Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Kai_Makaveli
Thor
Level 93
God Stats
1W - 0L
1,669 SR
Queue Stats
4W - 4L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
earellano6789
Baron Samedi
Level 149
God Stats
1W - 0L
1,226 SR
Queue Stats
34W - 22L
1,513 Elo+
Party 3
Xbalanque
Xbalanque
juliohiguera77
Xbalanque
Level 94
God Stats
1W - 0L
1,691 SR
Queue Stats
17W - 10L
1,512 Elo+
Party 3
Shiva
Shiva
z-Alexx29
Shiva
Level 99
God Stats
2W - 0L
1,550 SR
Queue Stats
16W - 7L
1,589 Elo+
Party 3
Team Averages
Level 112
1,527 SR
1,508 Elo+

VS

Team Averages
Level 82
1,534 SR
1,532 Elo+
Morgan Le Fay
Morgan Le Fay
CrockedHorse946
Morgan Le Fay
Level 109
God Stats
3W - 4L
1,546 SR
Queue Stats
49W - 37L
1,630 Elo+
Solo
Izanami
Izanami
Koplop21
Izanami
Level 114
God Stats
5W - 6L
1,518 SR
Queue Stats
134W - 114L
1,448 Elo+
Party 1
Fenrir
Fenrir
fernet-_-brancaX
Fenrir
Level 103
God Stats
1W - 1L
1,605 SR
Queue Stats
2W - 3L
1,618 Elo+
Solo
Guan Yu
Guan Yu
modelo_propenso3
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 1
Ymir
Ymir
zlNF4M0US_B
Ymir
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
484W - 505L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
4 / 2 / 4
6,647
554
8,386
5,395
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
6 / 2 / 0
7,377
615
5,911
8,899
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
earellano6789
Baron Samedi
10
2 / 0 / 6
6,610
551
6,594
6,440
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xbalanque
juliohiguera77
Xbalanque
11
2 / 0 / 4
6,162
514
4,921
7,763
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
z-Alexx29
Shiva
11
0 / 1 / 1
6,119
510
4,169
8,027
3,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CrockedHorse946
Morgan Le Fay
10
0 / 6 / 2
5,719
477
5,041
7,937
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Koplop21
Izanami
11
0 / 1 / 0
6,272
523
3,822
4,720
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 1 / 3
6,666
556
6,652
10,771
3,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 1 / 0
6,353
529
3,419
8,295
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 5 / 0
5,239
437
1,688
11,604
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
5
5
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
2
4
3
L
Morgan Le Fay
CrockedHorse946
Morgan Le Fay
0
6
2
0.17
W
6
2
0
3
L
Izanami
Koplop21
Izanami
0
1
0
0
W
Baron Samedi
earellano6789
Baron Samedi
2
0
6
5
L
2
1
3
3.5
W
Xbalanque
juliohiguera77
Xbalanque
2
0
4
4
L
2
1
0
2
W
Shiva
z-Alexx29
Shiva
0
1
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
20,622
36,524
Taken
43,327
14,423
Mitigated
18,248
16,542
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,386
523
180
1,843
5,395
1,604
60
2,565
2,830
31,017
0
L
Morgan Le Fay
CrockedHorse946
Morgan Le Fay
5,041
574
0
166
7,937
2,049
647
3,710
3,918
36,930
0
W
5,911
2,520
0
3,896
8,899
2,790
0
991
7,846
0
40,098
L
Izanami
Koplop21
Izanami
3,822
2,474
0
1,673
4,720
1,213
640
1,135
3,585
0
47,075
W
Baron Samedi
earellano6789
Baron Samedi
6,594
947
921
3,456
6,440
4,908
225
2,530
3,875
25,517
0
L
6,652
1,116
0
4,550
10,771
3,156
0
2,985
7,665
0
34,219
W
Xbalanque
juliohiguera77
Xbalanque
4,921
2,809
0
3,984
7,763
1,855
1,181
643
7,120
0
36,041
L
3,419
390
75
3,641
8,295
7,006
0
549
7,287
0
28,046
W
Shiva
z-Alexx29
Shiva
4,169
746
0
2,262
8,027
3,266
448
0
7,644
0
29,783
L
1,688
463
306
2,595
11,604
4,824
0
6,012
5,445
8,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,915
Gold Earned
30,249
322
Minions Killed
308
0
Camps Cleared
0
1,149,053
Distance Traveled
1,094,320
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,647
554
63
5
0
225,538
3
L
Morgan Le Fay
5,719
477
69
6
0
193,523
2
W
Thor
7,377
615
82
7
0
249,519
0
L
Izanami
6,272
523
93
8
0
210,760
2
W
Baron Samedi
6,610
551
34
3
0
212,437
2
L
Fenrir
6,666
556
64
5
0
244,954
3
W
Xbalanque
6,162
514
79
7
0
221,333
0
L
Guan Yu
6,353
529
60
5
0
239,007
3
W
Shiva
6,119
510
64
5
0
240,226
1
L
Ymir
5,239
437
22
2
0
206,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role