Player Matchup

Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Jonhy-Revolver
Heimdallr
Level 29
God Stats
5W - 8L
1,416 SR
Queue Stats
196W - 242L
1,311 Elo+
Party 3
Merlin
Merlin
TwitchTaurus_345
Merlin
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 44L
1,405 Elo+
Party 1
Fenrir
Fenrir
capa_tomas07
Fenrir
Level 12
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Ymir
Ymir
citisso802
Ymir
Level 121
God Stats
2W - 5L
1,671 SR
Queue Stats
173W - 226L
1,311 Elo+
Party 3
Team Averages
Level 67
1,517 SR
1,405 Elo+

VS

Team Averages
Level 84
1,621 SR
1,358 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Breno963
King Arthur
Level 127
God Stats
13W - 5L
1,674 SR
Queue Stats
281W - 299L
1,432 Elo+
Solo
Heimdallr
Heimdallr
Liquid-NoRvYx
Heimdallr
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
228W - 228L
1,433 Elo+
Solo
Cerberus
Cerberus
Tommymarcos213
Cerberus
Level 37
God Stats
3W - 1L
1,759 SR
Queue Stats
19W - 54L
1,227 Elo+
Party 2
Cliodhna
Cliodhna
juanmajimenezz
Cliodhna
Level 48
God Stats
3W - 2L
1,671 SR
Queue Stats
46W - 101L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
0 / 2 / 1
4,212
602
811
2,248
674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
Jonhy-Revolver
Heimdallr
7
0 / 2 / 2
4,201
600
3,105
3,242
829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
3 / 3 / 1
4,920
703
2,668
4,801
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
1 / 1 / 1
4,302
615
865
5,039
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 2 / 0
4,544
649
1,995
6,075
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
3 / 0 / 0
4,805
686
2,481
3,972
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Breno963
King Arthur
8
3 / 4 / 0
4,780
683
4,958
7,058
3,158
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
Liquid-NoRvYx
Heimdallr
8
2 / 0 / 2
4,577
654
3,995
3,755
999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cerberus
5
0 / 2 / 4
3,831
547
994
3,487
2,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cliodhna
7
2 / 0 / 1
4,391
627
2,094
4,192
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
10
10
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
1
0.25
W
Zhong Kui
 
Zhong Kui
3
0
0
3
W
King Arthur
Breno963
King Arthur
3
4
0
0.75
L
Heimdallr
Jonhy-Revolver
Heimdallr
0
2
2
0.5
W
Heimdallr
Liquid-NoRvYx
Heimdallr
2
0
2
3
W
Cerberus
0
2
4
1
L
3
3
1
1.17
L
Fenrir
1
1
1
1.5
L
2
2
0
1
W
Cliodhna
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,444
Damage
14,522
21,405
Taken
22,464
6,452
Mitigated
9,189
6,605
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
811
348
0
296
2,248
674
0
1,725
523
0
13,204
W
Zhong Kui
 
Zhong Kui
2,481
443
0
2,132
3,972
1,988
480
139
3,833
23,561
0
W
King Arthur
Breno963
King Arthur
4,958
719
0
1,622
7,058
3,158
0
2,668
4,390
0
20,466
L
Heimdallr
Jonhy-Revolver
Heimdallr
3,105
1,889
0
824
3,242
829
0
348
2,894
0
18,620
W
Heimdallr
Liquid-NoRvYx
Heimdallr
3,995
2,514
0
1,781
3,755
999
0
902
2,853
0
20,630
W
Cerberus
994
170
136
527
3,487
2,018
0
758
2,729
9,583
0
L
2,668
603
0
1,946
4,801
1,162
0
0
4,801
18,968
0
L
Fenrir
865
116
0
2,133
5,039
1,428
0
0
5,039
0
11,437
L
1,995
425
0
1,406
6,075
2,359
0
1,402
4,673
14,121
0
W
Cliodhna
2,094
249
0
345
4,192
1,026
0
196
3,996
0
18,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,179
Gold Earned
22,384
185
Minions Killed
188
0
Camps Cleared
0
713,907
Distance Traveled
770,652
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,212
602
33
5
0
129,917
0
W
Zhong Kui
4,805
686
47
7
0
138,217
0
W
King Arthur
4,780
683
36
5
0
142,832
1
L
Heimdallr
4,201
600
47
7
0
137,155
1
W
Heimdallr
4,577
654
43
6
0
133,057
1
W
Cerberus
3,831
547
24
3
0
145,052
3
L
Merlin
4,920
703
53
8
0
136,483
1
L
Fenrir
4,302
615
35
5
0
153,440
0
L
Ymir
4,544
649
17
2
0
156,912
2
W
Cliodhna
4,391
627
38
5
0
211,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role