Player Matchup

Shiva
Shiva
CaptainIsiah
Shiva
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,677 Elo+
Party 2
Xing Tian
Xing Tian
Envylol
Xing Tian
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WeToxic
Morgan Le Fay
Level 15
God Stats
2W - 3L
1,455 SR
Queue Stats
7W - 12L
1,426 Elo+
Party 2
Team Averages
Level 19
1,485 SR
1,512 Elo+

VS

Team Averages
Level 73
1,460 SR
1,646 Elo+
Ra
Ra
ChunkeeMaster
Ra
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 20L
1,836 Elo+
Party 1
Geb
Geb
MrPanini
Geb
Level 29
God Stats
1W - 0L
1,527 SR
Queue Stats
26W - 20L
1,546 Elo+
Party 1
Hachiman
Hachiman
Stevethebeast10
Hachiman
Level 67
God Stats
2W - 0L
1,354 SR
Queue Stats
85W - 66L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
7,060
642
4,107
10,618
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Xing Tian
Envylol
Xing Tian
10
4 / 3 / 1
7,993
727
5,611
16,947
16,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
WeToxic
Morgan Le Fay
11
2 / 5 / 4
7,558
687
6,082
10,653
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 4
9,647
877
13,013
4,182
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 1 / 12
8,536
776
4,060
8,640
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
13
4 / 4 / 8
8,652
787
13,544
8,133
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
12
12
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
8
1
4
10
L
Xing Tian
Envylol
Xing Tian
4
3
1
1.5
W
0
1
12
6
W
Hachiman
4
4
8
2
L
Morgan Le Fay
WeToxic
Morgan Le Fay
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,800
Damage
30,617
38,218
Taken
20,955
24,670
Mitigated
12,760
3,508
Healing
8,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,107
800
524
1,030
10,618
5,121
0
4,429
5,995
0
18,300
W
13,013
1,023
2,398
1,790
4,182
1,704
417
2,710
1,472
47,186
0
L
Xing Tian
Envylol
Xing Tian
5,611
644
0
1,651
16,947
16,195
0
8,036
8,531
18,682
0
W
4,060
972
83
2,994
8,640
7,167
374
4,484
4,156
9,124
0
W
Hachiman
13,544
4,851
0
796
8,133
3,889
1,372
4,851
3,282
0
34,213
L
Morgan Le Fay
WeToxic
Morgan Le Fay
6,082
1,654
83
220
10,653
3,354
0
4,037
6,304
16,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,611
Gold Earned
26,835
70
Minions Killed
124
3
Camps Cleared
7
574,477
Distance Traveled
639,234
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,060
642
27
2
0
189,786
1
W
Ra
9,647
877
79
7
3
224,203
4
L
Xing Tian
7,993
727
17
2
0
208,068
4
W
Geb
8,536
776
4
0
0
217,107
1
W
Hachiman
8,652
787
41
4
4
197,924
1
L
Morgan Le Fay
7,558
687
26
2
3
176,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role