Player Matchup

Cthulhu
Cthulhu
KullerMuller
Cthulhu
Level 51
God Stats
9W - 7L
1,442 SR
Queue Stats
128W - 109L
1,469 Elo+
Party 2
Anubis
Anubis
Stepanchan
Anubis
Level 46
God Stats
8W - 5L
1,500 SR
Queue Stats
126W - 155L
1,331 Elo+
Solo
Mercury
Mercury
devaltushous
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,251 Elo+
Solo
Horus
Horus
hruuothwas
Horus
Level 98
God Stats
5W - 5L
1,273 SR
Queue Stats
162W - 165L
1,287 Elo+
Solo
Chiron
Chiron
spuezy
Chiron
Level 60
God Stats
8W - 6L
1,477 SR
Queue Stats
137W - 121L
1,432 Elo+
Party 2
Team Averages
Level 64
1,439 SR
1,354 Elo+

VS

Team Averages
Level 76
1,426 SR
1,412 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Celt34
Cthulhu
Level 87
God Stats
6W - 6L
1,509 SR
Queue Stats
301W - 300L
1,458 Elo+
Solo
Hou Yi
Hou Yi
JoylessQuill453
Hou Yi
Level 27
God Stats
10W - 18L
1,316 SR
Queue Stats
26W - 44L
1,304 Elo+
Party 1
Kukulkan
Kukulkan
jaysons
Kukulkan
Level 61
God Stats
0W - 1L
1,303 SR
Queue Stats
28W - 46L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KullerMuller
Cthulhu
12
2 / 0 / 9
7,780
556
5,986
6,231
6,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Stepanchan
Anubis
13
3 / 3 / 1
7,780
556
5,351
5,553
2,575
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
devaltushous
Mercury
12
3 / 4 / 3
7,368
526
6,692
12,144
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
12
2 / 2 / 5
7,224
516
7,551
9,648
6,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
spuezy
Chiron
13
7 / 3 / 0
7,593
542
6,457
7,639
3,227
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
4 / 2 / 2
7,644
546
3,493
12,697
9,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
 
Aphrodite
10
0 / 2 / 1
5,703
407
1,816
6,772
2,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cthulhu
Celt34
Cthulhu
11
0 / 4 / 2
6,763
483
4,969
11,108
7,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 1
5,742
410
3,905
7,426
2,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
jaysons
Kukulkan
14
7 / 4 / 1
8,373
598
5,009
6,761
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
11
12
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
4
2
2
2.5
L
Aphrodite
 
Aphrodite
0
2
1
0.25
L
Cthulhu
Celt34
Cthulhu
0
4
2
0.25
L
0
5
1
0.1
W
Cthulhu
KullerMuller
Cthulhu
2
0
9
6.5
W
Anubis
Stepanchan
Anubis
3
3
1
1.17
W
Mercury
devaltushous
Mercury
3
4
3
1.13
W
Horus
2
2
5
2.25
L
Kukulkan
jaysons
Kukulkan
7
4
1
1.88
W
Chiron
spuezy
Chiron
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,037
Damage
19,192
41,215
Taken
44,764
23,269
Mitigated
23,449
14,173
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,493
1,284
0
3,228
12,697
9,719
0
3,800
8,687
0
38,144
L
Aphrodite
 
Aphrodite
1,816
374
986
3,257
6,772
2,347
0
1,599
5,138
19,999
0
L
Cthulhu
Celt34
Cthulhu
4,969
389
48
2,704
11,108
7,076
0
900
9,830
31,481
0
L
3,905
2,256
0
218
7,426
2,135
0
1,829
5,597
0
22,600
W
Cthulhu
KullerMuller
Cthulhu
5,986
742
44
1,579
6,231
6,071
397
738
5,493
15,683
0
W
Anubis
Stepanchan
Anubis
5,351
401
0
2,471
5,553
2,575
576
2,081
3,472
42,310
2,342
W
Mercury
devaltushous
Mercury
6,692
3,373
0
1,869
12,144
4,409
0
2,400
9,744
0
46,751
W
Horus
7,551
4,025
232
5,319
9,648
6,987
700
4,078
5,570
0
31,798
L
Kukulkan
jaysons
Kukulkan
5,009
791
0
503
6,761
2,172
796
3,120
3,641
41,798
0
W
Chiron
spuezy
Chiron
6,457
2,435
426
2,233
7,639
3,227
793
2,629
4,975
0
37,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,745
Gold Earned
34,225
297
Minions Killed
312
0
Camps Cleared
0
1,277,578
Distance Traveled
1,140,821
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,644
546
85
6
0
258,746
6
L
Aphrodite
5,703
407
30
2
0
229,057
5
L
Cthulhu
6,763
483
73
5
0
241,024
1
L
Hou Yi
5,742
410
35
3
0
178,954
0
W
Cthulhu
7,780
556
25
2
0
264,122
3
W
Anubis
7,780
556
88
6
0
228,140
4
W
Mercury
7,368
526
66
5
0
294,220
1
W
Horus
7,224
516
59
4
0
266,296
1
L
Kukulkan
8,373
598
89
6
0
233,040
1
W
Chiron
7,593
542
59
4
0
224,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role