Player Matchup

Chaac
Chaac
Mesuvio
Chaac
Level 37
God Stats
3W - 6L
1,337 SR
Queue Stats
4W - 25L
1,042 Elo+
Party 1
Loki
Loki
PiNoUxXx
Loki
Level 43
God Stats
2W - 6L
1,140 SR
Queue Stats
4W - 25L
1,042 Elo+
Party 1
Anubis
Anubis
SanandasEXE
Anubis
Level 29
God Stats
3W - 4L
1,403 SR
Queue Stats
4W - 25L
1,042 Elo+
Party 1
Team Averages
Level 36
1,294 SR
1,042 Elo+

VS

Team Averages
Level 39
1,431 SR
1,349 Elo+
Jormungandr
Jormungandr
PnKrack
Jormungandr
Level 15
God Stats
14W - 15L
1,353 SR
Queue Stats
17W - 30L
1,243 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Renag
Ah Muzen Cab
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,472 Elo+
Solo
Zeus
Zeus
SPD96
Zeus
Level 58
God Stats
9W - 12L
1,441 SR
Queue Stats
242W - 274L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mesuvio
Chaac
19
3 / 1 / 9
13,207
734
8,235
29,500
28,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
14
0 / 5 / 6
10,233
569
8,077
12,326
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
18
9 / 3 / 2
12,771
710
13,310
16,885
6,225
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PnKrack
Jormungandr
17
2 / 1 / 7
12,811
712
12,197
16,821
18,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
Renag
Ah Muzen Cab
16
2 / 7 / 5
12,078
671
13,283
14,528
4,013
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
SPD96
Zeus
16
5 / 4 / 3
11,866
659
23,777
9,473
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
12
Kills
9
9
Deaths
12
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chaac
Mesuvio
Chaac
3
1
9
7.5
L
Loki
0
5
6
0.6
W
Jormungandr
PnKrack
Jormungandr
2
1
7
5.5
W
Ah Muzen Cab
Renag
Ah Muzen Cab
2
7
5
0.64
W
Zeus
SPD96
Zeus
5
4
3
1.63
L
Anubis
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,622
Damage
49,257
58,711
Taken
40,822
37,669
Mitigated
25,098
20,229
Healing
6,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Mesuvio
Chaac
8,235
449
378
13,280
29,500
28,573
475
18,373
10,425
0
31,241
L
Loki
8,077
1,766
169
1,558
12,326
2,871
0
7,777
4,139
0
29,220
W
Jormungandr
PnKrack
Jormungandr
12,197
1,601
52
2,840
16,821
18,098
365
3,232
13,589
46,835
0
W
Ah Muzen Cab
Renag
Ah Muzen Cab
13,283
1,239
675
2,323
14,528
4,013
770
6,219
8,309
0
40,276
W
Zeus
SPD96
Zeus
23,777
707
0
812
9,473
2,987
1,382
4,226
5,247
56,773
0
L
Anubis
13,310
408
71
4,773
16,885
6,225
1,253
8,737
7,758
49,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,211
Gold Earned
36,755
195
Minions Killed
179
7
Camps Cleared
5
1,007,571
Distance Traveled
875,567
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,207
734
49
3
1
351,447
3
L
Loki
10,233
569
49
3
3
346,753
4
W
Jormungandr
12,811
712
35
2
1
340,039
1
W
Ah Muzen Cab
12,078
671
70
4
2
282,424
6
W
Zeus
11,866
659
74
4
2
253,104
2
L
Anubis
12,771
710
97
5
3
309,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role