Player Matchup

Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AgustinLuq
Sun Wukong
Level 40
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 7L
1,110 Elo+
Solo
Neith
Neith
CylarCaedus
Neith
Level 65
God Stats
12W - 22L
1,274 SR
Queue Stats
21W - 35L
1,136 Elo+
Solo
Cthulhu
Cthulhu
SkourosNephos
Cthulhu
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,432 Elo+
Solo
Vulcan
Vulcan
eltotolpqtp
Vulcan
Level 159
God Stats
2W - 7L
1,242 SR
Queue Stats
1,171W - 1,219L
1,417 Elo+
Solo
Team Averages
Level 80
1,443 SR
1,319 Elo+

VS

Team Averages
Level 46
1,400 SR
1,393 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Danielgg1206
Hou Yi
Level 39
God Stats
2W - 9L
1,165 SR
Queue Stats
9W - 21L
1,219 Elo+
Party 1
Ares
Ares
NicPFJ
Ares
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
90W - 85L
1,500 Elo+
Party 1
Ymir
Ymir
Tin10Men
Ymir
Level 66
God Stats
166W - 170L
1,409 SR
Queue Stats
572W - 622L
1,343 Elo+
Solo
Thanatos
Thanatos
TrickyNicky
Thanatos
Level 99
God Stats
10W - 9L
1,426 SR
Queue Stats
96W - 99L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 3 / 1
8,295
518
6,851
13,219
3,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
AgustinLuq
Sun Wukong
12
0 / 2 / 1
7,155
447
2,268
8,968
9,744
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 7 / 0
7,563
473
10,303
10,386
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
11
1 / 2 / 4
7,295
456
6,801
13,444
9,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
12
0 / 5 / 1
7,238
452
2,449
7,482
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
5 / 0 / 2
8,683
543
7,270
5,629
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
15
10 / 2 / 1
9,612
601
13,973
11,438
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
NicPFJ
Ares
12
2 / 2 / 6
7,912
495
4,235
11,536
8,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
11
0 / 1 / 5
7,069
442
1,724
9,277
6,834
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
TrickyNicky
Thanatos
13
2 / 5 / 4
7,782
486
5,711
14,545
5,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
19
19
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
3
1
1.5
W
Kukulkan
 
Kukulkan
5
0
2
6
L
Sun Wukong
AgustinLuq
Sun Wukong
0
2
1
0.25
L
4
7
0
0.57
W
Hou Yi
10
2
1
5.25
W
Ares
NicPFJ
Ares
2
2
6
2.5
L
Cthulhu
1
2
4
1.5
W
Ymir
0
1
5
2.5
W
Thanatos
TrickyNicky
Thanatos
2
5
4
0.8
L
Vulcan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,672
Damage
32,913
53,499
Taken
52,425
28,670
Mitigated
26,631
8,471
Healing
20,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,851
4,093
0
2,083
13,219
3,806
0
3,324
9,717
0
57,744
W
Kukulkan
 
Kukulkan
7,270
753
0
781
5,629
2,087
140
1,684
3,857
46,523
0
L
Sun Wukong
AgustinLuq
Sun Wukong
2,268
459
47
880
8,968
9,744
611
1,750
7,214
0
38,208
L
10,303
4,411
259
2,104
10,386
2,855
0
1,086
9,300
0
37,394
W
Hou Yi
13,973
6,319
0
4,664
11,438
3,896
0
1,380
10,058
0
61,612
W
Ares
NicPFJ
Ares
4,235
562
235
3,129
11,536
8,685
0
3,098
8,398
21,983
0
L
Cthulhu
6,801
944
86
2,162
13,444
9,772
290
3,941
9,421
24,297
3,635
W
Ymir
1,724
593
0
0
9,277
6,834
400
421
8,856
22,847
0
W
Thanatos
TrickyNicky
Thanatos
5,711
2,093
0
11,350
14,545
5,129
0
2,161
12,374
0
53,622
L
Vulcan
2,449
722
0
850
7,482
2,493
0
2,766
4,618
44,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,546
Gold Earned
41,058
362
Minions Killed
349
0
Camps Cleared
0
1,457,678
Distance Traveled
1,484,353
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,295
518
103
6
0
364,134
2
W
Kukulkan
8,683
543
99
6
0
304,247
2
L
Sun Wukong
7,155
447
77
5
0
246,599
0
L
Neith
7,563
473
53
3
0
270,076
8
W
Hou Yi
9,612
601
100
6
0
291,051
1
W
Ares
7,912
495
26
2
0
307,082
1
L
Cthulhu
7,295
456
44
3
0
304,485
8
W
Ymir
7,069
442
41
3
0
269,470
4
W
Thanatos
7,782
486
83
5
0
312,503
4
L
Vulcan
7,238
452
85
5
0
272,384
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role