Player Matchup

Skadi
Skadi
Darknator2434
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,134 Elo+
Party 1
Fenrir
Fenrir
Nosuol
Fenrir
Level 32
God Stats
4W - 7L
1,500 SR
Queue Stats
228W - 236L
1,446 Elo+
Party 2
Shiva
Shiva
RivenAwe
Shiva
Level 48
God Stats
21W - 12L
1,570 SR
Queue Stats
222W - 244L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
XenwratH
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,193 Elo+
Party 1
Scylla
Scylla
elementriks
Scylla
Level 86
God Stats
7W - 9L
1,350 SR
Queue Stats
111W - 113L
1,398 Elo+
Solo
Team Averages
Level 45
1,484 SR
1,323 Elo+

VS

Team Averages
Level 65
1,419 SR
1,437 Elo+
Sol
Sol
Grobarjug
Sol
Level 61
God Stats
15W - 7L
1,559 SR
Queue Stats
113W - 121L
1,428 Elo+
Party 3
Anubis
Anubis
Lubik37
Anubis
Level 66
God Stats
133W - 117L
1,429 SR
Queue Stats
139W - 126L
1,325 Elo+
Solo
Chronos
Chronos
MokiMN
Chronos
Level 62
God Stats
19W - 23L
1,483 SR
Queue Stats
125W - 129L
1,469 Elo+
Party 3
Nemesis
Nemesis
TaiyoBear
Nemesis
Level 69
God Stats
2W - 9L
1,124 SR
Queue Stats
83W - 77L
1,436 Elo+
Solo
Terra
Terra
VladBuh
Terra
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
81W - 80L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,378
384
5,291
7,264
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Nosuol
Fenrir
8
1 / 5 / 0
5,592
399
3,668
11,717
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
RivenAwe
Shiva
9
2 / 3 / 1
6,421
459
4,562
10,282
4,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
XenwratH
Cthulhu
10
1 / 3 / 0
5,910
422
5,523
8,272
3,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
11
1 / 6 / 0
6,686
478
3,273
7,738
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 3
8,700
621
9,539
9,426
3,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Lubik37
Anubis
14
6 / 1 / 3
8,563
612
6,583
6,851
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
MokiMN
Chronos
12
3 / 0 / 4
7,127
509
6,935
9,223
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
TaiyoBear
Nemesis
13
3 / 1 / 3
7,673
548
5,933
9,043
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
VladBuh
Terra
12
3 / 2 / 8
7,609
544
3,847
9,810
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
5
Kills
21
21
Deaths
5
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
6
1
3
7.5
W
Anubis
Lubik37
Anubis
6
1
3
7.5
W
Chronos
MokiMN
Chronos
3
0
4
5
L
Fenrir
Nosuol
Fenrir
1
5
0
0.2
L
Shiva
RivenAwe
Shiva
2
3
1
0.83
W
Nemesis
TaiyoBear
Nemesis
3
1
3
4.5
W
Terra
VladBuh
Terra
3
2
8
3.5
L
Cthulhu
XenwratH
Cthulhu
1
3
0
0.33
L
Scylla
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,317
Damage
32,837
45,273
Taken
44,353
15,541
Mitigated
19,928
9,006
Healing
20,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,291
2,259
0
1,056
7,264
1,956
0
4,365
2,899
0
18,615
W
9,539
4,051
0
6,058
9,426
3,558
2,571
3,444
5,519
53,136
5,622
W
Anubis
Lubik37
Anubis
6,583
343
151
4,269
6,851
2,993
850
1,876
4,882
58,593
0
W
Chronos
MokiMN
Chronos
6,935
1,259
0
3,217
9,223
3,038
631
1,084
8,064
44,548
4,541
L
Fenrir
Nosuol
Fenrir
3,668
1,845
0
2,242
11,717
2,846
0
3,424
8,293
0
27,615
L
Shiva
RivenAwe
Shiva
4,562
691
379
2,895
10,282
4,574
0
7,643
2,639
0
16,243
W
Nemesis
TaiyoBear
Nemesis
5,933
2,905
0
2,142
9,043
3,336
467
721
8,247
0
44,765
W
Terra
VladBuh
Terra
3,847
1,099
1,232
3,095
9,810
7,003
84
852
8,845
16,291
0
L
Cthulhu
XenwratH
Cthulhu
5,523
314
0
1,255
8,272
3,993
0
5,934
2,338
15,851
0
L
Scylla
3,273
521
0
1,179
7,738
2,172
0
4,366
3,372
33,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,987
Gold Earned
39,672
197
Minions Killed
409
0
Camps Cleared
0
1,207,884
Distance Traveled
1,286,360
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,378
384
35
3
0
224,753
2
W
Sol
8,700
621
119
9
0
256,290
2
W
Anubis
8,563
612
111
8
0
210,576
0
W
Chronos
7,127
509
76
5
0
243,432
1
L
Fenrir
5,592
399
43
3
0
253,361
1
L
Shiva
6,421
459
17
1
0
245,981
1
W
Nemesis
7,673
548
69
5
0
303,951
0
W
Terra
7,609
544
34
2
0
272,111
4
L
Cthulhu
5,910
422
34
2
0
256,505
5
L
Scylla
6,686
478
68
5
0
227,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role