Player Matchup

Scylla
Scylla
 
Scylla
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DudemanOSU
Fenrir
Level 148
God Stats
4W - 2L
1,907 SR
Queue Stats
112W - 103L
1,560 Elo+
Solo
Ullr
Ullr
ValkorionSWTOR
Ullr
Level 41
God Stats
4W - 5L
1,519 SR
Queue Stats
103W - 51L
1,692 Elo+
Solo
Team Averages
Level 126
1,585 SR
1,550 Elo+

VS

Team Averages
Level 82
1,673 SR
1,595 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
ChinWonder
Sol
Level 63
God Stats
14W - 14L
1,528 SR
Queue Stats
195W - 180L
1,537 Elo+
Party 2
Poseidon
Poseidon
PorscheMonkeý
Poseidon
Level 26
God Stats
2W - 0L
1,895 SR
Queue Stats
24W - 10L
1,697 Elo+
Party 1
Thor
Thor
SaucyNugs1
Thor
Level 82
God Stats
10W - 9L
1,688 SR
Queue Stats
371W - 328L
1,602 Elo+
Party 2
Ullr
Ullr
illVision
Ullr
Level 80
God Stats
57W - 29L
1,755 SR
Queue Stats
262W - 215L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 1 / 1
6,143
558
1,757
3,680
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
 
Agni
10
1 / 6 / 0
5,883
535
3,757
7,460
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
8
2 / 4 / 0
4,960
451
3,600
9,457
3,451
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
DudemanOSU
Fenrir
9
1 / 3 / 2
5,668
515
2,887
7,138
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 2 / 2
6,044
549
4,114
6,467
1,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 5
6,177
562
4,319
8,276
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
1 / 4 / 2
5,944
540
5,405
5,876
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
13
9 / 1 / 0
7,398
673
5,863
5,497
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 4
7,045
640
4,865
6,232
3,130
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ullr
11
2 / 0 / 0
6,403
582
2,384
3,537
1,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
15
16
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
1
0.5
L
Agni
 
Agni
1
6
0
0.17
L
Chaac
 
Chaac
2
4
0
0.5
W
Horus
 
Horus
0
1
5
2.5
W
1
4
2
0.5
L
Fenrir
DudemanOSU
Fenrir
1
3
2
0.67
W
Poseidon
9
1
0
9
W
3
1
4
5
L
3
2
2
2
W
Ullr
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,115
Damage
22,836
34,202
Taken
29,418
11,018
Mitigated
13,286
8,291
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,757
379
0
590
3,680
1,088
0
873
2,807
39,195
0
L
Agni
 
Agni
3,757
486
0
1,505
7,460
2,113
0
132
7,328
27,886
0
L
Chaac
 
Chaac
3,600
329
0
2,576
9,457
3,451
0
4,001
5,456
0
23,707
W
Horus
 
Horus
4,319
2,220
1,168
2,859
8,276
5,557
135
728
7,466
0
21,469
W
5,405
1,926
0
1,619
5,876
1,974
0
0
5,876
26,700
4,303
L
Fenrir
DudemanOSU
Fenrir
2,887
841
0
2,752
7,138
2,611
0
2,150
4,988
0
26,133
W
Poseidon
5,863
1,292
0
1,761
5,497
1,442
1,000
489
4,952
39,699
2,585
W
4,865
605
0
1,230
6,232
3,130
0
3,364
2,532
0
33,697
L
4,114
1,911
0
868
6,467
1,755
126
3,248
3,219
0
34,729
W
Ullr
2,384
451
0
385
3,537
1,183
312
423
3,078
0
35,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,698
Gold Earned
32,967
334
Minions Killed
330
0
Camps Cleared
0
1,029,798
Distance Traveled
1,108,683
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,143
558
91
8
0
194,876
3
L
Agni
5,883
535
72
7
0
179,102
0
L
Chaac
4,960
451
41
4
0
210,056
3
W
Horus
6,177
562
19
2
0
239,609
6
W
Sol
5,944
540
62
6
0
207,655
1
L
Fenrir
5,668
515
54
5
0
244,113
3
W
Poseidon
7,398
673
86
8
0
235,391
1
W
Thor
7,045
640
79
7
0
205,087
1
L
Ullr
6,044
549
76
7
0
201,651
1
W
Ullr
6,403
582
84
8
0
220,941
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role