Player Matchup

Neith
Neith
AnubosSatanico
Neith
Level 160
God Stats
3W - 0L
1,626 SR
Queue Stats
185W - 137L
1,681 Elo+
Party 1
Anubis
Anubis
AsenTionsz
Anubis
Level 157
God Stats
11W - 5L
1,322 SR
Queue Stats
147W - 106L
1,698 Elo+
Party 1
Ares
Ares
LogaVard
Ares
Level 109
God Stats
7W - 1L
1,932 SR
Queue Stats
10W - 10L
1,525 Elo+
Solo
Team Averages
Level 142
1,627 SR
1,635 Elo+

VS

Team Averages
Level 128
1,337 SR
1,609 Elo+
Janus
Janus
Schadenfruade
Janus
Level 134
God Stats
3W - 8L
1,186 SR
Queue Stats
115W - 106L
1,590 Elo+
Party 2
Bacchus
Bacchus
TheKingofOkay
Bacchus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,531 Elo+
Party 2
Rama
Rama
drewerwin
Rama
Level 132
God Stats
0W - 1L
1,326 SR
Queue Stats
15W - 6L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 11
9,973
767
11,316
8,289
2,709
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
AsenTionsz
Anubis
16
10 / 2 / 8
11,608
893
12,751
13,238
6,935
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
15
6 / 2 / 12
11,119
855
7,628
13,795
11,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
10,143
780
8,223
8,762
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
11
0 / 10 / 3
8,015
617
5,807
14,341
16,233
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
14
4 / 5 / 2
9,971
767
8,234
12,977
3,081
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
22
Kills
7
7
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
W
Anubis
AsenTionsz
Anubis
10
2
8
7
W
Ares
6
2
12
6
L
3
7
3
0.64
L
Bacchus
0
10
3
0.15
L
Rama
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,695
Damage
22,264
35,322
Taken
36,080
21,614
Mitigated
21,008
13,631
Healing
2,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,316
3,396
0
2,001
8,289
2,709
998
3,210
5,079
0
29,160
W
Anubis
AsenTionsz
Anubis
12,751
288
224
6,838
13,238
6,935
432
5,730
7,508
57,738
0
W
Ares
7,628
154
0
4,568
13,795
11,970
502
5,769
8,026
20,955
0
L
8,223
366
0
380
8,762
1,694
644
6,071
2,691
37,903
0
L
Bacchus
5,807
839
0
0
14,341
16,233
134
7,611
6,730
11,092
0
L
Rama
8,234
5,178
0
2,501
12,977
3,081
1,078
6,837
6,140
0
34,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,700
Gold Earned
28,129
145
Minions Killed
112
9
Camps Cleared
2
687,859
Distance Traveled
669,543
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,973
767
39
3
1
220,269
2
W
Anubis
11,608
893
82
6
3
206,804
3
W
Ares
11,119
855
24
2
5
260,786
1
L
Janus
10,143
780
69
5
2
220,782
4
L
Bacchus
8,015
617
3
0
0
218,462
6
L
Rama
9,971
767
40
3
0
230,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role