Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
LotusNessu
Guan Yu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
MrTikku
Danzaburou
Level 59
God Stats
8W - 4L
1,526 SR
Queue Stats
292W - 306L
1,367 Elo+
Party 1
Nox
Nox
RavenJacob
Nox
Level 129
God Stats
10W - 13L
1,432 SR
Queue Stats
116W - 117L
1,334 Elo+
Solo
Serqet
Serqet
venlaama
Serqet
Level 59
God Stats
7W - 10L
1,274 SR
Queue Stats
166W - 167L
1,407 Elo+
Party 1
Team Averages
Level 61
1,447 SR
1,422 Elo+

VS

Team Averages
Level 78
1,554 SR
1,463 Elo+
Thanatos
Thanatos
 
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ACHILES16
Cthulhu
Level 82
God Stats
9W - 1L
1,779 SR
Queue Stats
50W - 36L
1,488 Elo+
Solo
Medusa
Medusa
Twinted
Medusa
Level 68
God Stats
21W - 16L
1,492 SR
Queue Stats
67W - 66L
1,329 Elo+
Solo
Guan Yu
Guan Yu
samtida
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 1
4,660
424
1,216
4,445
2,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
LotusNessu
Guan Yu
9
0 / 3 / 1
5,402
491
2,961
6,613
3,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
MrTikku
Danzaburou
9
1 / 4 / 1
5,333
485
4,688
6,180
1,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,262
478
1,803
3,341
929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
venlaama
Serqet
9
3 / 1 / 1
5,540
504
2,742
6,109
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
3 / 0 / 0
6,676
607
2,512
4,539
1,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
 
Ah Puch
11
1 / 0 / 1
6,120
556
1,768
2,385
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ACHILES16
Cthulhu
9
4 / 2 / 2
6,215
565
4,293
8,841
5,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Twinted
Medusa
10
1 / 1 / 4
6,076
552
5,364
5,086
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
samtida
Guan Yu
8
0 / 2 / 1
5,223
475
2,117
5,439
2,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
9
9
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Thanatos
 
Thanatos
3
0
0
3
W
Ah Puch
 
Ah Puch
1
0
1
1.5
W
Cthulhu
ACHILES16
Cthulhu
4
2
2
2.5
L
Guan Yu
LotusNessu
Guan Yu
0
3
1
0.17
L
Danzaburou
MrTikku
Danzaburou
1
4
1
0.38
L
0
1
0
0
W
Medusa
Twinted
Medusa
1
1
4
3
W
Guan Yu
samtida
Guan Yu
0
2
1
0.25
L
Serqet
venlaama
Serqet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,410
Damage
16,054
26,688
Taken
26,290
10,276
Mitigated
11,445
5,326
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,216
261
579
1,192
4,445
2,754
0
1,107
3,338
11,721
0
W
Thanatos
 
Thanatos
2,512
317
0
6,171
4,539
1,472
569
646
3,845
0
33,552
W
Ah Puch
 
Ah Puch
1,768
115
0
936
2,385
678
41
316
2,069
28,696
0
W
Cthulhu
ACHILES16
Cthulhu
4,293
526
0
2,518
8,841
5,221
361
1,352
7,269
20,904
0
L
Guan Yu
LotusNessu
Guan Yu
2,961
275
50
1,098
6,613
3,375
554
809
5,621
5,215
16,814
L
Danzaburou
MrTikku
Danzaburou
4,688
1,987
0
1,103
6,180
1,661
580
2,153
4,027
0
31,113
L
1,803
363
77
727
3,341
929
0
1,632
1,709
23,134
0
W
Medusa
Twinted
Medusa
5,364
2,428
0
2,217
5,086
1,211
1,049
341
4,601
0
40,806
W
Guan Yu
samtida
Guan Yu
2,117
400
30
966
5,439
2,863
398
496
4,470
1,515
13,441
L
Serqet
venlaama
Serqet
2,742
632
0
500
6,109
1,557
0
764
5,253
0
25,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,197
Gold Earned
30,310
219
Minions Killed
269
0
Camps Cleared
0
999,195
Distance Traveled
1,018,849
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,660
424
26
2
0
169,329
5
W
Thanatos
6,676
607
68
6
0
231,919
3
W
Ah Puch
6,120
556
68
6
0
190,485
2
W
Cthulhu
6,215
565
31
3
0
191,260
2
L
Guan Yu
5,402
491
53
5
0
209,033
0
L
Danzaburou
5,333
485
53
5
0
182,185
2
L
Nox
5,262
478
44
4
0
182,316
0
W
Medusa
6,076
552
72
7
0
213,903
0
W
Guan Yu
5,223
475
30
3
0
191,282
0
L
Serqet
5,540
504
43
4
0
256,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role