Player Matchup

Pele
Pele
Percival__1999
Pele
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 162L
1,566 Elo+
Party 3
Nike
Nike
StellaVaniIIa
Nike
Level 118
God Stats
1W - 0L
1,873 SR
Queue Stats
27W - 27L
1,478 Elo+
Party 3
Danzaburou
Danzaburou
TheByahkee
Danzaburou
Level 157
God Stats
2W - 0L
1,521 SR
Queue Stats
143W - 110L
1,637 Elo+
Party 3
Merlin
Merlin
gobbigates
Merlin
Level 129
God Stats
3W - 0L
1,575 SR
Queue Stats
11W - 7L
1,701 Elo+
Party 3
Fafnir
Fafnir
xBLAME_RNGx
Fafnir
Level 104
God Stats
3W - 1L
1,678 SR
Queue Stats
187W - 161L
1,580 Elo+
Party 3
Team Averages
Level 123
1,629 SR
1,593 Elo+

VS

Team Averages
Level 152
1,706 SR
1,551 Elo+
Ah Puch
Ah Puch
Blargknight
Ah Puch
Level 157
God Stats
4W - 5L
1,781 SR
Queue Stats
97W - 95L
1,550 Elo+
Party 1
Izanami
Izanami
Bulletwave13
Izanami
Level 158
God Stats
8W - 9L
1,591 SR
Queue Stats
102W - 98L
1,559 Elo+
Party 2
Ganesha
Ganesha
Goldenskull9891
Ganesha
Level 128
God Stats
3W - 2L
1,637 SR
Queue Stats
53W - 54L
1,546 Elo+
Party 2
King Arthur
King Arthur
Magneto76
King Arthur
Level 160
God Stats
32W - 19L
1,728 SR
Queue Stats
253W - 232L
1,555 Elo+
Party 2
Gilgamesh
Gilgamesh
Rhyno_vX
Gilgamesh
Level 158
God Stats
2W - 3L
1,792 SR
Queue Stats
142W - 142L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
7,971
531
4,453
13,491
4,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 5 / 0
6,779
452
5,457
12,832
7,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TheByahkee
Danzaburou
17
7 / 0 / 2
10,161
677
14,842
10,017
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
gobbigates
Merlin
13
3 / 2 / 2
7,769
518
9,350
6,876
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
10
1 / 2 / 4
7,023
468
5,132
11,855
10,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Blargknight
Ah Puch
14
3 / 3 / 2
7,950
530
7,244
10,894
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Bulletwave13
Izanami
11
0 / 4 / 0
7,077
472
4,547
9,827
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 3
6,373
425
3,220
11,238
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Magneto76
King Arthur
15
6 / 0 / 2
9,463
631
15,896
13,147
9,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Rhyno_vX
Gilgamesh
14
4 / 2 / 3
8,311
554
8,240
12,334
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
13
Kills
13
13
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Blargknight
Ah Puch
3
3
2
1.33
L
Izanami
Bulletwave13
Izanami
0
4
0
0
L
0
5
3
0.3
L
King Arthur
Magneto76
King Arthur
6
0
2
7
W
1
4
2
0.5
L
Gilgamesh
Rhyno_vX
Gilgamesh
4
2
3
2.75
W
1
5
0
0.2
W
Danzaburou
TheByahkee
Danzaburou
7
0
2
8
W
Merlin
gobbigates
Merlin
3
2
2
2
W
Fafnir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,234
Damage
39,147
55,071
Taken
57,440
28,182
Mitigated
26,001
14,240
Healing
11,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Blargknight
Ah Puch
7,244
142
0
3,144
10,894
3,576
0
5,483
4,881
46,680
0
L
Izanami
Bulletwave13
Izanami
4,547
1,945
0
2,424
9,827
1,371
0
1,444
8,383
0
51,420
L
3,220
316
169
1,167
11,238
6,635
0
1,704
9,403
12,662
0
L
King Arthur
Magneto76
King Arthur
15,896
1,557
0
2,348
13,147
9,894
123
3,285
9,274
0
71,618
W
4,453
994
0
1,284
13,491
4,329
0
1,614
11,685
0
63,967
L
Gilgamesh
Rhyno_vX
Gilgamesh
8,240
2,845
0
1,750
12,334
4,525
0
2,736
9,410
0
63,136
W
5,457
489
0
3,207
12,832
7,559
116
1,515
11,181
4,792
29,456
W
Danzaburou
TheByahkee
Danzaburou
14,842
7,963
0
6,091
10,017
3,810
288
1,647
8,370
0
87,577
W
Merlin
gobbigates
Merlin
9,350
402
0
690
6,876
2,016
49
2,179
4,331
46,775
0
W
Fafnir
5,132
1,857
0
2,968
11,855
10,468
147
2,625
9,040
14,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,703
Gold Earned
39,174
458
Minions Killed
466
0
Camps Cleared
0
1,509,109
Distance Traveled
1,492,303
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,950
530
96
6
0
297,432
5
L
Izanami
7,077
472
108
7
0
277,985
3
L
Ganesha
6,373
425
5
0
0
284,585
5
L
King Arthur
9,463
631
138
9
0
327,185
1
W
Pele
7,971
531
114
8
0
312,861
2
L
Gilgamesh
8,311
554
119
8
0
305,116
5
W
Nike
6,779
452
69
5
0
301,450
3
W
Danzaburou
10,161
677
148
10
0
290,871
9
W
Merlin
7,769
518
107
7
0
298,497
5
W
Fafnir
7,023
468
20
1
0
305,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role