Player Matchup

Osiris
Osiris
Driestpants11
Osiris
Level 124
God Stats
8W - 5L
1,611 SR
Queue Stats
223W - 235L
1,456 Elo+
Party 2
Agni
Agni
InsidiousNyx103
Agni
Level 24
God Stats
0W - 1L
1,227 SR
Queue Stats
21W - 49L
1,266 Elo+
Party 2
Danzaburou
Danzaburou
Master45GT
Danzaburou
Level 41
God Stats
5W - 12L
1,187 SR
Queue Stats
148W - 192L
1,291 Elo+
Solo
Bacchus
Bacchus
Sacoa
Bacchus
Level 99
God Stats
3W - 4L
1,468 SR
Queue Stats
129W - 117L
1,472 Elo+
Party 1
He Bo
He Bo
iSeIl
He Bo
Level 29
God Stats
25W - 31L
1,317 SR
Queue Stats
101W - 126L
1,446 Elo+
Party 1
Team Averages
Level 63
1,362 SR
1,386 Elo+

VS

Team Averages
Level 42
1,519 SR
1,495 Elo+
Pele
Pele
 
Pele
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ChiefChaka
Artio
Level 47
God Stats
1W - 1L
1,293 SR
Queue Stats
6W - 5L
1,490 Elo+
Solo
Hou Yi
Hou Yi
Galameo
Hou Yi
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
OxfordMisfit
Sun Wukong
Level 49
God Stats
54W - 46L
1,554 SR
Queue Stats
219W - 260L
1,437 Elo+
Solo
Sol
Sol
X301M3
Sol
Level 49
God Stats
18W - 15L
1,749 SR
Queue Stats
223W - 216L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
9,597
480
11,509
17,974
16,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 7 / 2
8,511
426
4,760
10,226
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Master45GT
Danzaburou
14
0 / 8 / 2
8,932
447
9,198
17,333
4,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Sacoa
Bacchus
13
5 / 2 / 3
9,526
476
7,038
17,695
24,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
iSeIl
He Bo
15
3 / 3 / 5
9,187
459
12,929
11,902
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 4 / 2
8,578
429
4,086
14,435
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artio
15
5 / 3 / 9
10,086
504
9,595
17,526
17,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
Galameo
Hou Yi
16
2 / 1 / 3
9,928
496
7,477
13,084
4,504
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
OxfordMisfit
Sun Wukong
19
8 / 2 / 1
11,756
588
15,077
19,515
15,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sol
X301M3
Sol
16
8 / 0 / 5
10,135
507
17,542
12,153
3,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
25
25
Deaths
10
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
4
2
0.75
W
Artio
5
3
9
3.17
L
1
5
1
0.3
W
Hou Yi
Galameo
Hou Yi
2
1
3
3.5
L
1
7
2
0.29
L
Danzaburou
Master45GT
Danzaburou
0
8
2
0.13
W
Sun Wukong
OxfordMisfit
Sun Wukong
8
2
1
4.25
L
Bacchus
Sacoa
Bacchus
5
2
3
3.25
W
Sol
X301M3
Sol
8
0
5
10.5
L
He Bo
iSeIl
He Bo
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,434
Damage
53,777
75,130
Taken
76,713
53,224
Mitigated
46,411
20,870
Healing
28,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,086
767
0
4,230
14,435
4,876
0
3,168
11,267
0
48,707
W
Artio
9,595
999
596
4,022
17,526
17,195
0
5,639
11,887
30,529
0
L
11,509
5,084
0
5,872
17,974
16,593
0
939
17,035
0
70,077
W
Hou Yi
Galameo
Hou Yi
7,477
2,431
0
4,285
13,084
4,504
724
8,048
5,036
0
73,733
L
4,760
754
0
1,521
10,226
3,824
26
623
9,603
46,612
0
L
Danzaburou
Master45GT
Danzaburou
9,198
3,336
0
5,315
17,333
4,721
0
11,406
5,927
0
67,044
W
Sun Wukong
OxfordMisfit
Sun Wukong
15,077
3,580
0
8,970
19,515
15,906
514
4,283
15,232
0
77,560
L
Bacchus
Sacoa
Bacchus
7,038
1,257
0
3,257
17,695
24,531
0
10,153
7,542
23,250
0
W
Sol
X301M3
Sol
17,542
7,424
0
6,159
12,153
3,930
997
3,589
8,564
69,715
0
L
He Bo
iSeIl
He Bo
12,929
1,297
0
4,905
11,902
3,555
0
4,016
7,886
66,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,753
Gold Earned
50,483
453
Minions Killed
515
0
Camps Cleared
0
1,790,297
Distance Traveled
1,962,875
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,578
429
81
4
0
404,195
0
W
Artio
10,086
504
36
2
0
397,234
1
L
Osiris
9,597
480
134
7
0
339,774
4
W
Hou Yi
9,928
496
127
6
0
387,006
4
L
Agni
8,511
426
93
5
0
335,544
9
L
Danzaburou
8,932
447
104
5
0
340,764
7
W
Sun Wukong
11,756
588
171
9
0
375,431
0
L
Bacchus
9,526
476
29
1
0
399,142
1
W
Sol
10,135
507
100
5
0
399,009
3
L
He Bo
9,187
459
93
5
0
375,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role