Player Matchup

Fenrir
Fenrir
Hatespitter
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Chronos
Chronos
RaptorTurds
Chronos
Level 121
God Stats
0W - 2L
1,276 SR
Queue Stats
161W - 143L
1,490 Elo+
Party 2
Sylvanus
Sylvanus
TrollsTheKing93
Sylvanus
Level 157
God Stats
1W - 3L
1,521 SR
Queue Stats
374W - 377L
1,560 Elo+
Party 2
Team Averages
Level 128
1,433 SR
1,516 Elo+

VS

Team Averages
Level 140
1,528 SR
1,521 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jack_Mc_Klau
Achilles
Level 145
God Stats
55W - 41L
1,585 SR
Queue Stats
406W - 380L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 5 / 0
5,302
589
991
4,681
1,462
Chronos
RaptorTurds
Chronos
10
0 / 4 / 0
5,832
648
5,301
6,234
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
11
1 / 1 / 0
6,199
689
7,438
6,655
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
4 / 0 / 5
8,001
889
3,871
6,745
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
 
Aphrodite
11
1 / 1 / 9
6,809
757
3,785
5,789
2,492
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Jack_Mc_Klau
Achilles
12
5 / 0 / 5
7,516
835
7,690
9,108
7,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
10
10
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
4
0
5
6.5
W
Aphrodite
 
Aphrodite
1
1
9
5.5
L
Fenrir
0
5
0
0
W
Achilles
Jack_Mc_Klau
Achilles
5
0
5
7.5
L
Chronos
RaptorTurds
Chronos
0
4
0
0
L
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,730
Damage
15,346
17,570
Taken
21,642
6,341
Mitigated
16,565
4,606
Healing
12,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,871
757
0
2,037
6,745
6,944
377
3,562
3,183
17,006
0
W
Aphrodite
 
Aphrodite
3,785
903
3,760
3,248
5,789
2,492
220
3,147
2,642
15,052
0
L
Fenrir
991
322
0
0
4,681
1,462
36
2,028
2,653
0
1,714
W
Achilles
Jack_Mc_Klau
Achilles
7,690
2,180
0
3,799
9,108
7,129
399
5,035
4,073
0
26,136
L
Chronos
RaptorTurds
Chronos
5,301
984
0
217
6,234
1,933
35
2,871
3,363
22,619
0
L
Sylvanus
7,438
3,007
1,844
2,545
6,655
2,946
0
2,958
3,697
16,681
3,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,333
Gold Earned
22,326
76
Minions Killed
107
4
Camps Cleared
5
388,101
Distance Traveled
541,453
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,001
889
36
4
4
193,865
5
W
Aphrodite
6,809
757
44
5
0
152,880
2
L
Fenrir
5,302
589
0
0
0
83,901
0
W
Achilles
7,516
835
27
3
1
194,708
6
L
Chronos
5,832
648
49
5
3
155,264
1
L
Sylvanus
6,199
689
27
3
1
148,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role