Player Matchup

Ymir
Ymir
Capitalspy
Ymir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,427 Elo+
Party 2
Fenrir
Fenrir
Introgod
Fenrir
Level 12
God Stats
0W - 1L
1,416 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Hel
Hel
Wabakillmythinka
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 58
1,472 SR
1,476 Elo+

VS

Team Averages
Level 35
1,559 SR
1,566 Elo+
Medusa
Medusa
Devoiden
Medusa
Level 69
God Stats
1W - 0L
1,742 SR
Queue Stats
99W - 73L
1,577 Elo+
Party 1
Tiamat
Tiamat
JakobyNice
Tiamat
Level 29
God Stats
7W - 3L
1,446 SR
Queue Stats
66W - 50L
1,588 Elo+
Party 1
Atlas
Atlas
seniormuf
Atlas
Level 8
God Stats
11W - 6L
1,489 SR
Queue Stats
60W - 47L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 8
9,676
645
6,791
21,576
25,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Introgod
Fenrir
14
6 / 9 / 3
11,290
753
10,831
17,696
9,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 4 / 6
10,547
703
10,576
18,723
11,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Devoiden
Medusa
16
11 / 5 / 7
12,472
831
22,858
13,509
4,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
JakobyNice
Tiamat
17
7 / 1 / 9
11,550
770
16,943
10,579
6,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
seniormuf
Atlas
14
0 / 3 / 15
10,926
728
10,931
14,483
9,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
9
Kills
18
18
Deaths
9
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
5
8
0.8
W
Medusa
Devoiden
Medusa
11
5
7
2.9
L
Fenrir
Introgod
Fenrir
6
9
3
0.83
W
Tiamat
JakobyNice
Tiamat
7
1
9
11.5
L
3
4
6
1.5
W
Atlas
seniormuf
Atlas
0
3
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,198
Damage
50,732
57,995
Taken
38,571
45,800
Mitigated
20,554
16,900
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,791
787
543
1,832
21,576
25,135
186
12,348
8,774
15,527
0
W
Medusa
Devoiden
Medusa
22,858
9,910
0
2,365
13,509
4,684
1,358
4,685
8,824
0
74,555
L
Fenrir
Introgod
Fenrir
10,831
2,191
0
1,102
17,696
9,312
0
6,467
10,983
0
19,725
W
Tiamat
JakobyNice
Tiamat
16,943
3,493
1,017
4,762
10,579
6,065
716
5,480
5,099
43,114
0
L
10,576
352
5,528
7,895
18,723
11,353
435
8,185
10,214
43,502
0
W
Atlas
seniormuf
Atlas
10,931
4,757
0
3,549
14,483
9,805
403
8,097
6,386
17,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
34,948
102
Minions Killed
165
2
Camps Cleared
9
762,536
Distance Traveled
817,530
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,676
645
16
1
0
242,899
2
W
Medusa
12,472
831
86
6
3
258,479
0
L
Fenrir
11,290
753
21
1
2
228,445
1
W
Tiamat
11,550
770
71
5
6
288,161
3
L
Hel
10,547
703
65
4
0
291,192
5
W
Atlas
10,926
728
8
1
0
270,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role