Player Matchup

Horus
Horus
CASG-01
Horus
Level 150
God Stats
1W - 6L
1,322 SR
Queue Stats
426W - 501L
1,559 Elo+
Party 1
Xbalanque
Xbalanque
Spartacus1342
Xbalanque
Level 124
God Stats
1W - 3L
1,404 SR
Queue Stats
58W - 88L
1,411 Elo+
Solo
Awilix
Awilix
darkline51
Awilix
Level 124
God Stats
3W - 5L
1,500 SR
Queue Stats
167W - 277L
1,415 Elo+
Party 1
Agni
Agni
jcorona95
Agni
Level 127
God Stats
7W - 14L
1,531 SR
Queue Stats
315W - 413L
1,466 Elo+
Party 1
Loki
Loki
papin0593
Loki
Level 127
God Stats
1W - 5L
1,500 SR
Queue Stats
255W - 344L
1,311 Elo+
Party 1
Team Averages
Level 130
1,451 SR
1,433 Elo+

VS

Team Averages
Level 80
1,449 SR
1,455 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Brandon256378
Sobek
Level 69
God Stats
1W - 2L
1,203 SR
Queue Stats
397W - 415L
1,451 Elo+
Solo
Poseidon
Poseidon
DrivenByChaos66
Poseidon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,446 Elo+
Solo
Medusa
Medusa
LemonSoda9017
Medusa
Level 51
God Stats
1W - 1L
1,602 SR
Queue Stats
20W - 32L
1,468 Elo+
Solo
Kali
Kali
Richpanda111
Kali
Level 68
God Stats
20W - 15L
1,441 SR
Queue Stats
106W - 103L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CASG-01
Horus
8
0 / 2 / 5
4,896
544
3,556
6,833
2,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Xbalanque
Spartacus1342
Xbalanque
1
0 / 0 / 0
1,753
195
0
0
0
Awilix
darkline51
Awilix
8
6 / 3 / 2
5,569
619
3,275
5,248
1,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Agni
8
0 / 4 / 1
4,554
506
2,004
4,295
997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
9
2 / 2 / 1
5,260
584
1,951
4,363
1,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
3 / 1 / 3
6,024
669
3,464
5,949
3,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
1 / 2 / 2
5,057
562
2,138
7,512
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
8
2 / 3 / 1
5,057
562
1,332
3,871
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 3 / 2
4,748
528
2,502
5,454
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 0 / 2
5,985
665
1,824
4,682
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
11
11
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
3
4.5
W
1
2
2
1
L
Horus
CASG-01
Horus
0
2
5
1.25
W
Poseidon
2
3
1
0.83
W
1
3
2
0.67
W
4
0
2
5
L
Xbalanque
Spartacus1342
Xbalanque
0
0
0
0
L
Awilix
darkline51
Awilix
6
3
2
2.33
L
Agni
0
4
1
0.13
L
Loki
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,786
Damage
11,260
20,739
Taken
27,468
6,671
Mitigated
11,891
5,749
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,464
1,227
0
2,909
5,949
3,858
781
645
5,304
0
21,349
W
2,138
536
0
3,280
7,512
3,956
69
0
7,263
12,380
0
L
Horus
CASG-01
Horus
3,556
1,886
0
1,806
6,833
2,990
0
1,791
5,042
0
17,326
W
Poseidon
1,332
299
0
0
3,871
994
175
1,287
2,584
15,954
0
W
2,502
1,305
0
1,033
5,454
1,110
87
0
5,454
0
22,875
W
1,824
617
0
2,609
4,682
1,973
0
72
4,610
0
32,213
L
Xbalanque
Spartacus1342
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
Awilix
darkline51
Awilix
3,275
1,326
0
1,956
5,248
1,346
32
476
4,772
0
12,380
L
Agni
2,004
41
0
27
4,295
997
0
724
3,441
20,155
0
L
Loki
1,951
564
0
1,960
4,363
1,338
288
479
3,676
0
19,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,032
Gold Earned
26,871
134
Minions Killed
222
0
Camps Cleared
0
711,061
Distance Traveled
865,361
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,024
669
55
6
0
172,413
3
W
Sobek
5,057
562
20
2
0
164,580
2
L
Horus
4,896
544
26
3
0
174,608
0
W
Poseidon
5,057
562
31
3
0
162,554
3
W
Medusa
4,748
528
45
5
0
158,671
2
W
Kali
5,985
665
71
8
0
207,143
5
L
Xbalanque
1,753
195
0
0
0
0
0
L
Awilix
5,569
619
26
3
0
209,732
0
L
Agni
4,554
506
33
4
0
142,287
3
L
Loki
5,260
584
49
5
0
184,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role