Player Matchup

Tiamat
Tiamat
MhmmBacon
Tiamat
Level 146
God Stats
10W - 12L
1,410 SR
Queue Stats
325W - 237L
1,720 Elo+
Party 1
Bellona
Bellona
NewFreakingName2
Bellona
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,806 Elo+
Solo
Hachiman
Hachiman
Príest
Hachiman
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 37L
1,587 Elo+
Solo
Artio
Artio
RabidKay
Artio
Level 115
God Stats
8W - 3L
1,907 SR
Queue Stats
577W - 516L
1,711 Elo+
Party 1
Camazotz
Camazotz
kegekarumomochi
Camazotz
Level 157
God Stats
2W - 1L
1,430 SR
Queue Stats
368W - 398L
1,648 Elo+
Solo
Team Averages
Level 132
1,549 SR
1,694 Elo+

VS

Team Averages
Level 128
1,472 SR
1,637 Elo+
Ymir
Ymir
FallenExcaIibur
Ymir
Level 102
God Stats
24W - 14L
1,681 SR
Queue Stats
57W - 39L
1,699 Elo+
Solo
Ne Zha
Ne Zha
MaybeAGoose
Ne Zha
Level 124
God Stats
33W - 35L
1,531 SR
Queue Stats
239W - 265L
1,594 Elo+
Solo
Hercules
Hercules
Quenaria
Hercules
Level 133
God Stats
2W - 4L
1,500 SR
Queue Stats
107W - 126L
1,597 Elo+
Solo
Zhong Kui
Zhong Kui
Ruper1871
Zhong Kui
Level 122
God Stats
7W - 8L
1,568 SR
Queue Stats
228W - 215L
1,626 Elo+
Solo
Charybdis
Charybdis
ShulkFeels
Charybdis
Level 157
God Stats
1W - 2L
1,080 SR
Queue Stats
127W - 110L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MhmmBacon
Tiamat
17
4 / 2 / 0
10,284
735
19,590
11,065
4,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 8 / 4
9,291
664
10,091
21,618
21,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Príest
Hachiman
16
1 / 6 / 4
9,538
681
13,742
13,252
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
RabidKay
Artio
15
0 / 6 / 1
8,669
619
5,243
23,303
21,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Camazotz
16
1 / 3 / 4
9,825
702
7,570
20,660
9,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 16
10,716
765
8,278
23,382
27,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
19
7 / 1 / 12
11,913
851
16,875
15,086
7,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Quenaria
Hercules
17
2 / 1 / 17
10,576
755
7,330
13,030
16,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Ruper1871
Zhong Kui
20
9 / 1 / 12
12,272
877
31,200
13,865
10,875
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
ShulkFeels
Charybdis
18
6 / 3 / 11
11,110
794
16,045
13,443
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
93
7
Kills
25
25
Deaths
7
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
1
1
16
9
W
Ne Zha
7
1
12
13
L
Tiamat
MhmmBacon
Tiamat
4
2
0
2
L
1
8
4
0.38
L
Hachiman
Príest
Hachiman
1
6
4
0.5
W
Hercules
Quenaria
Hercules
2
1
17
10.5
L
Artio
RabidKay
Artio
0
6
1
0.08
W
Zhong Kui
Ruper1871
Zhong Kui
9
1
12
15
W
Charybdis
ShulkFeels
Charybdis
6
3
11
3.83
L
Camazotz
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,236
Damage
79,728
89,898
Taken
78,806
61,534
Mitigated
67,249
20,104
Healing
29,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,278
814
0
5,784
23,382
27,711
64
6,165
16,326
16,066
0
W
Ne Zha
16,875
3,584
0
6,947
15,086
7,062
895
4,058
10,667
0
56,500
L
Tiamat
MhmmBacon
Tiamat
19,590
765
0
1,580
11,065
4,604
0
6,607
4,347
45,794
0
L
10,091
3,331
0
1,778
21,618
21,000
0
6,973
14,143
0
30,560
L
Hachiman
Príest
Hachiman
13,742
8,362
0
2,256
13,252
4,204
0
6,554
6,625
0
41,814
W
Hercules
Quenaria
Hercules
7,330
1,104
263
4,678
13,030
16,200
108
3,510
9,328
0
19,059
L
Artio
RabidKay
Artio
5,243
66
3,638
4,838
23,303
21,837
0
10,242
12,561
17,675
0
W
Zhong Kui
Ruper1871
Zhong Kui
31,200
3,747
0
6,530
13,865
10,875
1,130
4,502
8,921
70,227
0
W
Charybdis
ShulkFeels
Charybdis
16,045
8,669
0
5,191
13,443
5,401
6,560
5,178
7,901
0
43,449
L
Camazotz
7,570
948
0
6,014
20,660
9,889
422
8,742
11,754
0
34,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,607
Gold Earned
56,587
255
Minions Killed
287
0
Camps Cleared
0
1,453,278
Distance Traveled
1,556,534
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,716
765
16
1
0
317,223
0
W
Ne Zha
11,913
851
77
6
0
327,146
2
L
Tiamat
10,284
735
79
6
0
310,979
2
L
Bellona
9,291
664
41
3
0
276,874
4
L
Hachiman
9,538
681
64
5
0
264,773
3
W
Hercules
10,576
755
37
3
0
313,090
1
L
Artio
8,669
619
23
2
0
286,071
1
W
Zhong Kui
12,272
877
94
7
0
319,644
1
W
Charybdis
11,110
794
63
5
0
279,431
0
L
Camazotz
9,825
702
48
3
0
314,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role