Player Matchup

Ullr
Ullr
Platinum III
 
Ullr
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond IV
Alka
Thanatos
Diamond IV
Level 154
God Stats
52W - 25L
1,808 SR
Queue Stats
165W - 131L
2,267 MMR
Solo
Khepri
Khepri
Diamond III
Tri0
Khepri
Diamond III
Level 160
God Stats
20W - 19L
1,701 SR
Queue Stats
235W - 229L
2,264 MMR
Solo
Eset
Eset
Masters
ayomayo69
Eset
Masters
Level 160
God Stats
40W - 29L
1,773 SR
Queue Stats
312W - 268L
2,482 MMR
Solo
Tyr
Tyr
Diamond III
leonard205
Tyr
Diamond III
Level 156
God Stats
1W - 1L
1,286 SR
Queue Stats
314W - 299L
2,265 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,614 SR
2,156 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,625 SR
1,884 MMR
Chang'e
Chang'e
Diamond IV
 
Chang'e
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Diamond V
 
Izanami
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Diamond IV
 
Serqet
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond III
AnisanTV
Tiamat
Diamond III
Level 160
God Stats
1W - 1L
1,740 SR
Queue Stats
492W - 494L
2,278 MMR
Party 1
Yemoja
Yemoja
Diamond I
BigStackPrime
Yemoja
Diamond I
Level 160
God Stats
1W - 1L
1,886 SR
Queue Stats
50W - 34L
2,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
9 / 1 / 7
12,665
704
13,749
12,239
4,676
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
Alka
Thanatos
20
14 / 1 / 9
13,278
738
19,641
16,925
6,829
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
Tri0
Khepri
15
1 / 1 / 16
10,051
558
4,216
13,937
13,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
18
4 / 2 / 7
11,644
647
7,705
6,939
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 3 / 9
11,783
655
9,509
17,024
16,855
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
Hou YiGebAtlasCliodhna

VS

Bans
SolShivaHeimdallrBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
5 / 8 / 1
8,929
496
8,871
15,084
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
14
2 / 9 / 1
8,660
481
8,773
16,387
3,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
 
Serqet
13
0 / 6 / 4
7,578
421
4,303
13,211
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
AnisanTV
Tiamat
14
1 / 4 / 2
8,534
474
5,062
11,051
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 3 / 3
8,481
471
4,524
12,279
11,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
19
30
Kills
8
8
Deaths
30
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
1
7
12.5
L
Chang'e
 
Chang'e
5
8
1
0.69
L
Izanami
 
Izanami
2
9
1
0.28
L
Serqet
 
Serqet
0
6
4
0.33
W
Thanatos
Alka
Thanatos
14
1
9
18.5
L
Tiamat
AnisanTV
Tiamat
1
4
2
0.5
L
0
3
3
0.5
W
Khepri
Tri0
Khepri
1
1
16
9
W
Eset
4
2
7
3.75
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,820
Damage
31,533
67,064
Taken
68,012
44,636
Mitigated
25,979
35,558
Healing
11,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,749
4,009
0
3,256
12,239
4,676
5,215
1,945
9,976
0
104,576
L
Chang'e
 
Chang'e
8,871
752
772
3,615
15,084
3,660
111
2,782
12,302
50,191
0
L
Izanami
 
Izanami
8,773
6,188
0
2,681
16,387
3,268
0
2,024
14,363
0
64,402
L
Serqet
 
Serqet
4,303
932
0
210
13,211
3,515
0
2,288
10,923
0
45,039
W
Thanatos
Alka
Thanatos
19,641
7,150
0
17,594
16,925
6,829
1,224
5,146
11,474
0
103,262
L
Tiamat
AnisanTV
Tiamat
5,062
458
1
1,663
11,051
4,143
0
1,924
9,127
47,347
0
L
4,524
1,410
599
2,377
12,279
11,393
0
2,903
9,376
38,828
0
W
Khepri
Tri0
Khepri
4,216
665
0
4,175
13,937
13,671
1,229
2,897
9,886
20,739
0
W
Eset
7,705
578
968
1,143
6,939
2,605
2,581
2,780
3,782
102,874
0
W
9,509
967
0
8,422
17,024
16,855
731
5,947
10,529
0
69,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,421
Gold Earned
42,182
659
Minions Killed
459
0
Camps Cleared
0
1,922,504
Distance Traveled
1,699,042
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,665
704
194
11
0
390,972
8
L
Chang'e
8,929
496
109
6
0
325,328
1
L
Izanami
8,660
481
124
7
0
296,393
7
L
Serqet
7,578
421
73
4
0
401,106
6
W
Thanatos
13,278
738
137
8
0
431,633
3
L
Tiamat
8,534
474
105
6
0
347,279
4
L
Yemoja
8,481
471
48
3
0
328,936
5
W
Khepri
10,051
558
15
1
0
379,191
5
W
Eset
11,644
647
179
10
0
341,241
3
W
Tyr
11,783
655
134
7
0
379,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role