Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
LewisTheGhoul
Sol
Level 108
God Stats
7W - 4L
1,525 SR
Queue Stats
63W - 56L
1,377 Elo+
Party 1
Neith
Neith
Louwoz
Neith
Level 152
God Stats
9W - 4L
1,697 SR
Queue Stats
93W - 81L
1,411 Elo+
Party 1
Team Averages
Level 129
1,574 SR
1,429 Elo+

VS

Team Averages
Level 90
1,713 SR
1,675 Elo+
Ullr
Ullr
Arannick
Ullr
Level 26
God Stats
79W - 22L
1,820 SR
Queue Stats
246W - 103L
1,745 Elo+
Party 2
Discordia
Discordia
Kobayashí
Discordia
Level 154
God Stats
0W - 1L
1,360 SR
Queue Stats
26W - 29L
1,536 Elo+
Solo
Cerberus
Cerberus
gradualboar
Cerberus
Level 89
God Stats
73W - 24L
1,958 SR
Queue Stats
213W - 81L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
6 / 5 / 5
8,098
810
5,817
9,849
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 2 / 8
7,751
775
7,319
7,811
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Louwoz
Neith
14
6 / 0 / 6
8,558
856
13,519
5,766
1,864
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
1 / 8 / 3
6,700
670
3,244
9,327
2,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Discordia
Kobayashí
Discordia
12
4 / 2 / 3
7,545
755
8,497
6,068
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
gradualboar
Cerberus
11
2 / 4 / 4
7,384
738
3,964
13,925
11,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
7
7
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
5
5
1.7
L
Ullr
1
8
3
0.31
L
Discordia
Kobayashí
Discordia
4
2
3
2.75
W
1
2
8
2.5
W
Neith
Louwoz
Neith
6
0
6
9
L
Cerberus
gradualboar
Cerberus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,655
Damage
15,705
23,426
Taken
29,320
7,041
Mitigated
15,782
6,200
Healing
2,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,817
3,644
0
1,972
9,849
3,008
91
6,355
3,494
0
17,510
L
Ullr
3,244
524
0
0
9,327
2,897
0
1,834
7,355
0
21,075
L
Discordia
Kobayashí
Discordia
8,497
655
0
0
6,068
1,577
0
797
5,229
21,098
0
W
7,319
2,538
0
2,801
7,811
2,169
1,401
4,241
3,570
26,752
0
W
Neith
Louwoz
Neith
13,519
6,026
0
1,427
5,766
1,864
0
2,348
3,418
0
33,965
L
Cerberus
gradualboar
Cerberus
3,964
144
0
2,649
13,925
11,308
0
4,209
9,320
11,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,407
Gold Earned
21,629
120
Minions Killed
117
8
Camps Cleared
1
558,303
Distance Traveled
552,987
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,098
810
19
2
5
185,131
0
L
Ullr
6,700
670
39
4
0
167,404
5
L
Discordia
7,545
755
56
6
1
191,471
3
W
Sol
7,751
775
51
5
2
179,300
2
W
Neith
8,558
856
50
5
1
193,872
4
L
Cerberus
7,384
738
22
2
0
194,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role