Player Matchup

Scylla
Scylla
Kold Shado
Scylla
Level 146
God Stats
0W - 1L
1,698 SR
Queue Stats
34W - 42L
1,496 Elo+
Party 1
Cliodhna
Cliodhna
ShawnRen
Cliodhna
Level 89
God Stats
5W - 6L
1,591 SR
Queue Stats
47W - 48L
1,499 Elo+
Party 1
Sol
Sol
Trxp Bunnii
Sol
Level 127
God Stats
9W - 10L
1,609 SR
Queue Stats
94W - 88L
1,503 Elo+
Party 1
Achilles
Achilles
Xayvnr
Achilles
Level 117
God Stats
17W - 30L
1,504 SR
Queue Stats
152W - 182L
1,499 Elo+
Party 1
Mulan
Mulan
Zumakai
Mulan
Level 160
God Stats
1W - 2L
1,946 SR
Queue Stats
85W - 59L
1,696 Elo+
Party 1
Team Averages
Level 128
1,670 SR
1,539 Elo+

VS

Team Averages
Level 128
1,553 SR
1,601 Elo+
Guan Yu
Guan Yu
DivineSenju
Guan Yu
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 46L
1,699 Elo+
Solo
Bastet
Bastet
HomieRingo
Bastet
Level 147
God Stats
1W - 0L
1,732 SR
Queue Stats
54W - 25L
1,639 Elo+
Solo
Chiron
Chiron
KaiokennX10
Chiron
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 78L
1,520 Elo+
Solo
Cthulhu
Cthulhu
RockMambaa
Cthulhu
Level 127
God Stats
8W - 11L
1,531 SR
Queue Stats
177W - 146L
1,578 Elo+
Solo
Sol
Sol
maxx2us
Sol
Level 121
God Stats
3W - 4L
1,500 SR
Queue Stats
182W - 166L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kold Shado
Scylla
18
3 / 10 / 1
12,176
507
11,599
21,993
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cliodhna
ShawnRen
Cliodhna
17
1 / 8 / 3
10,851
452
15,065
17,638
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 11 / 3
12,574
524
14,720
24,111
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Xayvnr
Achilles
15
2 / 6 / 6
11,422
476
8,005
26,727
28,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mulan
Zumakai
Mulan
20
1 / 8 / 4
12,263
511
18,602
29,164
30,958
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DivineSenju
Guan Yu
20
7 / 2 / 14
14,089
587
17,646
27,108
27,245
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
HomieRingo
Bastet
18
10 / 4 / 17
13,071
545
18,467
22,244
10,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
20
11 / 1 / 16
14,532
606
27,651
17,541
7,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
RockMambaa
Cthulhu
19
7 / 3 / 19
13,562
565
11,973
25,737
33,182
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
20
8 / 4 / 16
13,925
580
19,613
20,099
7,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
125
13
Kills
43
43
Deaths
14
17
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
DivineSenju
Guan Yu
7
2
14
7
W
Bastet
HomieRingo
Bastet
10
4
17
4.63
W
Chiron
11
1
16
19
L
Scylla
Kold Shado
Scylla
3
10
1
0.35
W
Cthulhu
RockMambaa
Cthulhu
7
3
19
5.5
L
Cliodhna
ShawnRen
Cliodhna
1
8
3
0.31
L
6
11
3
0.68
L
Achilles
Xayvnr
Achilles
2
6
6
0.83
L
Mulan
Zumakai
Mulan
1
8
4
0.38
W
Sol
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,991
Damage
95,350
119,633
Taken
112,729
76,082
Mitigated
86,681
28,595
Healing
40,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
DivineSenju
Guan Yu
17,646
2,502
3,596
6,162
27,108
27,245
736
5,538
21,570
17,349
81,765
W
Bastet
HomieRingo
Bastet
18,467
6,509
0
6,488
22,244
10,421
309
4,476
17,768
0
86,288
W
Chiron
27,651
12,049
1,311
7,104
17,541
7,861
1,737
4,957
12,584
0
137,612
L
Scylla
Kold Shado
Scylla
11,599
345
0
4,116
21,993
4,870
0
5,838
16,155
67,469
0
W
Cthulhu
RockMambaa
Cthulhu
11,973
656
4,016
2,985
25,737
33,182
72
5,974
19,763
42,578
2,897
L
Cliodhna
ShawnRen
Cliodhna
15,065
721
0
2,923
17,638
4,966
0
3,891
13,747
0
72,879
L
14,720
4,772
0
6,301
24,111
6,442
2,597
9,711
14,400
58,405
5,610
L
Achilles
Xayvnr
Achilles
8,005
1,537
257
4,431
26,727
28,846
104
9,072
17,655
412
41,610
L
Mulan
Zumakai
Mulan
18,602
2,824
233
10,334
29,164
30,958
0
7,043
22,121
0
99,096
W
Sol
19,613
9,411
0
9,293
20,099
7,972
4,937
6,468
13,631
123,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,286
Gold Earned
69,179
579
Minions Killed
632
0
Camps Cleared
0
2,064,387
Distance Traveled
2,398,259
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
14,089
587
162
7
0
468,762
0
W
Bastet
13,071
545
103
4
0
492,157
8
W
Chiron
14,532
606
180
8
0
478,104
2
L
Scylla
12,176
507
105
4
0
383,950
7
W
Cthulhu
13,562
565
45
2
0
514,581
6
L
Cliodhna
10,851
452
114
5
0
487,513
6
L
Sol
12,574
524
120
5
0
384,317
0
L
Achilles
11,422
476
59
2
0
416,259
5
L
Mulan
12,263
511
181
8
0
392,348
7
W
Sol
13,925
580
142
6
0
444,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role