
1,454 Elo+
Party 2
Jormungandr
Jormungandr
paulfryy
Jormungandr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
357W - 345L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Flurgal
Bacchus
19
5 / 0 / 19
12,711
794
11,736
16,772
26,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
MrMagicAMann
Xbalanque
20
10 / 4 / 14
12,763
798
20,670
14,637
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Plan Gumby
Zhong Kui
20
10 / 4 / 10
12,411
776
16,826
16,728
13,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
1 / 0 / 22
11,453
716
9,960
17,940
17,373
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
20
5 / 4 / 12
12,458
779
14,939
18,648
10,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 2
12,105
757
22,513
9,979
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 7 / 1
10,529
658
13,093
15,142
6,510
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Cu Chulainn
kylekillz
Cu Chulainn
16
1 / 9 / 2
9,928
621
3,459
18,811
13,241
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cliodhna
lieslx
Cliodhna
16
0 / 6 / 4
9,909
619
12,859
19,220
8,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
paulfryy
Jormungandr
20
5 / 6 / 4
11,883
743
14,235
21,693
21,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
25
31
Kills
12
12
Deaths
31
77
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Bacchus
Flurgal
Bacchus
5
0
19
14.5
W
Xbalanque
MrMagicAMann
Xbalanque
10
4
14
4.25
W
Zhong Kui
Plan Gumby
Zhong Kui
10
4
10
3.75
L
2
7
1
0.36
W
1
0
22
12
L
Cu Chulainn
kylekillz
Cu Chulainn
1
9
2
0.22
L
Cliodhna
lieslx
Cliodhna
0
6
4
0.33
L
Jormungandr
paulfryy
Jormungandr
5
6
4
1.17
W
Jing Wei
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,131
Damage
66,159
84,725
Taken
84,845
73,669
Mitigated
54,201
21,227
Healing
10,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,513
3,109
0
0
9,979
4,156
0
3,508
6,384
65,486
0
W
Bacchus
Flurgal
Bacchus
11,736
644
632
6,121
16,772
26,445
0
7,308
9,123
22,165
0
W
Xbalanque
MrMagicAMann
Xbalanque
20,670
10,922
0
2,593
14,637
5,797
3,315
8,283
6,066
0
61,778
W
Zhong Kui
Plan Gumby
Zhong Kui
16,826
2,946
0
4,312
16,728
13,839
2,334
6,011
10,527
46,969
2,795
L
13,093
5,417
302
2,035
15,142
6,510
606
4,016
11,126
0
48,420
W
9,960
683
798
2,091
17,940
17,373
0
7,685
9,939
0
51,682
L
Cu Chulainn
kylekillz
Cu Chulainn
3,459
220
0
2,020
18,811
13,241
195
9,554
9,080
2,822
12,241
L
Cliodhna
lieslx
Cliodhna
12,859
814
0
1,947
19,220
8,422
396
5,426
13,650
0
34,557
L
Jormungandr
paulfryy
Jormungandr
14,235
2,095
565
3,532
21,693
21,872
286
4,889
16,578
39,490
0
W
Jing Wei
14,939
10,260
0
4,680
18,648
10,215
1,670
6,776
11,656
0
73,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,796
Gold Earned
54,354
357
Minions Killed
286
0
Camps Cleared
0
1,658,561
Distance Traveled
1,497,009
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
12,105
757
98
6
0
303,787
4
W
Bacchus
12,711
794
14
1
0
365,763
2
W
Xbalanque
12,763
798
86
5
0
314,256
0
W
Zhong Kui
12,411
776
92
6
0
321,302
1
L
Skadi
10,529
658
74
5
0
275,677
0
W
Odin
11,453
716
67
4
0
367,451
0
L
Cu Chulainn
9,928
621
27
2
0
293,024
2
L
Cliodhna
9,909
619
52
3
0
317,400
0
L
Jormungandr
11,883
743
35
2
0
307,121
0
W
Jing Wei
12,458
779
98
6
0
289,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role